@Daaras Hope all is well, USA/China/UK are up.
Allies (+16) vs. Axis (darkskies) Coop
-
With low luck the opening rolls are less important. The main one is the sinking of the BB which costs a fighter on a hit. I need the cruiser for blocking the British fleet from retaking FIC. Either way, there are 6 loaded transports + >20 planes that can hit India somewhere between J3-J5. India will only have ~20 infantry + 3AA + 3 planes. Japan will lose a few planes, but at an income of ~80 PUs will be able to rebuild quickly. It is a rough start for the Allies in the Pacific when Japan is aggressive.
It appears that I forgot to Non-com move my 3Inf+art from Kiangsu to Anhwe. Could I trouble you to make that move before China goes? It is so hard to remember all of the intricate moves required for a great J1!
-
Back a little earlier than expected.
I’ll move your units to Ahnwe, no problem. IF I can think about it during my turn ;-).
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukCombat - British
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship
British win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for British: 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the British
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 106 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 2 submarines
British win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 fighters moved from 97 Sea Zone to Malta
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 fighter moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Malaya to Shan State
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to GibraltarPlace Units - British
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
Regarding LL, you are right ofc about the big battles.
Smaller battles such as attacking the Prince of Wales (Prince of Whales? :lol:), as well as much other smaller battles particularly in the opening turn are a different story… -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 carrier, 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 28
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 submarine
British defend with 1 cruiser and 1 transport
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Bulgaria
1 armour moved from Northern Italy to Bulgaria
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser and 1 submarine
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser
Casualties for Italians: 1 cruiser and 1 submarineNon Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from United Kingdom to AlgeriaTurn Complete - French
-
Little deliberation:
I think I will have to redo the first allied turns (USA, CHI, UK). I don’t know how you see this situation, but I see Germany air-blitzing both Egypt AND Tobruk now, wich will deliver Egypt into the Italian lap. Nothing the UK can do about that. I could hope for a little luck costing Germany 4 aircraft for the Blitz, but I don’t want to base my/any strategy on luck. besides, I don’t think loosing 4air will give Germany enough problems in Russia, ultimately. So -> Game over.The UK can prevent this by also taking out Ethiopia. As I said, I don’t want to base my strategy on luck, so that’s going to cost somewhere else. If you want to rule out game-loosing luck with the UK in Africa (with LL anyway), they need 1 or two FTR from London to assist in #97 to free up forces that can attack Ethiopia, or they need the TRS from India attacking Ethiopia. Or even a bit of both…
I am no big fan of using and loosing both the London FTR only to replace it with 2 new FTR since it leaves London wide open for SL. We know in our playtest that SL is not going to happen, but in a normal game you don’t know that. Testing a strategy that does not consider a certain option defeats the purpose of the testing…
Weakening India comes with a well-known price as well, but Egypt must be held and therefore Ethiopia must be attacked as well. If the choice is India or Egypt, India must be weakened. If the choice is building 9INF in London (because the two FTR end up in #97 and will be lost permanently) or loose Egypt, 9INF it is then. What is your say in all this?Anyway, therefore I want to roll back to US1. Ethiopia must be taken, even if this weakens India and/or means that London can only produce 9INF because they fly-and-loose their 2FTR into #97… I hope I can do it with only the 2FTR from London and leave India in the position it is in right now, but I remember you did it in our previous playtest with only those ‘2 from London’ and the attack in Ethiopia could easily have gone wrong -> problems for Egypt, and I don’t want that.
-
Just for the record (no need to discuss this), I just want to mention it. But feel free to respond if anything useful can be said:
I am trying out the 100% agressive options for the UK in Africa. I am usually much more conservative (defensive) around Egypt and I know the merits of that already, but maybe that is due to the fact that I usually play bidless, I don’t know.
So far I must conclude that the agressive UK approach still looks dangerous for the allies, even with this +20 bid because it will leave Egypt practically empty!
I definately see ways for the UK to prevent disaster (a long term occupation of Egypt by Italy) but I also see a lot of danger from Germany and Italy still, so I’ll have to see a couple of turns after the roll back. A lot still depends too much on the outcome of the opening battles. -
Let’s keep playing the way it is now. I will skip the potential Egypt attack for another round, giving you enough time to rearrange your Attacking Ethiopia and Tobruk is a good strategy for UK1 and prevents Italy from ever recovering in Africa.
Please do put more forces in London next round. I could SL this round with a high chance of winning, using just my single transport. I really don’t want to be testing out that strategy in this game. Nevertheless, it would be unfair for the UK of having the advantage of not needing as many PUs spent in London.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Northern Italy to 96 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from Holland Belgium to Southern Italy
3 bombers moved from Western Germany to Southern Italy
2 infantry moved from Norway to Finland
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
3 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
3 aaGuns moved from Holland Belgium to Western Germany
5 armour and 1 mech_infantry moved from France to Germany
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries moved from France to Western Germany
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 bombers placed in Western Germany
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
8 infantry moved from Novgorod to Belarus
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Bryansk to Belarus
1 submarine moved from 111 Sea Zone to 105 Sea ZonePlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total -
@Arthur:
Let’s keep playing the way it is now. I will skip the potential Egypt attack for another round, giving you enough time to rearrange your
Okay, that’s another way of doing it. If you want that I’ll go along with it. I hope you do know that it takes 2 rounds for UK to deal with ‘Ethiopia’ (who are now in Sudan) from how it is now. 2INF + 1STR have a high chance of failure against 2INF + 1ART.
@Arthur:
Attacking Ethiopia and Tobruk is a good strategy for UK1 and prevents Italy from ever recovering in Africa.
Maybe. IIRC, you took Ethiopia with 60% chance of success. I don’t mean to criticise you, but that’s not the way I want to play it :|. If that 40% chance of failure hits UK, that attack will backfire. Also, if the lone Italian DD in #96 scores a hit, you must loose a FTR (loose the CA and Italy can invade next to Egypt with Germany landing the Luftwaffe in it, after airblitzing Egypt itself), which is a critical unit for attack AND defense in the area.
If the UK is to be aggressive in Africa (in addition to the Med itself), then they must achieve all of the following UK1:
-take out #96 and #97, and the CA must be left in #96 as blocker;
-take out Tobruk 100%
-take out Etiopia 100%
Maybe my personal style is flawed, but I don’t like to loose the game because of a 60% chance to winning in Ethiopia (or wherever else) backfired. Both Tobruk and Ethiopia need to be attacks with >>90% winchance if you ask me.
After the first turn it becomes a bit of trying to predict tealeafs so I’ll dot do that now.@Arthur:
Please do put more forces in London next round. I could SL this round with a high chance of winning, using just my single transport. I really don’t want to be testing out that strategy in this game. Nevertheless, it would be unfair for the UK of having the advantage of not needing as many PUs spent in London.
I know. I was in the same position our previous game. You had 15-18 units in/in range of London and it is the same for me now. It is one of the things London must accept if they are aggressive in the Med + Africa, I said that earlier too.
My Germans had the same options early as you have now:
-Attack London with a 60% - 100% chance of taking it (depending on the success of the Italian STR) and loosing 8-10 aircraft in the Process.
-Fly south with the Luftwaffe for threat projection there and ~GE3, fly east to subdue Russia.I choose the second option because I knew that with at least 8 airlosses and 1 surviving land unit in London SL is considered a trap by most players. Germany cannot push deep into Russia anytime soon, so Russia will produce angrily. With the USA also coming from US4, Germany will likely be in trouble. At least, that is my quick consideration. If you wish to go for London instead of Russia, go ahead and try. Allows us to get that out of the way as well ;-).
As it is right now, London is fine, but as soon as Germany has all its Luftwaffe in range and/or builds transports, London will react. Don’t forget that the FTR in Canada will be back soon, and aircraft in Gibraltar are also in range of London. if Germany moves in Position to prep for SL, I will have 19 units in London + whatever they still can produce. Which, on a sidenote, is more than you had in our previous playthrough. I don’t mind that, but like I said, London has to deal with the facts if it wants to be agressive and likewise Germany must deal with the decision about going after London OR Moscow. We know that going after Moscow will make Germany very strong because that option worked well for me. But will going after London make Germany so strong as well?? -
Little correction/addition for clarification:
I was planning on building 2TRS off Canada, for another +4 emergency land units shipping into London (or wherever), whenever need be. That would bring the total number of land units for London (or in range thereof) at 20 -not 19 I said earlier- before the USA comes in.You don’t think 20 land units is enough? You seemed to be happy with max 18 units in or in range, so why would I need >20 then?
It is no problem for me, maybe you got some new in-retrospective-insight? I for one assumed you played on the same assumption that I am making now: Germany won’t attack london if that means loosing 60-70% (odds from last German turn) of their total aircraft which they all need if they want to push Russia back. Or maybe you didn’t think I would build some more TRS off Canada?Or what am I missing :wink:?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Hunan to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 infantry moved from French Indo China to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan StateCombat - Japanese
Battle in Celebes
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer and 1 transport; British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Jehol
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 1 carrier, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Hunan
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from French Indo China to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total -
I tried hard to find a way to take Java this turn, but couldn’t. It is going to take me another turn before I’m in position for Japan to do some serious destruction, but their economy is starting to come along. They should be getting around 60 PUs by the end of next turn… not bad at all.
-
Nope.
I was too fast with the USA, I must reconsider their CM. -
Be careful of the death zone around Japan itself…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship and 1 cruiser moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
Please help me out a little while I do the rest of the allies… My eyes are tired and the screen is not so clear anymore. I may have seen it correct the first time after all.
As far as I can see the Japanese have ~10% chance to kill the USN @ Carolines. That is totally acceptable to me but I may have missed a plane somewhere… I think Japan can only get there with 2DD, 3FTR, 3TAC and 2STR. Max. But like I said my eyes are tired (cry).
Don’t forget the ANZAC CA that will also be present before Japan can attack.Thanx. And yes, 50-60 for Japan is indeed not bad!
PS. I knew you couldn’t get Java, because I studied on that ;-).
-
I should have had my fleet off of FIC. Oh well, I don’t see a way to attack the US fleet on J3. I will just have to chase them off next turn by placing the units in a more suitable location.