@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble to sz111?
No scramble.
GL HF!
scramble 109 and / or intercept UK?
Neither, thanks.
OK, Ill cancel the tacs out then, one each on the harbor and airfield.
1 tac vs airfield
Rolls: 1@1; Total Hits: 11@1: (1)
damage
Rolling 1d6:
(3)
1 tac vs harbor
Rolls: 1@1; Total Hits: 01@1: (5)
damage
Rolling 1d6:
(2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
3 artilleries moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in 96 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 battleship
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: harbour = 2
EDIT: Turning off Edit Mode
3 fighters moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 bombers moved from United Kingdom to Western Germany
2 artilleries and 4 infantry moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Poland
1 aaGun and 2 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Western Germany to Poland
6 armour and 3 mech_infantrys moved from France to Yugoslavia
1 aaGun moved from France to Holland Belgium
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
Place Units - Germans
10 artilleries placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 fighter moved from Russia to Yunnan
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
3 mech_infantrys moved from Volgograd to Sikang
2 infantry moved from Rostov to Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 3 infantry moved from Russia to Smolensk
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Hunan to Yunnan
2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
7 fighters and 5 tactical_bombers moved from Jehol to Yunnan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Hunan to Yunnan
2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
7 fighters and 5 tactical_bombers moved from Jehol to Yunnan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 2 infantry and 6 tactical_bombers
Russians defend with 1 armour, 1 fighter and 1 mech_infantry; Chinese defend with 12 infantry
Japanese win, taking Soviet Far East from Russians with 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Chinese: 12 infantry
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 bomber, 1 infantry and 1 mech_infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from Central United States to Eastern United States
1 bomber moved from Eastern United States to Hawaiian Islands
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 battleship and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Quebec to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from British Somaliland to Kenya
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 artillery and 1 fighter moved from Tobruk to Libya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
1 fighter moved from Quebec to Iceland
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 2 destroyers, 2 fighters, 2 infantry and 1 transport
Germans defend with 1 destroyer and 1 submarine
British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Battle in Kenya
British attack with 2 fighters and 2 tactical_bombers
Italians defend with 1 infantry
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 1 fighter
Italians defend with 1 artillery and 1 infantry
British win, taking Libya from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 artillery
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Libya to Malta
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter and 2 tactical_bombers moved from Kenya to Egypt
3 aaGuns and 5 infantry moved from Burma to India
1 fighter moved from Shan State to India
5 infantry moved from Shan State to Burma
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 bomber moved from 109 Sea Zone to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 battleship placed in 106 Sea Zone
1 infantry placed in Quebec
Turn Complete - British
British collect 30 PUs; end with 32 PUs total
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
Non Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
2 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
2 artilleries moved from Southern France to Northern Italy
1 aaGun moved from Southern France to France
Place Units - Italians
1 bomber placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
I think you should move your US ships away from sz33; until the US is at war with Japan, I’m pretty sure you can’t end a move next to Japanese territory.
sz 33 is Caroline Island. The closest US ship is in sz 54, 2 sections away. Maybe you are looking at a different game.
What a minute the map you loaded wasn’t our game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
I rolled back to the Japanese turn, and then you played your moves, including moving the US units to Carolines.
I’m not sure what you’re seeing that I’m not?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 2 cruisers, 3 destroyers and 1 submarine
EDIT: Turning off Edit Mode
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 23 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 battleship, 2 cruisers, 3 destroyers and 1 submarine
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Holland Belgium to 109 Sea Zone
Do you want to intercept UK
and/or
Scramble into 109?