Scramble to 110?
Yes, all 3 fighters.
Max defence for the OOL, save the fighters until last, lose the French fighter before the UK ones.
Submerge in 106?
No, it fights.
BUMP
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour, 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Egypt to Union of South Africa
1 battleship and 2 cruisers moved from 81 Sea Zone to 71 Sea Zone
Combat - Italians
Battle in Union of South Africa
Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Union of South Africa, round 2 : 2/3 hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Union of South Africa, round 2 : 3/7 hits
British roll dice for 3 infantry and 3 mech_infantrys in Union of South Africa, round 2 : 1/6 hits
3 infantry owned by the British, 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Union of South Africa, round 3 : 3/6 hits
British roll dice for 1 mech_infantry in Union of South Africa, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Union of South Africa
Italians win, taking Union of South Africa from British with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from France to Southern Italy
2 fighters moved from Southern Italy to Egypt
1 infantry moved from Libya to Tobruk
Place Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from New South Wales to 46 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Egypt to Persia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Persia
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Persia, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Persia, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Persia to Iraq
2 bombers moved from Egypt to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from Western Germany to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
2 mech_infantrys moved from France to Southern Italy
1 armour moved from France to Western Germany
10 armour and 7 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Finland to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
7 mech_infantrys placed in Western Germany
Germans undo move 4.
4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 artillery and 5 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Russia
2 infantry moved from Vologda to Russia
2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Shensi to Hopei
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
BUMP #2
Sorry. Wife had a baby over the weekend. Little hectic here. Hopefully will get back on track shortly.
any estimate when you will be available again?
It has been 24 days since your last post which I considered as a vacation request as per the league rules. If you did not consider it as a vacation request then I claim this as a victory per the 9 day inactivity rule.
But since the vacation can last max 21 days I am going to bump this again…. sorry
BUMP #3
BUMP #4
Hi DutchmanD, hope you are doing great with your family but I suggest we discontinue this game…. sorry but I really don’t enjoy such a prolonged and slow game. Also, I am not blaming you for quiting the game, I understand that your free time situation has changed after getting a kid (I have 2 small boys myself).
According to the official rules I believe I could claim a victory here (as you got BUMPed 4 times) but I am not going to claim a victory here… I just proceeded with the bumps so I would have an official backup if you would like to continue the game…
best, nerquen
So, I am going to go ahead and resign. I am sorry. Having 2 children under 15 months is demanding much more of my time than I had anticipated; and a new project at work is just killing every free moment. I may be able to continue in a few months, but that wouldn’t be fair to you. Thank you for agreeing to play me, and sorry again.
no problem at all DutchmanD, wish you good luck with family and work. And as per your resignation, as I wrote earlier, I would prefer that we don’t make this an official league game then. Let just stop here without reporting any result to the league. And as you expected correctly, I am now not much interested in continuing couple months later. cheers, nerquen