• Hey all,

    Aside from using diffrent rule sets are there any other ways all y’all limit NA’s?

  • '18 '17 '16 '11 Moderator

    Yes, generally speaking, I have found that most players roll two dice for each country and then the allies pick 1 nation for ALL the allies (Russia or England or America) and the axis pick 1 for each nation (Germany gets 1 and Japan gets 1.)

    That results in 7 NAs for the Allies and 6 NAs for the Axis.  Then there’s the bid for more money/units at start of game.

  • 2007 AAR League

    I’ve also seen where you just pick the NAs.  Each side gets 6 picks (3ger,3jap v. 2rus,2usa,2uk)
    NAs are fun.  If you’re tired of the “same old AAR,” NAs make the game much more interesting!

    Japan:  Lightening strike was replaced with Most Powerful Battleships.  Attack and defend at 5.


  • My last three FTF games have been “all-NAs-turned-on-for-all-nations” and I don’t think I’ll ever go back.

    ~Josh


  • I don’t debate that NAs add character.  But I do say that the NAs, particularly the OOB NAs, make the Allies a heck of a lot stronger.


  • True… I play LHTR though.  As has been said by someone before - I forget who - , OOB Lend-lease and Superfortresses are stupidly and insanely powerful.

    In LHTR, I think that Germany has the best NAs overall, when all nations have all of 'em active.

    ~Josh

  • 2007 AAR League

    OOB lightening strike was taken out because that is super powerful.


  • @Wazzup:

    OOB lightening strike was taken out because that is super powerful.

    SUPER powerful, I disagree with.

    Best German OOB NA, yeah.  But super powerful, no.

  • 2007 AAR League

    It was Japans.  And it can wreak havoc.

  • '18 '17 '16 '11 Moderator

    I’ve never played with all NAs.  I would think that would make the allies incredibly strong, both OOB and LHTR since they’d get 50% more NAs then the Axis. (18 vs 12)


  • Try it.

    ~Josh



  • Crazystraw:  that avatar is hilarious!  How’d you do that/find that?


  • 2007 AAR League

    If someone wants to make a bid for Axis, I’ll play with all NAs.  LHTR style though.  No lightening strike.


  • Actually, that avatar is of an old video game character.

    It was the hero of “Karateka”, a Broderbund game.

    That game was pretty funny.  You fight your way across a lot of levels, and at the end, if you walk towards the princess, she kicks you in the nuts and kills you.  (If you walk towards her, you’re in a fighting stance.  You have to run).

    The character doesn’t bust a move though.  I bet someone decided to have fun with the character.

  • 2007 AAR League

    I thought djensen didn’t want animated avatars on here for some reason?


  • '18 '17 '16 '11 Moderator

    Straw:

    That might be accurate for out of the box rules. But I disagree that Joint Strike is a game breaker.

    Odds are you are using Joint Strike to kill a massive German fleet in SZ 5 so you stop getting crippled by UBoats.  Yes, those things are VERY annoying!  Get 10 of them and you’re doing -10 to England, -10 to America and you’ve probably taken all of Africa and Japan has Australia, New Zealand, Madagascar, India, Persia and T-J.  That means England’s earning about, uhm, 1 IPC?  America’s earning about 28 IPC?

    After Joint Strike, England’s at 11 IPC and America’s back to 38 IPC.  (Since odds are you can’t land troops AND sink the German fleet.)

    Dug-in Defenders are stupid.  Though, they are useful in preventing an allied invasion of Japan itself.

    Banzai has been pretty effective for me.

    Dive-Bombers are just friggin awesome!  Attack at 5 or less?  Same with Super Battleships, means you almost always score a hit with your bombardments!

    Then you add in Inf and Art defending at 3 or less for Germany and amphibious assaults become almost impossible.

    In return most of England’s NA’s are worthless and ALL of Russia’s NAs are worthless in a traditional game.

  • 2007 AAR League

    yes, I agree somewhat.

    I can play a pretty killer setup with Allied if you want to play I’ll show you :)

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