16L G40BM Mr. Green (Allies) vs Koala (Axis)

  • '19 '18 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 mech_infantrys moved from Caucasus to Northwest Persia
                7 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 bomber moved from Eastern Poland to Russia
                1 fighter moved from Rostov to Russia
                1 infantry moved from Rostov to Tambov
                1 tactical_bomber moved from Baltic States to Tambov
                1 infantry moved from Rostov to Tambov
                1 bomber moved from Eastern Poland to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 fighter moved from Rostov to Volgograd
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans

    triplea_38186_Ger7.tsvg

  • '19 '18 '17

    intercept in moscow?

    The abandon india strategy gives me headaches :roll:


  • No thanks.  :-)


  • @Koala:

    The abandon india strategy gives me headaches :roll:

    Retreating beats getting crushed.  :-)
    I was also hoping to be able to discourage a German advance in force to NW Persia this turn but the failure of the British attack on Caucasus shot down that dream.  :cry:

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 mech_infantrys moved from Caucasus to Northwest Persia
                7 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 bomber moved from Eastern Poland to Russia
                1 fighter moved from Rostov to Russia
                1 infantry moved from Rostov to Tambov
                1 tactical_bomber moved from Baltic States to Tambov
                1 infantry moved from Rostov to Tambov
                1 bomber moved from Eastern Poland to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 fighter moved from Rostov to Volgograd
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Northwest Persia
                    Germans attack with 7 armour and 6 mech_infantrys
                    French defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 mech_infantry moved from Smolensk to Rostov
                1 fighter moved from Volgograd to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                3 infantry moved from Rostov to Volgograd
                4 artilleries moved from Rostov to Bryansk
                10 infantry moved from Rostov to Bryansk
                2 artilleries moved from Belarus to Bryansk
                1 aaGun moved from Rostov to Volgograd
                1 aaGun moved from Rostov to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 armour, 1 artillery and 2 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour and 7 mech_infantrys moved from Belarus to Bryansk
                1 mech_infantry moved from Baltic States to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 bomber moved from Volgograd to Rostov
                1 artillery moved from Archangel to Belarus
                2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from France to Western Germany
                2 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Novgorod to Belarus
                1 fighter moved from Russia to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 bomber moved from Russia to Eastern Poland
                1 aaGun moved from Western Germany to Germany
                1 fighter moved from Western Germany to Bryansk
                1 armour moved from Bryansk to Rostov

    Place Units - Germans
                1 submarine placed in 113 Sea Zone
                1 armour and 3 mech_infantrys placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 5 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Germany
                Germans undo move 6.
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_38186_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 17x factory_major; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                2 infantry moved from Yenisey to Dzavhan
                2 infantry moved from Vologda to Archangel
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 fighter moved from Russia to Archangel
                1 artillery and 1 infantry moved from Vologda to Nenetsia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 marine
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 :  1/3 hits
                        Italians roll dice for 1 marine in Archangel, round 2 :  0/1 hits
                        1 marine owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 marine
                Battle in Nenetsia
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Nenetsia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Dzavhan
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Dzavhan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Dzavhan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Dzavhan
                    Russians win, taking Dzavhan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                1 aaGun, 8 artilleries and 15 infantry moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Vologda
                1 aaGun and 6 infantry moved from Timguska to Novosibirsk
                1 fighter moved from Archangel to Russia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_38186_Rus7.tsvg

  • '19 '18 '17

    Sorry for the delay again.

    japan has to wait a few hours longer till tomorrow


  • No hurry.  :-)

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 8 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 artilleries and 4 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 armour and 2 mech_infantrys moved from Yunnan to Burma
                1 mech_infantry moved from Hunan to Burma
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                2 fighters moved from 37 Sea Zone to India
                2 tactical_bombers moved from French Indo China to India
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Tsagaan Olom to Dzavhan
                1 mech_infantry moved from Ulaanbaatar to Dzavhan
                1 fighter and 1 tactical_bomber moved from Anhwe to Dzavhan
                1 infantry moved from Suiyuyan to Kansu
                1 bomber moved from French Indo China to Kansu
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from French Indo China to Burma
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from French Indo China to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 tactical_bomber moved from French Indo China to 39 Sea Zone
                2 tactical_bombers moved from French Indo China to Burma
                1 bomber moved from French Indo China to Sikang
                1 fighter moved from French Indo China to 35 Sea Zone
                1 fighter moved from French Indo China to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports in 39 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in India
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 :  4/8 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 :  1/3 hits
                        2 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 2 artilleries
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 :  1/9 hits
                        UK_Pacific roll dice for 2 artilleries in Burma, round 2 :  0/2 hits
                        1 artillery owned by the British lost in Burma
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 3 :  5/9 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries
                Battle in 20 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 battleship, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Dzavhan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Dzavhan, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Dzavhan, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Dzavhan
                    Japanese win, taking Dzavhan from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Ceylon
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific

    Non Combat Move - Japanese
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 marine moved from French Indo China to 36 Sea Zone
                1 cruiser and 1 marine moved from 36 Sea Zone to 20 Sea Zone
                1 marine moved from 20 Sea Zone to Kwangtung
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from India to 39 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to Yunnan
                1 tactical_bomber moved from India to 39 Sea Zone
                2 tactical_bombers moved from Burma to French Indo China
                1 fighter moved from Burma to French Indo China
                1 bomber moved from Sikang to French Indo China
                1 armour moved from Shensi to Yunnan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Hopei to Kweichow
                1 artillery moved from Suiyuyan to Shensi
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Chahar to Hopei
                1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Manchuria to Chahar
                1 fighter and 1 tactical_bomber moved from Dzavhan to Ulaanbaatar
                1 armour moved from Ulaanbaatar to Dzavhan
                1 mech_infantry moved from Manchuria to Buryatia
                1 bomber moved from Kansu to Kweichow
                1 bomber moved from Kweichow to Anhwe
                3 carriers moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                3 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 62 Sea Zone to 53 Sea Zone
                1 aaGun moved from Hunan to Anhwe

    Place Units - Japanese
                2 destroyers placed in 20 Sea Zone
                1 mech_infantry placed in Kwangtung
                3 mech_infantrys placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Manchuria
                7 infantry placed in Japan
                Japanese undo move 3.
                2 mech_infantrys placed in French Indo China
                Japanese undo move 3.
                3 mech_infantrys placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,1,6,1,6,1
                Japanese collect 58 PUs (11 lost to blockades); end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 15 times
            Average roll : 3,633
            Median : 4,000
            Variance : 0,244
            Standard Deviation : 0,494
            Total rolls : 79

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,500
            Median : 3,500
            Variance : 0,364
            Standard Deviation : 0,603
            Total rolls : 12

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3,659
            Median : 4,000
            Variance : 0,558
            Standard Deviation : 0,747
            Total rolls : 44

    Russians Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    British Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,667
            Median : 3,500
            Variance : 0,400
            Standard Deviation : 0,632
            Total rolls : 6

    Chinese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,500
            Median : 3,500
            Variance : 0,364
            Standard Deviation : 0,603
            Total rolls : 12

    triplea_38186_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 bomber and 1 fighter moved from Guam to 35 Sea Zone
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 mech_infantry moved from Soviet Far East to Sakha
                      Russians take Sakha from Japanese
                2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 bomber and 1 fighter moved from United Kingdom to Southern France

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Battle in Marshall Islands
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 :  2/5 hits
                        Italians roll dice for 2 infantry in Southern France, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 bomber moved from 35 Sea Zone to Wake Island
                1 carrier moved from 31 Sea Zone to 32 Sea Zone
                1 fighter moved from 35 Sea Zone to 32 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 32 Sea Zone
                2 bombers moved from Western United States to Wake Island
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 31 Sea Zone
                2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 mech_infantry moved from Alaska to Western United States
                1 transport moved from 3 Sea Zone to 9 Sea Zone
                3 fighters moved from Soviet Far East to 10 Sea Zone
                1 bomber moved from Soviet Far East to Wake Island
                1 artillery moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                4 submarines moved from 6 Sea Zone to 25 Sea Zone

    Place Units - Americans
                2 carriers and 2 destroyers placed in 10 Sea Zone
                3 infantry placed in Normandy Bordeaux
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_38186_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair damage of 5x factory_major; Remaining resources: 44 PUs;
                British buy 1 armour, 4 artilleries, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
                1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 fighter and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                3 fighters moved from Persia to Kazakhstan
                2 artilleries and 3 infantry moved from West India to India
                1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Kazakhstan
                    British attack with 4 fighters and 1 mech_infantry
                    Italians defend with 1 armour and 1 mech_infantry
                        British roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 :  1/5 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan
                    retreated to Kazakhstan
                    Italians win with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in India
                    British attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 artilleries and 3 infantry in India, round 2 :  0/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in India, round 2 :  0/3 hits
                        British roll dice for 2 artilleries and 3 infantry in India, round 3 :  2/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in India, round 3 :  0/3 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
                        British roll dice for 2 artilleries and 3 infantry in India, round 4 :  3/5 hits
                        Japanese roll dice for 1 artillery in India, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - British
                1 aaGun moved from West India to India
                4 fighters moved from Kazakhstan to Persia
                2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Iraq to Persia
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                2 aaGuns and 2 infantry moved from West India to Eastern Persia
                1 infantry moved from Algeria to 92 Sea Zone
                1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
                4 fighters and 2 tactical_bombers moved from Holland Belgium to Southern France
                1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                3 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                3 mech_infantrys placed in Egypt
                1 armour, 4 artilleries and 1 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,2,5,5,1,6,4,3
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs

    Production/PUs Summary :

    Germans : 47 / 73
        Russians : 17 / 23
        Japanese : 64 / 77
        Americans : 62 / 92
        Chinese : 1 / 3
        British : 36 / 48
        UK_Pacific : 5 / 5
        Italians : 18 / 10
        ANZAC : 10 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3,983
            Median : 4,000
            Variance : 1,431
            Standard Deviation : 1,196
            Total rolls : 59

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4,294
            Median : 5,000
            Variance : 1,062
            Standard Deviation : 1,031
            Total rolls : 17

    Germans Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3,591
            Median : 4,000
            Variance : 0,952
            Standard Deviation : 0,976
            Total rolls : 22

    Italians Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4,294
            Median : 5,000
            Variance : 1,062
            Standard Deviation : 1,031
            Total rolls : 17

    triplea_38186_UK_7.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                3 fighters moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 armour and 5 fighters
                    British defend with 1 infantry and 1 mech_infantry
                    Italians win with 5 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 armour moved from Kazakhstan to Szechwan
                1 bomber moved from Szechwan to Philippines
                1 artillery moved from Rostov to Volgograd
                1 armour moved from Belarus to Novgorod
                1 infantry moved from Northern Italy to France
                1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
                2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
                2 fighters moved from Holland Belgium to Northern Italy
                3 infantry moved from Northern Italy to Western Germany
                1 fighter moved from Holland Belgium to Northern Italy
                2 fighters moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Ukraine to Eastern Poland

    Place Units - Italians
                1 fighter placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,6,2,2,6,1,5,2,1
                Italians collect 6 PUs (12 lost to blockades); end with 6 PUs total

    triplea_38186_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 63 Sea Zone to 53 Sea Zone
                1 fighter moved from New South Wales to 53 Sea Zone

    Combat - ANZAC
                Battle in 53 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 53 Sea Zone to New Hebrides
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 61 Sea Zone to 54 Sea Zone
                3 fighters moved from South Australia to Queensland
                2 infantry moved from New South Wales to South Australia
                1 submarine moved from 21 Sea Zone to 46 Sea Zone
                1 submarine moved from 79 Sea Zone to 80 Sea Zone

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_38186_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from Iraq to Persia
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French

    triplea_38186_Fre7.tsvg

  • '19 '18 '17

    french guys in holland

    • damnit!

    :-)


    I’m sorry for the delay again, but I have some stuff to sort out before.
    It’s possible, that you have to wait a bit longer between my posts (like now).

    Just so you know, that I haven’t lost interest in our game :wink:


  • No worries. If you won’t be able to post as often or even need a break from the game until you can muster up more time I’m patient.  :-)

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                7 armour and 5 mech_infantrys moved from Northwest Persia to Persia
                1 bomber moved from Rostov to Persia
                1 bomber moved from Eastern Poland to Persia
                1 bomber moved from Western Germany to Persia
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Persia
                    Germans attack with 7 armour, 3 bombers and 5 mech_infantrys
                    ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 2 armour, 1 artillery, 4 fighters, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 7 armour, 3 bombers and 5 mech_infantrys in Persia, round 2 :  6/15 hits
                        British roll dice for 2 armour, 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys in Persia, round 2 :  8/14 hits
                        3 infantry owned by the British, 1 infantry owned by the French, 1 infantry owned by the ANZAC, 3 armour owned by the Germans, 1 mech_infantry owned by the British and 5 mech_infantrys owned by the Germans lost in Persia
                        Germans roll dice for 4 armour and 3 bombers in Persia, round 3 :  2/7 hits
                        British roll dice for 2 armour, 1 artillery, 4 fighters and 1 mech_infantry in Persia, round 3 :  3/8 hits
                        3 armour owned by the Germans, 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Persia
                        Germans roll dice for 1 armour and 3 bombers in Persia, round 4 :  2/4 hits
                        British roll dice for 2 armour and 4 fighters in Persia, round 4 :  1/6 hits
                        2 armour owned by the British and 1 armour owned by the Germans lost in Persia
                    retreated to Persia
                    British win with 4 fighters remaining. Battle score for attacker is -23
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 7 armour and 5 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  5/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Germans
                3 bombers moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                2 fighters moved from Bryansk to Northwest Persia
                1 tactical_bomber moved from Bryansk to Northwest Persia
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Bryansk to Germany
                5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
                1 infantry moved from Belarus to Novgorod
                1 artillery moved from Belarus to Eastern Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Karelia
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine
                4 artilleries moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Poland to Western Germany
                2 armour and 6 mech_infantrys moved from Eastern Poland to Germany
                2 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
                3 infantry moved from Bryansk to Ukraine
                1 infantry moved from Volgograd to Tambov
                2 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 infantry moved from Bulgaria to Yugoslavia
                1 artillery moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Western Ukraine

    Place Units - Germans
                3 infantry placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Volgograd
                1 bomber placed in Western Germany
                3 mech_infantrys placed in Germany
                6 infantry and 2 mech_infantrys placed in Western Germany
                1 infantry placed in Germany
                Germans undo move 5.
                1 mech_infantry placed in Germany
                6 infantry and 1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Kazakhstan: 3 infantry
                EDIT: Removing units owned by Germans from Kazakhstan: 1 infantry
                EDIT: Removing units owned by Germans from Volgograd: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 15 times
            Average roll : 3,607
            Median : 4,000
            Variance : 0,817
            Standard Deviation : 0,904
            Total rolls : 61

    Germans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3,484
            Median : 4,000
            Variance : 0,633
            Standard Deviation : 0,796
            Total rolls : 31

    British Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3,733
            Median : 4,000
            Variance : 0,552
            Standard Deviation : 0,743
            Total rolls : 30

    triplea_38186_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 fighter and 1 infantry moved from Russia to Tambov
                7 artilleries and 7 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 8 artilleries and 8 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun and 6 infantry moved from Novosibirsk to Samara
                2 carriers and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 artillery moved from Nenetsia to Vologda
                1 infantry moved from Archangel to Vologda
                6 artilleries and 20 infantry moved from Russia to Vologda
                12 infantry moved from Russia to Samara
                1 aaGun and 7 infantry moved from Russia to Samara
                1 aaGun and 10 infantry moved from Russia to Vologda
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 20 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_38186_Rus8.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Tsinghai
                1 artillery moved from Shensi to Tsinghai
                1 armour moved from Burma to India
                3 mech_infantrys moved from Burma to India
                1 artillery moved from Burma to India
                2 tactical_bombers moved from 39 Sea Zone to India
                2 fighters moved from 39 Sea Zone to India
                1 marine and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 44 Sea Zone from Americans
                1 infantry moved from Celebes to 44 Sea Zone
                1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry, 1 marine and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from 20 Sea Zone to Dutch New Guinea
                1 mech_infantry moved from Yunnan to India
                1 tactical_bomber moved from Yunnan to Tsinghai
                1 bomber moved from French Indo China to Tsinghai
                1 bomber moved from Anhwe to Amur
                2 mech_infantrys moved from Manchuria to Amur
                1 mech_infantry moved from Buryatia to Sakha
                1 armour moved from Dzavhan to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Yenisey
                1 infantry and 1 mech_infantry moved from Dzavhan to Yenisey
                1 fighter moved from Ulaanbaatar to Sakha
                1 tactical_bomber moved from Ulaanbaatar to Sakha
                2 fighters moved from 20 Sea Zone to Dutch New Guinea
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 4 fighters, 1 infantry, 1 marine and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Dutch New Guinea, round 2 :  3/7 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in India
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 2 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        AA fire in India :  1/3 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in India, round 2 :  4/9 hits
                        UK_Pacific roll dice for 1 aaGun, 2 artilleries and 3 infantry in India, round 2 :  1/5 hits
                        3 infantry owned by the British, 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in India, round 3 :  4/8 hits
                        UK_Pacific roll dice for 2 artilleries in India, round 3 :  0/2 hits
                        2 artilleries owned by the British lost in India
                    Japanese destroys 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 fighter and 1 mech_infantry
                    Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 :  3/4 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yenisey
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sakha, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Sakha, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Sakha
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Amur to Japan
                1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 infantry moved from Burma to Shan State
                1 armour moved from Yunnan to Shan State
                1 mech_infantry moved from French Indo China to Shan State
                1 fighter and 2 tactical_bombers moved from India to 37 Sea Zone
                2 carriers moved from 20 Sea Zone to 45 Sea Zone
                4 fighters moved from Dutch New Guinea to 45 Sea Zone
                2 destroyers moved from 20 Sea Zone to 45 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 carrier moved from 20 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
                1 submarine moved from 20 Sea Zone to 45 Sea Zone
                1 infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Chahar to Kansu
                1 mech_infantry moved from Manchuria to Chahar
                1 aaGun moved from Anhwe to Jehol
                1 fighter moved from Japan to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                1 bomber moved from Tsinghai to Hopei
                1 bomber moved from Hopei to Anhwe
                1 tactical_bomber moved from Tsinghai to Shensi
                1 fighter moved from Sakha to Manchuria
                1 tactical_bomber moved from Sakha to Buyant-Uhaa
                1 fighter moved from Japan to 20 Sea Zone
                1 mech_infantry moved from Yunnan to India
                1 mech_infantry moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to 37 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 20 Sea Zone
                1 artillery, 1 infantry and 1 marine placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Manchuria
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3,379
            Median : 3,000
            Variance : 0,877
            Standard Deviation : 0,937
            Total rolls : 58

    Japanese Combat
                1 was rolled 12 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3,195
            Median : 3,000
            Variance : 0,975
            Standard Deviation : 0,987
            Total rolls : 41

    ANZAC Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,250
            Median : 4,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4,143
            Median : 5,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7

    Chinese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    triplea_38186_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
                1 fighter moved from United Kingdom to Germany
                1 fighter moved from Gibraltar to 112 Sea Zone
                2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
                4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
                2 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                4 artilleries and 6 infantry moved from 33 Sea Zone to Caroline Islands

    triplea_38186_Ame8.tsvg

Suggested Topics

  • 15
  • 21
  • 36
  • 15
  • 75
  • 129
  • 217
  • 201
Axis & Allies Boardgaming Custom Painted Miniatures

77

Online

17.6k

Users

40.2k

Topics

1.7m

Posts