Did a small edit to take 1 tactical as casualty in 110 instead of the fighter. Great dice for Allies in 110
16L bmnielsen (Axis) vs. hobo (Allies +20) LL
-
seriously, even LL hasn’t gone my way :|
-
nevermind, I read that wrong, thought it was something else from another game prior to looking at the actual map :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from Eastern Persia to Burma
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to AlexandriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to AlexandriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Alexandria: 2 infantry
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Adding units owned by French to Egypt: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
3 bombers and 1 fighter moved from Rostov to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Bryansk to 98 Sea Zone
1 mech_infantry moved from Rostov to Kazakhstan
1 infantry moved from Bryansk to Tambov
2 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
2 armour moved from Smolensk to Archangel
1 mech_infantry moved from Bryansk to Archangel
2 bombers moved from Yunnan to Kazakhstan
1 bomber moved from Yunnan to TambovCombat - Germans
Battle in 98 Sea Zone
Germans attack with 8 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport; Americans defend with 1 submarine
Units damaged: 1 battleship owned by the British
1 submarine owned by the Americans and 2 submarines owned by the British Submerged
Germans win with 6 bombers remaining. Battle score for attacker is 34
Casualties for Germans: 2 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 transport
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
3 mech_infantrys moved from Novgorod to Archangel
1 armour and 3 mech_infantrys moved from Bryansk to Archangel
1 artillery and 1 infantry moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour and 5 mech_infantrys moved from Rostov to Bryansk
2 bombers moved from Kazakhstan to Bryansk
1 bomber moved from Tambov to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 127 Sea Zone to 112 Sea Zone
5 infantry moved from France to Western Germany
6 bombers moved from 98 Sea Zone to Southern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 2 fighters placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
Just to clarify the summary, like last time, the subs submerged on rd 2 (they sneak attack killed my sub on rd 1)
-
damn I need to pay attention more, didn’t notice that airbase built by the italians :lol:
-
ok, going to give this game to you, well played. up for a rematch?
-
Thanks, you too.
I think I need a long break from A&A, have had trouble motivating myself for it the past little while. But I’ll give you first dibs when I get back :)