@regularkid:
@barney:
yea it kinda screws them on the amphib attack as well.
Not sure what this means. Also, I still don’t understand why these units are being given a movement bonus with mechs. If you characterize them as ‘marines,’ it makes no sense at all. And if you characterize them simply as all-purpose “elite infantry,” they lose their unique historicality. The explanation of “They’re highly motivated” seems a little weak.
It meant that on amphibious assault Artillery is better than the unit Barney suggested.
About my last idea, on Marines-Ranger/Schock troop:
OK, what happened if we left aside bonus move from MI (thinking of it as this smaller unit is carried along with regular troops, or getting a supply of Trucks or any appropriate vehicule to move 2)?
Is it an interesting unit to buy at 4 IPCs?
A1 rising to A2 with Tank, is not interesting compared to Artillery.
D2 which rise to D3 with a 6 IPCs Tank D3, not better than 1 Art and 2 Inf, A5 D6, 3 hits.
With M2, Elite+ MI+Tank= C14, A6 D8, 3 hits becomes a tactically viable and optimized mix of units.
C14, 2 Art, 2 Inf M1 = A8 D8, 4 hits
If any mobility capacity have to be denied to Rangers and Marines, at least this type of unit gives more interesting capacity with Tank and still allows to be carried on Cruiser and Battleship.
That is the main specialty of Marines, being on board Warships.
Since they are in smaller number than any Army soldier unit put on TP, Marines stay at same value
when making an amphibious attack from warships.
However, I would consider Marines-Rangers as a specialized unit which works better in coordination with Tank and armored tracked vehicules.
Hence, this also works for Waffen-SS (shock troop) unit cooperating with Panzer divisions.
So this Marines idea keep a boosted unit for German’s shock trooper as asked by LHoffmann, here is what can be imagined:
Elite Infantry: as Marines/Rangers/Shock troop:
Cost 4
Attack 1-2
Defense 2-3
Move 1
Sea movement bonus:
1 Elite unit can be carried on 1 Battleship or 1 Cruiser.
Transport can load 2 Elites or 1 Elite Infantry plus any other 1 ground unit.
No additional bonus when making an amphibious assault.
Combat bonus:
Gets +1A combined arms when paired 1:1 with Artillery.
Gets +1A/D combined arms when paired 1:1 with Tank.
Maximum attack value remains 2.
No limit production on Elite units.