@Baron
Using your first examples
@Baron:
First, if 2 Subs A2 D1 are attacking 1 DD A2 D2, 1 Fg A3 D4 and 1 TP, what happen?
1- First step: depth charge defense (may include Fighter if option selected), subs’ casualty removed (only attacking sub)
2- Subs attack, defender’s casualty removed (warships, then TP)
3- Defender’s rolls (including Fighter?), sub’s casualties removed
What happen if 1 DD A2 D2, 1 Fg A3 D4, 1 TP are attacking 2 Subs A2 D1?
1- First step, no depth charge? since DD is on attack?
2- Subs still get a first strike @1, DD presence have no effect (in this triple A, mechanic)
3- DDs attack @2, Fg can @3 (no need DD presence)
Please help me understand.
You are correct in the first grouping of 1,2,3
Second grouping:
- The DD will always fire it’s depthcharge before sub does anything. Attack or defense.
- After DD depthcharge attack any surviving subs may submerge or use their first strike. If they use their first strike and hit, the DD would be immediately killed. If both hit tranny would die as well. Subs cannot hit planes period.
- DD and Ftr would then fire. No need for DD presence.
When the option allowing planes to hit subs is activated, the plane will always get to fire if attacked. If they attack the subs, the subs would get to submerge before the ftr fires. The DD has no impact on the plane and sub interaction.
So if 2 subs attacked a DD, CV w/1 ftr the DD would fire his depthcharge, any surviving subs would fire their first strike, first strike hits would be removed, DD, CV and ftr would then fire.
DD and ftr attack 2 subs, the DD would fire Dchrg, any survivng subs could then submerge. The ftr can’t hit subs on attack unless they don’t submerge. Or unless they are given Dchrg ability like DDs.
@Baron:
When a DD is present, the sub undergoes a first strike AA/depth charge attack. Right now it’s set to hit at 2 and you get one shot. This can be modified for different attack factor, number of shots. When the DD misses then the sub gets to use it’s 1st strike against the DD. When it hits the DD, or other naval target if other ships are present, immediately takes a hit (transports are still chosen last). When it misses the other ships, DD included, return fire.
DD still hits/defends at 2.
So you can hunt subs with DDs who get 1 crack at them and then the sub can choose to submerge. I would recommend allowing planes to hit them if attacked. However from Barons post above their could still be a problem.
Do you imply that under this triple A mechanics, DDs cannot block Sub from submerge, but Depth charge comes first before sub submerge?
Can you adjust DD to @1 depth charge and Fg depth charge phase to A3 on offence and D4 on defense?
Depth charges works like AA? 5 Subs vs 1 DDs, then all 5 Subs are depth charged, right?
So you can hunt subs with DDs who get 1 crack at them and then the sub can choose to submerge. I would recommend allowing planes to hit them if attacked.
1- DD can attack a Sub infested SZ, there is a 1 combat round, depth charge.
2- Then, on Surprise strike phase, Sub may retaliate or Submerge.
If it retaliate, it is @1 first strike; so DD casualties removed.
3- Then DD can roll regular combat attack. …
Correct DDs can’t block subs from submerge and the Dchrg comes first.
Yes attack value can be adjusted for each unit. I believe both offense and defense.
Right now I have DDs with only 1 Dchrg attack ( could only shoot at 1 sub not all 5) for 1st rd of combat only that hits at 2. All numbers could be modified. You could give DD 3 shots (or more and shoot at all 5 ) at up to 3 subs like aaguns, you can have them hit at 1-6 with offense and defense being a different number. You can have them fire more than 1 rd up to every rd if you like.
I’ll explain some more in another post.
edit: DDs don’t block subs at all. Subs can pass through DD same as any other ship now.