thank you, he is close to capturing a capital and trying to capture a second one.
National Advantages
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OOB lightening strike was taken out because that is super powerful.
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OOB lightening strike was taken out because that is super powerful.
SUPER powerful, I disagree with.
Best German OOB NA, yeah. But super powerful, no.
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It was Japans. And it can wreak havoc.
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I’ve never played with all NAs. I would think that would make the allies incredibly strong, both OOB and LHTR since they’d get 50% more NAs then the Axis. (18 vs 12)
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Try it.
~Josh
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Crazystraw: that avatar is hilarious! How’d you do that/find that?
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If someone wants to make a bid for Axis, I’ll play with all NAs. LHTR style though. No lightening strike.
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Actually, that avatar is of an old video game character.
It was the hero of “Karateka”, a Broderbund game.
That game was pretty funny. You fight your way across a lot of levels, and at the end, if you walk towards the princess, she kicks you in the nuts and kills you. (If you walk towards her, you’re in a fighting stance. You have to run).
The character doesn’t bust a move though. I bet someone decided to have fun with the character.
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I thought djensen didn’t want animated avatars on here for some reason?
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Straw:
That might be accurate for out of the box rules. But I disagree that Joint Strike is a game breaker.
Odds are you are using Joint Strike to kill a massive German fleet in SZ 5 so you stop getting crippled by UBoats. Yes, those things are VERY annoying! Get 10 of them and you’re doing -10 to England, -10 to America and you’ve probably taken all of Africa and Japan has Australia, New Zealand, Madagascar, India, Persia and T-J. That means England’s earning about, uhm, 1 IPC? America’s earning about 28 IPC?
After Joint Strike, England’s at 11 IPC and America’s back to 38 IPC. (Since odds are you can’t land troops AND sink the German fleet.)
Dug-in Defenders are stupid. Though, they are useful in preventing an allied invasion of Japan itself.
Banzai has been pretty effective for me.
Dive-Bombers are just friggin awesome! Attack at 5 or less? Same with Super Battleships, means you almost always score a hit with your bombardments!
Then you add in Inf and Art defending at 3 or less for Germany and amphibious assaults become almost impossible.
In return most of England’s NA’s are worthless and ALL of Russia’s NAs are worthless in a traditional game.
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yes, I agree somewhat.
I can play a pretty killer setup with Allied if you want to play I’ll show you :)
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I agree with you there Jen about England’s and Russia’s.  I got the “Non-Aggression Pact” b/w Russia and Japan.  All I have to say to that one is, friggin’ bah humbug!  :x  My friend wasn’t even too worried about me sticking 4 extra guys in Novo.  He just brought along almost his entire airforce to eliminate what I had.  And England’s advanced radar?  Come on, it’s only good for ONE point in the game, and that’s it.  And honestly, who even knows when the best time to use it is anyway?  You could end up playing a 20 round game and never be sure, ‘oh, is this the time I use it, or is THIS the time I use it!!!’ Â
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Straw:
That might be accurate for out of the box rules. But I disagree that Joint Strike is a game breaker.
Odds are you are using Joint Strike to kill a massive German fleet in SZ 5 so you stop getting crippled by UBoats. Yes, those things are VERY annoying! Get 10 of them and you’re doing -10 to England, -10 to America and you’ve probably taken all of Africa and Japan has Australia, New Zealand, Madagascar, India, Persia and T-J. That means England’s earning about, uhm, 1 IPC? America’s earning about 28 IPC?
After Joint Strike, England’s at 11 IPC and America’s back to 38 IPC. (Since odds are you can’t land troops AND sink the German fleet.)
Dug-in Defenders are stupid. Though, they are useful in preventing an allied invasion of Japan itself.
Banzai has been pretty effective for me.Â
Dive-Bombers are just friggin awesome! Attack at 5 or less? Same with Super Battleships, means you almost always score a hit with your bombardments!
Then you add in Inf and Art defending at 3 or less for Germany and amphibious assaults become almost impossible.
In return most of England’s NA’s are worthless and ALL of Russia’s NAs are worthless in a traditional game.Â
I think your estimates are optimistic on the side of the Axis.
If you have 10 U-boats, that’s 80 IPC. Russia should be kicking a whole lot of ass.
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I agree with you there Jen about England’s and Russia’s.  I got the “Non-Aggression Pact” b/w Russia and Japan.  All I have to say to that one is, friggin’ bah humbug!  :x  My friend wasn’t even too worried about me sticking 4 extra guys in Novo.  He just brought along almost his entire airforce to eliminate what I had.  And England’s advanced radar?  Come on, it’s only good for ONE point in the game, and that’s it.  And honestly, who even knows when the best time to use it is anyway?  You could end up playing a 20 round game and never be sure, ‘oh, is this the time I use it, or is THIS the time I use it!!!’ Â
Well, I will say that if you are saving that Enigma, you’ve lost your advantage. Non-Agression Pact is not about stopping Japan, it’s about delaying them.
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Jen, I wouldn’t exactly call Britain’s NAs useless, especially if you combine Enigma with the Colonial Garrison in India the way you did in our game. England having an extra round of builds in India AND the Egypt fighter AND the Egypt armor in freaking India was a HUGE pain up my a** as Japan. Again, not exactly useless.
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Britain’s NAs aren’t useless, but 3 of the 6 are one-time-use. Once you trigger 'em, they’re gone. That puts a little tension on the UK player to make the correct choice about when to use them, and also means that have relatively fewer advantages once they do. In general, Britain’s NAs are meh.
Mideast Oil - I like this one, because it allows surprise defensive appearances by Fighters halfway across the world. Bombers get unbelievable reach. You can take off from London, bomb Moscow, refuel in Persia, and land in Australia all in one turn.
Colonial Garrison. A double-edged sword. You can put down a complex, but it could get gobbled up and used against you if you don’t devote a lot of resources to protect it. I would prefer this NA if it were a free Complex one time during the game, not necessarily at game start.
Radar. Useful, if there were any British territories with an AA that regularly got attacked by Axis air.
French Resistance. Three lousy infantry. Egh. That should slightly slow down the German retake.
Joint Strike. I have yet to plan and execute a proper D-day using this. I’m sure it will be a fantastic moment when I do.
Enigma Decoded. My favourite of UK’s NAs. I love setting traps for poor sucker Germany. Once you’ve used it to devastating effect, it takes on a good psychological value in future games, too. A flotilla of undefended transports won’t get attacked by German air, because I have a few combat-ships next door and Enigma Decoded in my pocket.
Germany, on the other hand, is all action all the time, and becomes a combat beast when all 6 are turned on. Fortress Europe and Atlantic Wall together mean that _every single German unit defending against amphibious assaults in grey territories defends at 3 or better._ Not too shabby. Luftwaffe Divebombers and Panzerblitz together means that first-cycle massacres are the norm, and that expensive German equipment doesn’t remain in range of a counterattack. U-Boat Interdiction and Wolfpacks are not ideal, since subs are not such a mainstream purchase for Germany, but when they’re active, you’ll find the Allied player quite concerned with their effects.