next section are the combat sequences, hit allocation, and retreat
lets start with land combat
hit allocation
your file didn’t have this section
so I presume you want to remove the rule that tanks hit tanks first?
combat sequence
your file didn’t make changes
I am thinking to let air units fire at the same time as anti-aircraft gun
in LHTR/OOB there are 2 outcomes for anti-aircraft (kill enemy planes before they drop bombs, or fail to shoot them)
in reality there is a 3rd and probably most common outcome (enemy planes dropped bombs and you shot some down)
this also means we don’t have to write a combat sequence
(which scares some players)
we now merely have two small headings to clarify “Conduct opening fire” and “Press Attack or Retreat” of LHTR/OOB’s
1\. Place units on battle board
2\. Conduct opening fire
3\. Remove opening fire casualties
4\. Attacking units fire
5\. Defending units fire
6\. Remove casualties
7\. Press attack or withdraw
8\. Concluding Combat
Step: Conduct opening fire
Air units only fire in opening fire step. After allocating anti-aircraft casualties, roll for attacking air units and allocate casualties. Then roll for defending air units and allocate casualties.
Step: Press attack or withdraw
your proposal
Land Combat Retreats
Either player can retreat after any full combat round. Retreat can be in full or in part. The attackers retreat must be to at least one of the territories the attacker can from. The defender can retreat to any controlled space. The defender always chooses retreat declarations first.
this is functionally fine
Amphibious assault
think we need to make it simpler
what are the most important aspects for you?
for me its
*retreat from amphibious assault by converting to infantry
*no shore bombardment dice, just +1 to infantry on 1-to-1 basis
your proposal
On the first round of any invasion by sea, all defending units fire first on the starting combat round. Invading Infantry are the only land units that may attack on the first round followed by any other units on latter rounds. Attacking pieces are removed and don’t fire in return. After that point combat is conducted normally.
too powerful and unrealistic
its not like the whole defending army had this preemptive power
think its better to just give defender +1
your proposal
In addition, the invading player may still retreat, except all retreating non-infantry units are converted to infantry before embankment on transports.
yeah convert to infantry, thats fine
your proposal
When invading the attacker is limited in the number of land units he may bring into battle by the IPC value of the territory that is invaded. It is also limited to 2 land units per round if the territory invaded is a mountainous or snowy terrain. Each round this number can be increased by this same value until all attacking units are in play. For example: in France the British decide to invade but can only bring in 6 land units the first round, 12 units the second, etc.
don’t think IPC is a good indication
there are more points of landing on the huge coastline of France than the small UK isle
and in the end axis and allies territories are huge
so I tend to only agree with restrictions for “small” territories like Gibraltar and Wake Island
restriction on mountainous terrain is difficult
in the it must be playable as Southern Europe and Japan are mountainous
your proposal
If the American player decided to use the D-Day option, this is doubled so it would be 6 land units per nation.
I notice your D-Day thing, and looking back we haven’t discussed round sequence…I must ask if you are thinking of getting rid of our beloved “all axis, all allies” round sequence?