16L BM 2.0 Mr Green vs Karl7 (allies)


  • Hey, I forgot to attack w/my sup the german dd.  Ok if I do it here?

    If not allow, just change my edit (if I win :lol:)

    I’ll roll ten dice.  First to hit wins unless mutual kill

    R sub
    DiceRolls: 10@2; Total Hits: 410@2: (4, 1, 5, 2, 6, 3, 4, 4, 1, 2)

    G dd

    DiceRolls: 10@2; Total Hits: 210@2: (3, 5, 3, 2, 4, 5, 4, 4, 5, 2)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Archangel to Novgorod
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                2 fighters moved from Smolensk to Ukraine
                1 fighter moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Novgorod
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun, 2 artilleries and 10 infantry moved from Archangel to Vologda
                2 infantry moved from Bryansk to Tambov
                4 infantry moved from Russia to Tambov
                3 artilleries moved from Bryansk to Russia
                3 aaGuns, 2 armour, 5 artilleries, 12 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 fighter moved from Western Ukraine to Russia
                2 fighters moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                2 infantry moved from Northwest Persia to Iraq
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                EDIT: Russians undo move 11.
                1 submarine moved from 123 Sea Zone to 125 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 artillery, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs

    triplea_38339_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Archangel to Novgorod
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                2 fighters moved from Smolensk to Ukraine
                1 fighter moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Novgorod
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun, 2 artilleries and 10 infantry moved from Archangel to Vologda
                2 infantry moved from Bryansk to Tambov
                4 infantry moved from Russia to Tambov
                3 artilleries moved from Bryansk to Russia
                3 aaGuns, 2 armour, 5 artilleries, 12 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 fighter moved from Western Ukraine to Russia
                2 fighters moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                2 infantry moved from Northwest Persia to Iraq
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                EDIT: Russians undo move 11.
                1 submarine moved from 123 Sea Zone to 125 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 artillery, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 6 infantry
                EDIT: Adding units owned by Russians to Samara: 6 marines
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                EDIT: Removing units owned by Russians from Russia: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Samara: 1 armour and 2 mech_infantrys
                EDIT: Removing units owned by Russians from Samara: 1 mech_infantry
                EDIT: Adding units owned by Russians to Samara: 1 armour
                EDIT: Turning off Edit Mode

    triplea_38339_Rus4.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 33 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                4 fighters moved from 42 Sea Zone to 33 Sea Zone
                2 bombers and 2 fighters moved from Kwangsi to 33 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 55 Sea Zone
                1 artillery moved from 55 Sea Zone to Northern Territory
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Kweichow to Shensi
                2 infantry moved from Kweichow to Yunnan
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 38 Sea Zone
                2 tactical_bombers moved from Siam to 38 Sea Zone
                2 tactical_bombers moved from Siam to 44 Sea Zone
                1 tactical_bomber moved from Siam to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                1 tactical_bomber moved from Kweichow to Yunnan

    triplea_38339_Jap4.tsvg


  • Scramble?  :-)


  • yes all


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 33 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                4 fighters moved from 42 Sea Zone to 33 Sea Zone
                2 bombers and 2 fighters moved from Kwangsi to 33 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 55 Sea Zone
                1 artillery moved from 55 Sea Zone to Northern Territory
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Kweichow to Shensi
                2 infantry moved from Kweichow to Yunnan
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 38 Sea Zone
                2 tactical_bombers moved from Siam to 38 Sea Zone
                2 tactical_bombers moved from Siam to 44 Sea Zone
                1 tactical_bomber moved from Siam to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                1 tactical_bomber moved from Kweichow to Yunnan

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber
                    British defend with 1 battleship; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 3 fighters and 1 transport
                    Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Americans win with 2 battleships, 3 fighters and 2 transports remaining. Battle score for attacker is -90
                    Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber

    triplea_38339_Jap4.tsvg


  • Well I needed to win that battle, was a little apprehensive that I only had 72% win chance but I was curious if I could go after Anzac if your fleet was gone. I couldn’t afford to be crushed however.
    So I figure that’s game over.  :roll:


  • @Mistergreen:

    Well I needed to win that battle, was a little apprehensive that I only had 72% win chance but I was curious if I could go after Anzac if your fleet was gone. I couldn’t afford to be crushed however.
    So I figure that’s game over.  :roll:

    WOW!  Pow!  The fleet!  Yeah, naval battles can blow up in your face. I had a few more hit points too, didn’t I?  Want to cue up another?  I was trying a new approach w/the allies.


  • Nope I had one more power and two more hit points. My power should be falling slower as well. But I didn’t count on the allied boys being way more accurate than my poor men.
    Yeah let’s play another, want allies again or switch it up?  :-)


  • Allies again please.  This was the first BM game where I think I understood the rules finally.


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