In general, I allow all walk-in edits, all non-combat edits, and corrections of obvious misclicks like sending bombers to attack instead of factory raids. No need to ask permission for this type of adjustments.
L16 G40 PGMatt (axis) vs Adam514 (allies +24)
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no intercept; sorry for the delay Halloween was too busy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 submarines and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from British Guiana to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Morocco to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 5 transports placed in 101 Sea Zone
1 artillery placed in Central United States
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
3 artilleries, 1 fighter and 11 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 11 infantry
Japanese defend with 3 artilleries and 6 infantry
Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 24
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 artilleries and 6 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to TsinghaiPlace Units - Chinese
2 infantry placed in Tsinghai
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from Malta to 99 Sea Zone
1 bomber moved from Malta to Kenya
1 armour moved from Egypt to Kenya
1 infantry moved from Eastern Persia to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
4 infantry moved from 72 Sea Zone to KenyaCombat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kenya
British attack with 1 armour, 1 bomber and 4 infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Kenya from Italians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 bomber moved from Kenya to Tanganyika Territory
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to India
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
2 fighters moved from Malta to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 tactical_bomber moved from 99 Sea Zone to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 carrier and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,1,3,3,2,3,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
That was quite a good round for the Allies dice-wise at least.
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That was quite a good round for the Allies dice-wise at least.
yeah, looks like the axis came up a couple hits short.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Romania to BessarabiaCombat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tunisia
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
2 artilleries and 4 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Fiji
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
EDIT: Adding units owned by ANZAC to Syria: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to SyriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 battleship and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Southern France to Southern Italy
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
2 artilleries moved from Western Germany to France
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Baltic States to Poland
6 armour, 9 artilleries, 3 infantry and 2 mech_infantrys moved from Germany to Poland
2 aaGuns, 4 artilleries and 19 infantry moved from Romania to Bessarabia
3 armour moved from Greece to Romania
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 infantry moved from Greece to BulgariaPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 infantry placed in Western Germany
3 infantry placed in France
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 armour and 1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - Russians
1 mech_infantry moved from Yunnan to India
2 aaGuns and 10 infantry moved from Buryatia to Amur
6 infantry moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 4 infantry moved from Russia to Bryansk
7 infantry moved from Bryansk to Belarus
2 artilleries and 5 infantry moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Belarus
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Iraq to VolgogradPlace Units - Russians
1 infantry placed in Novgorod
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 45 Sea Zone to 41 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Suiyuyan to Kweichow
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kweichow
3 tactical_bombers moved from French Indo China to Shan State
3 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Sumatra
Battle in Java
Battle in Celebes
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Sumatra from Dutch, taking Java from Dutch, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber and 3 tactical_bombers moved from Kweichow to French Indo China
3 fighters moved from French Indo China to Philippines
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 bomber and 3 tactical_bombers moved from Shan State to French Indo China
2 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 aaGun and 10 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 airfield placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 artilleries and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to FranceCombat - Americans
Americans creates battle in territory 17 Sea Zone
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from France to Gibraltar
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 17 Sea Zone to 25 Sea Zone
EDIT: 1 artillery moved from 25 Sea Zone to Midway
EDIT: 2 infantry moved from 25 Sea Zone to Midway
EDIT: Americans undo move 20.
EDIT: 2 infantry moved from 25 Sea Zone to Midway
EDIT: Americans undo move 20.
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 artillery and 2 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
Finishing the move later on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
3 artilleries and 6 infantry moved from Hunan to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Anhwe
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Tanganyika Territory to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber moved from 39 Sea Zone to India
4 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Kenya to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 airfield placed in Gibraltar
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 armour moved from Western Ukraine to Eastern Poland
2 artilleries and 4 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to LibyaPlace Units - Italians
1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
EDIT: 1 fighter moved from Queensland to New ZealandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 50 PUs;
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 19 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports moved from 112 Sea Zone to 115 Sea Zone
4 infantry moved from Finland to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Poland to Baltic States
2 bombers moved from Southern Italy to Baltic StatesCombat - Germans
Battle in Novgorod
Germans attack with 4 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Eastern Poland
6 armour, 10 artilleries, 7 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
6 infantry moved from Germany to Poland
3 infantry moved from Western Germany to FrancePlace Units - Germans
2 artilleries and 8 infantry placed in Germany
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs