Scramble scotland
15L G40 Majikforce (Axis) vs Legion (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
1 armour moved from Russia to Urals
Russians take Urals from Japanese
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - British
British creates battle in territory 97 Sea Zone
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Holland Belgium to United Kingdom
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 aaGun, 11 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Eastern Persia to Persia
1 bomber moved from Northwest Persia to Russia
4 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 armour moved from Russia to Novosibirsk
2 fighters moved from Northwest Persia to Persia
2 fighters moved from Northwest Persia to RussiaPlace Units - British
1 destroyer placed in 81 Sea Zone
1 fighter and 1 infantry placed in Egypt
3 infantry placed in Persia
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
British collect 33 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese -
Scramble?
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No scramble. Enjoy your trip buddy!!
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Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from JapaneseCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
ANZAC attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from 35 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 44 Sea ZonePlace Units - ANZAC
2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
No French movements.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs;
Germans buy 1 armour, 1 artillery, 1 factory_minor, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 armour and 5 mech_infantrys moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
4 bombers moved from Bryansk to Novosibirsk
2 mech_infantrys moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Novosibirsk
Germans attack with 10 armour, 4 bombers and 5 mech_infantrys
British defend with 7 armour and 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 9 armour and 4 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for British: 7 armour and 1 mech_infantryNon Combat Move - Germans
3 aaGuns, 11 artilleries and 19 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
5 infantry moved from Germany to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
4 bombers moved from Novosibirsk to Rostov
24 armour and 14 mech_infantrys moved from Bryansk to Caucasus
4 fighters moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to RostovPlace Units - Germans
1 factory_minor placed in Caucasus
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
10 infantry placed in Germany
Germans undo move 3.
1 artillery and 2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 infantry
EDIT: Removing units owned by Germans from Finland: 1 armour and 1 infantry
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Western Germany: 1 armour and 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,4,3
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
Made some edits then reversed them. So no changes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 9 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians win, taking Vologda from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 armour and 1 mech_infantry moved from Russia to Smolensk
2 aaGuns and 18 artilleries moved from Russia to Smolensk
20 infantry moved from Russia to Smolensk
9 infantry moved from Russia to Smolensk
5 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Russians collect 9 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Shensi to Tsinghai
1 bomber moved from Shensi to Tsinghai
5 armour, 3 artilleries, 3 infantry and 11 mech_infantrys moved from India to West India
1 bomber moved from Kwangtung to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 5 armour, 3 artilleries, 3 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 5 armour, 3 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win, taking Hawaiian Islands from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
2 mech_infantrys moved from Chahar to Anhwe
1 bomber moved from 42 Sea Zone to Shan State
2 armour and 2 mech_infantrys moved from Yunnan to Shan State
2 bombers moved from Kwangtung to India
3 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Tsinghai to Caucasus
4 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from Kwangtung to Shan StatePlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 artilleries placed in India
2 destroyers and 3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Wake Island to Hawaiian Islands
2 fighters moved from Wake Island to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 3 bombers, 2 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 26 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Wake Island
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
2 carriers and 3 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
3 bombers moved from Normandy Bordeaux to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 fighter and 2 infantry placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber and 6 infantry placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 12 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea ZoneCombat - British
British creates battle in territory 97 Sea Zone
Battle in 80 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 aaGun and 11 infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 armour moved from Urals to RussiaPlace Units - British
3 infantry placed in Persia
3 armour placed in EgyptTurn Complete - British
British collect 32 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Samara to Tambov
1 armour moved from Samara to Tambov
1 armour moved from Archangel to Vologda
1 mech_infantry moved from Archangel to VologdaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Rostov to Tambov
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to France
1 artillery moved from Northern Italy to FrancePlace Units - Italians
2 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,4,6,6
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win, taking 35 Sea Zone from Japanese with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from 35 Sea Zone to Celebes
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Northern Territory to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to PersiaTurn Complete - French
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Let me know if you wanted to scramble in sz 35 and we can roll it out.
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Yes I did and I wanted 3 fighter hits and a destroyer hit and to have you completely miss. :-D
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Hey ya never know!