OOL for north australia sea zone?
16L BerntBernt (Axis) vs. Adam514 (Allies +25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 bomber and 1 tactical_bomber moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship and 2 transports
British win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship and 2 transports
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from 94 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 3 infantry moved from Egypt to Trans-JordanPlace Units - British
1 factory_minor placed in Persia
1 carrier placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Libya to 94 Sea ZoneCombat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 2 interceptors out of Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Battle in 94 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
1 artillery moved from Algeria to Tunisia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
I scrambled you fighters over gibraltar since it seemed like the obvious choice (bombing raid on airbase). Let me know if you disagree.
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I scrambled you fighters over gibraltar since it seemed like the obvious choice (bombing raid on airbase). Let me know if you disagree.
Yup it was.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 77 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 artillery and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 98 Sea Zone
2 artilleries and 6 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
7 artilleries and 13 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 98 Sea Zone
Germans attack with 3 bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,7,3 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Holland Belgium to Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
4 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
3 bombers moved from 98 Sea Zone to Southern Italy
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
3 fighters placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 artillery and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 98 Sea Zone
2 artilleries and 6 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
7 artilleries and 13 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 98 Sea Zone
Germans attack with 3 bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,7,3 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Holland Belgium to Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
4 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
3 bombers moved from 98 Sea Zone to Southern Italy
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
3 fighters placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to IraqCombat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iraq
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 armour moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Rostov
9 infantry moved from Bryansk to Ukraine
1 fighter moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries and 1 infantry moved from Russia to Bryansk
1 aaGun, 3 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
6 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Iraq to Northwest PersiaPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to IraqCombat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iraq
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 armour moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Rostov
9 infantry moved from Bryansk to Ukraine
1 fighter moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries and 1 infantry moved from Russia to Bryansk
1 aaGun, 3 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
6 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Iraq to Northwest PersiaPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Szechwan: 1 mech_infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 2 factory_minors and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from New Guinea to Dutch New Guinea
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 battleship and 1 destroyer moved from 45 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangsi to BurmaCombat - Japanese
Battle in Java
Battle in Celebes
Battle in Sumatra
Battle in Burma
Japanese attack with 5 fighters and 5 tactical_bombers
British defend with 1 infantry
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 battleship and 1 carrier moved from 38 Sea Zone to 79 Sea Zone
1 fighter moved from West India to 79 Sea Zone
5 fighters and 5 tactical_bombers moved from Burma to French Indo China
2 bombers moved from 37 Sea Zone to French Indo China
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Hopei to Hunan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
2 fighters moved from Japan to Korea
1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Made a small edit with the Russian mech after you downloaded the file but before you rolled, up to you to allow it or not, it’s not a big deal.
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Feel free to edit it back in.
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Thanks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands
1 bomber moved from Midway to Japan -
I’m also sending the carrier to 112, so scramble 112? (1dd, 2 cruisers, 1 fighter, 1 carrier vs 3 fighters)
If you scramble I’ll redo my move to be able to roll the battle correctly. -
Scramble 3 figs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands
1 bomber moved from Midway to JapanCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
Germans defend with 3 fighters
Americans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 3 fighters
Casualties for Americans: 2 cruisers and 1 destroyer
Battle in Norway
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Norway from Germans, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Iwo Jima
2 fighters moved from Midway to Iwo Jima
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
2 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 fighter and 2 infantry moved from Szechwan to Shensi
EDIT: 1 mech_infantry moved from Szechwan to KazakhstanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 26 PUs;
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 112 Sea Zone to 91 Sea ZonePlace Units - British
2 infantry placed in Persia
2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry