16L bmnielsen (Axis) vs. hobo (Allies +20) LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 14 PUs;
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Kazakhstan
2 artilleries and 29 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
1 tactical_bomber moved from Novosibirsk to Kazakhstan
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 2 artilleries and 29 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 artilleries and 28 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
2 fighters moved from Vologda to Russia
2 mech_infantrys moved from Novosibirsk to Russia
4 aaGuns moved from Novosibirsk to Samara
1 infantry moved from Russia to SmolenskPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from British
1 armour moved from Burma to Yunnan
1 infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 bomber moved from French Indo China to 55 Sea Zone
2 carriers and 4 fighters moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from Japan to 30 Sea Zone
1 bomber moved from French Indo China to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Sumatra from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 2 carriers and 8 fighters
Americans defend with 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier, 1 cruiser and 3 destroyers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans
7 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 43
Casualties for ANZAC: 1 carrier, 1 cruiser and 3 destroyers
Casualties for Americans: 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 carriers and 5 fighters
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters moved from 30 Sea Zone to Hawaiian Islands
4 destroyers and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from French Indo China to Japan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
1 bomber moved from 41 Sea Zone to French Indo China
1 bomber moved from 55 Sea Zone to JavaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery, 3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
I haven’t loaded the map but I think you did that battle in z30 wrong. my subs should not have submerged if your carriers were attacking. they wouldn’t take hits, but they can do hits on your carriers which moves the hits done from my surface fleet to your fighters.
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Yeah, the summary is confusing. I submerged them at the start of rd 2 after the carriers were both sunk, so they got one hit in rd 1.
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uhh I see it now, of course I had to miss round 1 :|
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I’ll look it over later but I think you have this game. I made too many mistakes in the pacific :|
will decide later tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 92 Sea Zone to 99 Sea Zone
2 submarines moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to Persia
3 fighters moved from Western United States to 10 Sea Zone
2 tactical_bombers moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
3 carriers, 1 fighter and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 32 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from Iraq to Northwest Persia
3 fighters and 1 tactical_bomber moved from Eastern Persia to Volgograd
1 fighter moved from Egypt to Northwest PersiaCombat - British
Battle in Volgograd
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
British win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 2 infantry
Casualties for British: 1 tactical_bomber
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
1 fighter moved from Eastern Persia to Samara
3 fighters moved from Volgograd to Samara
3 aaGuns moved from India to Burma
3 artilleries and 2 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to EgyptPlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 5 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Bryansk to Smolensk
1 bomber moved from Southern Italy to SmolenskCombat - Italians
Battle in Tobruk
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Syria
Battle in Smolensk
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians win, taking Syria from British with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
5 mech_infantrys moved from Romania to Western Ukraine
1 fighter moved from 99 Sea Zone to Bryansk
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun, 1 artillery and 7 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 carrier, 2 destroyers and 2 fighters moved from 95 Sea Zone to 96 Sea ZonePlace Units - Italians
1 airfield placed in BryanskTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,4,3,4,2,4,6,4,1,1,6,6,4,3,5,3
Italians collect 19 PUs (1 lost to blockades); end with 24 PUs total -
seriously, even LL hasn’t gone my way :|
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nevermind, I read that wrong, thought it was something else from another game prior to looking at the actual map :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from Eastern Persia to Burma
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to AlexandriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to AlexandriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Alexandria: 2 infantry
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Adding units owned by French to Egypt: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
3 bombers and 1 fighter moved from Rostov to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Bryansk to 98 Sea Zone
1 mech_infantry moved from Rostov to Kazakhstan
1 infantry moved from Bryansk to Tambov
2 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
2 armour moved from Smolensk to Archangel
1 mech_infantry moved from Bryansk to Archangel
2 bombers moved from Yunnan to Kazakhstan
1 bomber moved from Yunnan to TambovCombat - Germans
Battle in 98 Sea Zone
Germans attack with 8 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport; Americans defend with 1 submarine
Units damaged: 1 battleship owned by the British
1 submarine owned by the Americans and 2 submarines owned by the British Submerged
Germans win with 6 bombers remaining. Battle score for attacker is 34
Casualties for Germans: 2 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 transport
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
3 mech_infantrys moved from Novgorod to Archangel
1 armour and 3 mech_infantrys moved from Bryansk to Archangel
1 artillery and 1 infantry moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour and 5 mech_infantrys moved from Rostov to Bryansk
2 bombers moved from Kazakhstan to Bryansk
1 bomber moved from Tambov to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 127 Sea Zone to 112 Sea Zone
5 infantry moved from France to Western Germany
6 bombers moved from 98 Sea Zone to Southern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 2 fighters placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
Just to clarify the summary, like last time, the subs submerged on rd 2 (they sneak attack killed my sub on rd 1)
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damn I need to pay attention more, didn’t notice that airbase built by the italians :lol:
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ok, going to give this game to you, well played. up for a rematch?
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Thanks, you too.
I think I need a long break from A&A, have had trouble motivating myself for it the past little while. But I’ll give you first dibs when I get back :)