The J2 was unexpected but I can see why it was done. USA didn’t have many forces to go into Europe and only one transport and one sub is vulnerable to counter attack.
L16 Radiant vs MrRoboto (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Shantung to 20 Sea Zone
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour, 3 artilleries and 12 infantry moved from Manchuria to Amur
2 bombers, 3 fighters and 1 tactical_bomber moved from Japan to Amur
4 fighters and 4 tactical_bombers moved from Shantung to Amur
1 artillery and 2 infantry moved from Shensi to Sikang
4 fighters and 1 tactical_bomber moved from 39 Sea Zone to Persia
3 carriers moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 12 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 19 infantry
AA fire in Amur : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 12 infantry and 5 tactical_bombers in Amur, round 2 : 15/28 hits
Russians roll dice for 2 aaGuns and 19 infantry in Amur, round 2 : 6/19 hits
13 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers in Amur, round 3 : 7/22 hits
Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits
6 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Russians: 2 aaGuns and 19 infantry
Casualties for Japanese: 2 fighters and 7 infantry
Battle in Persia
Japanese attack with 4 fighters and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 4 fighters and 1 tactical_bomber in Persia, round 2 : 5/5 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 fighter owned by the Japanese and 3 infantry owned by the British lost in Persia
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 3 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
3 infantry moved from Shantung to Kiangsu
1 aaGun moved from Manchuria to Jehol
2 bombers moved from Amur to Kiangsu
5 fighters and 5 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Manchuria to Jehol
2 fighters and 1 tactical_bomber moved from Manchuria to JeholPlace Units - Japanese
3 artilleries placed in Kiangsu
3 armour placed in Shantung
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 33 Sea Zone to 17 Sea Zone
4 submarines moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 17 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese, taking 17 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 carriers, 3 destroyers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
3 carriers, 3 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 89 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from Tunisia to 94 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 91 Sea Zone
6 fighters and 2 tactical_bombers moved from India to Caucasus
1 bomber moved from India to EgyptPlace Units - Americans
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 3 submarines
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 3 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
Think you forgot about China and UK.
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oh, right!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 bomber moved from Egypt to Rostov
3 fighters moved from Egypt to Rostov
2 artilleries and 1 infantry moved from Caucasus to Rostov
1 armour moved from Tambov to Rostov
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from JapaneseCombat - British
British creates battle in territory 97 Sea Zone
Battle in Tobruk
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British win, taking 97 Sea Zone from Italians, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Rostov
British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Rostov from Italians with 1 armour, 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
3 fighters moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
3 artilleries and 5 infantry moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Tunisia to Libya
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to Egypt
1 armour and 4 mech_infantrys moved from India to Yunnan
1 infantry moved from Malaya to Shan StatePlace Units - British
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,5,6,6,6,5,1
British collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
2 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 fighters and 1 tactical_bomber
British defend with 1 armour and 2 artilleries
Italians roll dice for 3 fighters and 1 tactical_bomber in Rostov, round 2 : 4/4 hits
British roll dice for 1 armour and 2 artilleries in Rostov, round 2 : 1/3 hits
1 fighter owned by the Italians, 2 artilleries owned by the British and 1 armour owned by the British lost in Rostov
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 fighter
Casualties for British: 1 armour and 2 artilleriesNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 cruisers moved from 94 Sea Zone to 91 Sea Zone
EDIT: 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea ZoneTurn Complete - French
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Well f$&% this game eh…
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sorry, if you feel bad =(
Still want a rematch? Maybe with LL? Or the balanced mod? Or both?
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I’ll rematch if I can get allies at +24.
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Hmmmm. Well okay. Let’s see how this works. you’ll probably win, but ok. bid?
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trans sz 71
trans sz 39
inf trans jordan
art. anglo
inf kenya -
ok i will set it up later
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