@FlyingBadger
no no
16L BM 2.0 Mr Green vs Karl7 (allies) game3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from Angola to Belgian Congo
British take Belgian Congo from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Spain to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy
6 infantry moved from Spain to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to 95 Sea Zone
3 fighters moved from Algeria to Southern Italy
6 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
3 fighters moved from Union of South Africa to French West Africa
2 infantry and 1 mech_infantry moved from Mozambique to Rhodesia
1 infantry and 1 mech_infantry moved from Angola to Rhodesia
6 artilleries and 23 infantry moved from Persia to Eastern PersiaPlace Units - British
1 transport placed in 110 Sea Zone
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from Angola to Belgian Congo
British take Belgian Congo from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Spain to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy
6 infantry moved from Spain to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to 95 Sea Zone
3 fighters moved from Algeria to Southern Italy
6 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
3 fighters moved from Union of South Africa to French West Africa
2 infantry and 1 mech_infantry moved from Mozambique to Rhodesia
1 infantry and 1 mech_infantry moved from Angola to Rhodesia
6 artilleries and 23 infantry moved from Persia to Eastern PersiaPlace Units - British
1 transport placed in 110 Sea Zone
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 5 submarines
EDIT: Adding units owned by British to 95 Sea Zone: 5 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Italians
1 bomber moved from Ukraine to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 bomber moved from Southern France to Northern ItalyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from Malaya to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
Battle in Siam
Battle in French Indo ChinaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Western Australia to Sumatra
2 fighters moved from New South Wales to New Zealand
4 fighters moved from Central America to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
3 fighters moved from 91 Sea Zone to GibraltarPlace Units - ANZAC
1 bomber and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 16x factory_major; Remaining resources: 76 PUs;
Germans buy 3 armour, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 artilleries, 12 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
12 fighters and 7 tactical_bombers moved from Iraq to Southern Italy
7 mech_infantrys moved from Greater Southern Germany to Southern Italy
2 bombers moved from Ukraine to Southern Italy
2 bombers moved from Volgograd to Southern Italy
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Southern Italy
Germans attack with 8 artilleries, 4 bombers, 12 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers
British defend with 1 aaGun, 9 fighters, 7 infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Germans win, taking Southern Italy from Americans with 2 artilleries, 4 bombers, 11 fighters, 4 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Germans: 6 artilleries, 1 fighter, 12 infantry and 5 mech_infantrys
Casualties for British: 1 aaGun, 9 fighters, 7 infantry and 2 tactical_bombers
Casualties for Americans: 1 aaGun, 2 artilleries and 13 infantry
Battle in Persia
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 infantry; Russians defend with 3 aaGuns
Germans win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Russians: 3 aaGunsNon Combat Move - Germans
2 bombers moved from Southern Italy to Western Germany
2 bombers, 11 fighters and 7 tactical_bombers moved from Southern Italy to Northern Italy
1 aaGun and 3 infantry moved from Greater Southern Germany to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from France to Western Germany
20 armour moved from Trans-Jordan to Egypt
5 armour and 14 mech_infantrys moved from Iraq to Egypt
3 mech_infantrys moved from Volgograd to Russia
6 mech_infantrys moved from Caucasus to Bryansk
3 infantry moved from Caucasus to Volgograd
2 aaGuns, 21 artilleries and 10 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Turkey to Caucasus
3 mech_infantrys moved from Belarus to PolandPlace Units - Germans
10 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 69 PUs (1 lost to blockades); end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
Wow, I have been rolling totally awfully in these battles. I mean, really…… :-P :-P :-P :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
2 armour moved from Kansu to Novosibirsk
5 infantry moved from Timguska to Novosibirsk
3 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour and 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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I will scram if Japan attacks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 81 Sea Zone to 95 Sea Zone
9 bombers, 12 fighters and 7 tactical_bombers moved from Trans-Jordan to 95 Sea Zone -
scram all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 81 Sea Zone to 95 Sea Zone
9 bombers, 12 fighters and 7 tactical_bombers moved from Trans-Jordan to 95 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Sicily to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Japanese attack with 2 battleships, 9 bombers, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 3 submarines and 7 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 5 submarines and 4 transports; Americans defend with 5 carriers, 1 cruiser, 4 destroyers, 13 fighters, 3 submarines and 8 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the British, 1 battleship owned by the British and 3 carriers owned by the Americans
Units damaged: 3 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 12 fighters and 7 tactical_bombers remaining. Battle score for attacker is 200
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 5 submarines and 4 transports
Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers, 13 fighters, 3 submarines and 8 transports
Casualties for Japanese: 9 bombers, 6 carriers, 1 cruiser, 4 destroyers and 3 submarinesNon Combat Move - Japanese
12 fighters and 7 tactical_bombers moved from 95 Sea Zone to Southern Italy
2 transports moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Trans-Jordan to 81 Sea Zone
4 armour, 1 artillery and 2 marines moved from Egypt to 81 Sea Zone
4 armour, 1 artillery, 3 infantry, 2 marines and 5 transports moved from 81 Sea Zone to 97 Sea Zone
4 armour, 1 artillery, 3 infantry and 2 marines moved from 97 Sea Zone to Southern Italy
3 artilleries moved from Trans-Jordan to Egypt
3 armour and 11 mech_infantrys moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Sakha to Japan
1 bomber moved from Japan to Sakha
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
3 fighters placed in EgyptTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,4,5,5,3,3,2,5,4,4,3,4,5,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,1,2,1,4,3,6,6
Japanese collect 10 PUs (12 lost to blockades); end with 16 PUs total -
Wow, I have been rolling totally awfully in these battles. I mean, really…… :-P :-P :-P :-P
In the crucial battles of Turkey and Iraq I beat the odds. :-)
In S.Italy I got exactly the battle score number the battle calc had predicted. :evil: -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 4 bombers, 1 carrier, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 bomber moved from Spain to 98 Sea Zone
1 artillery moved from Spain to Southern France
2 bombers moved from Spain to 97 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Formosa to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Spain to Southern France
1 bomber moved from Spain to 97 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 fighter moved from Gibraltar to Southern France
6 fighters moved from Gibraltar to 95 Sea Zone -
Wow, I have been rolling totally awfully in these battles. I mean, really…… :-P :-P :-P :-P
In the crucial battles of Turkey and Iraq I beat the odds. :-)
In S.Italy I got exactly the battle score number the battle calc had predicted. :evil:Yeah, I see that know… 200 IPC swing! Jesus!
Scam?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 4 bombers, 1 carrier, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 bomber moved from Spain to 98 Sea Zone
1 artillery moved from Spain to Southern France
2 bombers moved from Spain to 97 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Formosa to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Spain to Southern France
1 bomber moved from Spain to 97 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 fighter moved from Gibraltar to Southern France
6 fighters moved from Gibraltar to 95 Sea Zone
2 destroyers moved from 101 Sea Zone to 116 Sea Zone -
scram etc
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No thanks. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 4 bombers, 1 carrier, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 bomber moved from Spain to 98 Sea Zone
1 artillery moved from Spain to Southern France
2 bombers moved from Spain to 97 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Formosa to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Spain to Southern France
1 bomber moved from Spain to 97 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 fighter moved from Gibraltar to Southern France
6 fighters moved from Gibraltar to 95 Sea Zone
2 destroyers moved from 101 Sea Zone to 116 Sea ZoneCombat - Americans
Battle in France
Americans attack with 2 artilleries and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans win, taking France from Germans, taking French Indo China from ANZAC, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Guiana from Americans, taking Algeria from Americans, taking French West Africa from British, taking Tunisia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 6 fighters
Japanese defend with 2 battleships
Americans win with 5 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 2 battleships
Casualties for Americans: 1 fighter
Battle in 116 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 5 bombers
Japanese defend with 5 transports
Americans win with 5 bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transports
Battle in Hainan
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Hainan from Japanese, taking Southern France from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Iraq
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3Non Combat Move - Americans
7 fighters moved from 79 Sea Zone to Eastern Persia
1 battleship, 4 carriers, 1 cruiser, 5 destroyers and 2 submarines moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
3 carriers, 5 destroyers, 5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Argentina to 66 Sea Zone
1 infantry moved from Argentina to Chile
Americans take Chile from Neutral_True
2 infantry moved from Argentina to Brazil
2 infantry and 1 transport moved from 66 Sea Zone to 64 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
1 aaGun and 3 infantry moved from Portugal to 91 Sea Zone
1 mech_infantry moved from Libya to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
5 fighters moved from 95 Sea Zone to Sicily
5 bombers moved from 97 Sea Zone to Sicily
1 bomber moved from 98 Sea Zone to Libya
1 aaGun, 1 artillery and 4 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from Southern France to Spain
2 artilleries, 6 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
3 bombers moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
5 infantry placed in Central United States
3 armour placed in Spain
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 119 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 124 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to ShensiNon Combat Move - Chinese
Place Units - Chinese
9 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs