what Hobbes is saying is 100% true. But, where tanks become a real problem for the allies is on Persia. Stack 8+ there and use German force to open Kazhak. Even if the Allies know to look for it, the mere threat of it is often enough for them to give up the Caucausus complex.
French ic
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FTF is Face to Face.
A real life game, sitting at a table, with dice, no sims, and play proceeding quickly form move to move.
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One TRN from the EUS into SZ12 stalls that a bit. It is a sacrificial lamb to be sure but it blocks the link for a turn or puts it where it doesn’t want to be giving the US and UK time to get more boats in the water. It buys time for Geramany I would think but not enough to justify the mess it creates on the Eastern Front.
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I always viewed the W. Europe IC as a method for Germany to put submarines into the water in a secure fashion and in a location to prevent England from building fleet due to the loss of relatively cheap submarines added to the power of the Luftwaffe.
If you go this route, never spend more then 8 IPC for navy a round with Germany. You need to have 25% more income then Russia for the building of land forces.
As for the allies, once I take and HOLD W. Europe (by Hold I mean it isn’t falling in the next few rounds), if it happens to be held with America, I’ll put the IC in. If England’s just amazing and is earning more then 36 IPC a round, I might put an IC for them in W. Europe if they own it in the same circumstances.
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I agree that the WEU german IC is a one trick pony because now the guys I play with are going to develop a strat to get around it. However I do enjoy the buffer it gives you before the massed invasion. I still think INF is the way to go for Germany but man is it fun to watch the allies try to figure out what to do with the WEU IC
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The strat to get around it is to kill Japan with America and focus on Germany with Russia and Bomb the crud outta Germany with England. Sign off Africa unless you do extremely well with Egypt. And you can do it well.
Other option is to just keep hitting the Atlantic fleet and force Germany to allow it to be sunk or invest too much into rebuilding it that Russia walks into Europe almost unopposed.
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One TRN from the EUS into SZ12 stalls that a bit. It is a sacrificial lamb to be sure but it blocks the link for a turn or puts it where it doesn’t want to be giving the US and UK time to get more boats in the water.
I don’t think this block works. Luftwaffe can take out the transport during combat move, and still allow the link in non-combat move.
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Yup.
The best block is to put the BB, 2 Trn from England in SZ 12 and add a DST, 2 TRN from USA and a Sub from Russia. He’ll have to engage with boats which negates a link in SZ 7 since they already engaged and have no movement left.
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Yup.
The best block is to put the BB, 2 Trn from England in SZ 12 and add a DST, 2 TRN from USA and a Sub from Russia. He’ll have to engage with boats which negates a link in SZ 7 since they already engaged and have no movement left.
Assuming German move of Atlantic sub and Mediterranean fleet together to Gibraltar, that’s 1 transport, 1 sub, 1 battleship, 5 fighters, and 1 bomber (attack 25, count 10) against 4 transport, sub, destroyer, battleship (defense 13, count 8)
Germany kills the entire Allied fleet.
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Assuming the submarine lived and didn’t die, which is typically the case in Gibraltar.
And it DOES stop a unification of the German fleet.
Though, I really don’t see the issue. America/England can crush a German fleet in a short set of rounds without any effect other then a 2 round delay in Asia. And Russia’s capable of keeping a German play who’s wasting time defending boats in SZ 7 from making any progress in Asia.
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Which leaves Africa for Germany…
Or the Middle East for Japan… one or the other. -
"Assuming German move of Atlantic sub and Mediterranean fleet together to Gibraltar, that’s 1 transport, 1 sub, 1 battleship, 5 fighters, and 1 bomber (attack 25, count 10) against 4 transport, sub, destroyer, battleship (defense 13, count Cool
Germany kills the entire Allied fleet."
Assuming the submarine lived and didn’t die, which is typically the case in Gibraltar.
And it DOES stop a unification of the German fleet.
Though, I really don’t see the issue. America/England can crush a German fleet in a short set of rounds without any effect other then a 2 round delay in Asia. And Russia’s capable of keeping a German play who’s wasting time defending boats in SZ 7 from making any progress in Asia.
With sub, battleship, and fighter attacking an enemy battleship, there is a good chance that the German Atlantic sub does not die.
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Germany’s going to have Africa for at least 2 rounds anyway, Switch. Probably three because you have to chase them down.
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Give Germany a slowed Allied naval set-up, a strong position in SZ7, AND Africa, and Russia is fracked, maybe even UK itself.
Germany with a Navy AND $50 IPC? Have tyou learned nothing form the damage that has been doen to the fleet that the US spent 17 turns building up that is now a shadow of itself off Tokyo, and is only 1-2 turns from total anhiliation? And that with Japan only spending money on fleet for a couple of turns?
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Japan’s spent a heck of a lot more on fleet then America, so you’re statement of two turns of build up is rather ridiculous. (Besides, it was more then 2 turns, it’s more like 5 turns of ship building for Japan vs 4 turns for America.)
And I’ve learned a lot, actually. Like how to royally screw you up because you’re clueless on certain aspects of the game. This one has been a very serious intelligence coup for me. I know what to do to make you do what I want you too. Now I just have a few more fealers for the nitty gritty before I have you down pat.
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Perhaps then I should just take London on G18 and be done with it eh? Or shall I embarass you with the full Global Domination?
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Whatever you think you have time for. The game was over when the allies had no actual successes in the first three rounds of play due to the dice. Everything else has been bad axis strategy coupled with dragging the game out.
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Right… Bad Axis strat has the Axis collecting $120 IPC’s, give or take a few, for the past several rounds…
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Winning does not define good strategy.
Good dice rolls beat good strategy any day, and twice on Sunday.
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@ncscswitch:
Perhaps then I should just take London on G18 and be done with it eh? Or shall I embarass you with the full Global Domination?
There is no need to beat a dead horse.
It isn’t good for you, and isn’t good for the horse.
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He’s the one who said he wouldn’t accept a surrender. At round 4ish I was looking at the dice results and how it effected teh global position and realized the lost cause. But he adamantally wanted his 10 VCs.