Allies (+16) vs. Axis (darkskies) Coop


  • @Arthur:

    Let’s keep playing the way it is now.  I will skip the potential Egypt attack for another round, giving you enough time to rearrange your

    Okay, that’s another way of doing it. If you want that I’ll go along with it. I hope you do know that it takes 2 rounds for UK to deal with ‘Ethiopia’ (who are now in Sudan) from how it is now. 2INF + 1STR have a high chance of failure against 2INF + 1ART.

    @Arthur:

    Attacking Ethiopia and Tobruk is a good strategy for UK1 and prevents Italy from ever recovering in Africa.

    Maybe. IIRC, you took Ethiopia with 60% chance of success. I don’t mean to criticise you, but that’s not the way I want to play it  :|. If that 40% chance of failure hits UK, that attack will backfire. Also, if the lone Italian DD in #96 scores a hit, you must loose a FTR (loose the CA and Italy can invade next to Egypt with Germany landing the Luftwaffe in it, after airblitzing Egypt itself), which is a critical unit for attack AND defense in the area.
    If the UK is to be aggressive in Africa (in addition to the Med itself), then they must achieve all of the following UK1:
    -take out #96 and #97, and the CA must be left in #96 as blocker;
    -take out Tobruk 100%
    -take out Etiopia 100%
    Maybe my personal style is flawed, but I don’t like to loose the game because of a 60% chance to winning in Ethiopia (or wherever else) backfired. Both Tobruk and Ethiopia need to be attacks with >>90% winchance if you ask me.
    After the first turn it becomes a bit of trying to predict tealeafs so I’ll dot do that now.

    @Arthur:

    Please do put more forces in London next round.  I could SL this round with a high chance of winning, using just my single transport.  I really don’t want to be testing out that strategy in this game.  Nevertheless, it would be unfair for the UK of having the advantage of not needing as many PUs spent in London.

    I know. I was in the same position our previous game. You had 15-18 units in/in range of London and it is the same for me now. It is one of the things London must accept if they are aggressive in the Med + Africa, I said that earlier too.
    My Germans had the same options early as you have now:
    -Attack London with a 60% - 100% chance of taking it (depending on the success of the Italian STR) and loosing 8-10 aircraft in the Process.
    -Fly south with the Luftwaffe for threat projection there and ~GE3, fly east to subdue Russia.

    I choose the second option because I knew that with at least 8 airlosses and 1 surviving land unit in London SL is considered a trap by most players. Germany cannot push deep into Russia anytime soon, so Russia will produce angrily. With the USA also coming from US4, Germany will likely be in trouble. At least, that is my quick consideration. If you wish to go for London instead of Russia, go ahead and try. Allows us to get that out of the way as well ;-).
    As it is right now, London is fine, but as soon as Germany has all its Luftwaffe in range and/or builds transports, London will react. Don’t forget that the FTR in Canada will be back soon, and aircraft in Gibraltar are also in range of London. if Germany moves in Position to prep for SL, I will have 19 units in London + whatever they still can produce. Which, on a sidenote, is more than you had in our previous playthrough. I don’t mind that, but like I said, London has to deal with the facts if it wants to be agressive and likewise Germany must deal with the decision about going after London OR Moscow. We know that going after Moscow will make Germany very strong because that option worked well for me. But will going after London make Germany so strong as well??


  • Little correction/addition for clarification:
    I was planning on building 2TRS off Canada, for another +4 emergency land units shipping into London (or wherever), whenever need be. That would bring the total number of land units for London (or in range thereof) at 20 -not 19 I said earlier- before the USA comes in.

    You don’t think 20 land units is enough? You seemed to be happy with max 18 units in or in range, so why would I need >20 then?
    It is no problem for me, maybe you got some new in-retrospective-insight? I for one assumed you played on the same assumption that I am making now: Germany won’t attack london if that means loosing 60-70% (odds from last German turn) of their total aircraft which they all need if they want to push Russia back. Or maybe you didn’t think I would build some more TRS off Canada?

    Or what am I missing  :wink:?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 bomber moved from Kwangsi to Malaya
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State

    Combat - Japanese
                Battle in Celebes
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 cruiser
                    Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 fighter
                    ANZAC defend with 1 destroyer and 1 transport; British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for British: 1 transport
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to French Indo China
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 bomber moved from Malaya to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria
                1 aaGun and 6 infantry moved from Jehol to Manchuria
                1 tactical_bomber moved from Japan to Manchuria
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Kwangtung to Kwangsi
                1 artillery and 5 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Jehol
                1 carrier moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 43 Sea Zone to 44 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                2 battleships, 1 carrier, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from Chahar to Suiyuyan
                1 artillery moved from Anhwe to Hunan
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 fighter moved from French Indo China to 37 Sea Zone
                1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 50 PUs total


  • I tried hard to find a way to take Java this turn, but couldn’t.  It is going to take me another turn before I’m in position for Japan to do some serious destruction, but their economy is starting to come along.  They should be getting around 60 PUs by the end of next turn… not bad at all.


  • Nope.
    I was too fast with the USA, I must reconsider their CM.


  • Be careful of the death zone around Japan itself…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 battleship and 1 cruiser moved from 31 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 carrier and 1 fighter moved from 31 Sea Zone to 33 Sea Zone
                1 fighter moved from Wake Island to 33 Sea Zone
                2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 tactical_bomber moved from 31 Sea Zone to Wake Island
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
                1 cruiser moved from 11 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • Please help me out a little while I do the rest of the allies… My eyes are tired and the screen is not so clear anymore. I may have seen it correct the first time after all.

    As far as I can see the Japanese have ~10% chance to kill the USN @ Carolines. That is totally acceptable to me but I may have missed a plane somewhere… I think Japan can only get there with 2DD, 3FTR, 3TAC and 2STR. Max. But like I said my eyes are tired (cry).
    Don’t forget the ANZAC CA that will also be present before Japan can attack.

    Thanx. And yes, 50-60 for Japan is indeed not bad!

    PS. I knew you couldn’t get Java, because I studied on that ;-).


  • I should have had my fleet off of FIC.  Oh well, I don’t see a way to attack the US fleet on J3.  I will just have to chase them off next turn by placing the units in a more suitable location.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • If Japan wants to protect their TRSs, they will be spread. The IJN goes where the transports go (Sumatra, Malaya, Celebes).
    In other words: if japan wants to develop some sort of income, they cannot keep the IJN at FIC. But maybe they can leave just enough ships off FIC to do it, IDK. Allies do however have a few planes nearby as well, so spreading the IJN should be done with great care.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 artilleries moved from Tobruk to Libya
                1 fighter and 1 tactical_bomber moved from Malta to Libya
                1 fighter moved from Malta to Libya
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Malta to Anglo Egyptian Sudan

    Combat - British
                Battle in Libya
                    British attack with 2 artilleries, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Libya from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Alexandria: 1 artillery
                EDIT: Turning off Edit Mode
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 fighter moved from Malta to Egypt
                EDIT: 2 fighters and 1 tactical_bomber moved from Libya to Egypt
                EDIT: 1 artillery moved from Libya to Alexandria
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                3 aaGuns, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber moved from Burma to India
                1 fighter moved from Java to India
                1 destroyer moved from 79 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 submarine moved from 106 Sea Zone to 123 Sea Zone
                1 fighter moved from New Brunswick Nova Scotia to Eastern United States

    Place Units - British
                1 transport placed in 106 Sea Zone
                Turning on Edit Mode
                EDIT: Changing ownership of Libya from British to Italians
                EDIT: Adding units owned by Italians to Libya: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,5,5,6,1,4,3,1,6,1,6,3,3
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 4 infantry


  • The attack on Libya was undone. I miscounted the range for the RAF. I thought I could attack and base them all in Egypt, but that was not the case, so: long live the edit function!

    Made a classical mistake: FTR flown into Canada cannot fly back to London in 1 turn…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bulgaria to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bulgaria to Bessarabia
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                1 fighter moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to Greece
                1 bomber moved from Southern Italy to Greece
                1 fighter moved from Northern Italy to Greece
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber, 3 fighters and 3 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry
                Battle in Cyprus

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Greece to Southern Italy
                2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
                3 infantry moved from Bulgaria to Romania
                2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New South Wales to South Australia
                3 fighters moved from Java to India
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • I got a bug + error message when posting ANZAC. But it looks everything has been posted just fine?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Algeria to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French


  • And again. I wonder if there’s something wrong or if it is just false alarm.

    Anyway. I’m sorry for the messy UK in Africa. This very offensive playstyle is new to me and I am also not very experienced in playing with bids. But your play with the UK inspired me to try the agressive approach myself as well. I won’t win a beauty contest this time but one more game as the UK and I’ll know the drill. Without a bid however, I doubt it can be done without suffering too much in another theatre.

    I can see that it can work great, wonders even, but I also see that only a little mistake (such as for example not taking Ethiopia, or allowing that attack to fail) can be a game-loosing backfire. My positioning of everything back into Egypt was also not right, but I thought it didn’t really matter where I put my stuff now since we agreed on no attack on it for one more turn. So on second thought the attack on Libya was not a bad thing to do after all :lol:.

    No matter how exactly the problem is solved tactically, the most important thing of the strategy is to put an IC into Egypt asap. Maybe 1 turn later but definately no later than that. In theory, this should give the UK 18-27 extra units to defend with once Germany arrives but hopefully they can also mean something for the defense of Russia… We’ll see. Thanks for the good sportsmanship!


  • Hmmm, I also recieve an error message from the website:

    “Unable to send mail to the email address [the email you use for the game]”…

    Maybe the recent work on the website has smething to do with it.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Romania to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Novgorod
                1 artillery moved from 127 Sea Zone to Novgorod
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 112 Sea Zone to 127 Sea Zone

    Combat - Germans
                Battle in Novgorod

    Non Combat Move - Germans
                1 infantry moved from Norway to Finland
                6 armour and 8 mech_infantrys moved from Germany to Romania
                1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
                1 bomber moved from Southern France to Western Germany
                3 aaGuns, 2 armour, 5 artilleries and 21 infantry moved from Romania to Bessarabia
                1 artillery moved from Normandy Bordeaux to France
                1 fighter moved from Western Germany to Bessarabia
                1 fighter moved from Western Germany to Bessarabia
                3 bombers, 3 fighters and 5 tactical_bombers moved from Southern Italy to Bessarabia

    Place Units - Germans
                3 bombers and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 50 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

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