Scramble the Scottish fighter please! That is all.
L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)
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No worries!
And thank you for the kind compliment! Though to be fair, I’ve probably gotten the better luck overall this game. If you’re used to closing out games by turn 4, then I’m just happy to still be hanging around–that’s pretty darn quick in my book.
Really cool play grabbing Panama, btw. I completely whiffed on the US counter, which should have been 6ss and 3bomb. Ah well :-P
And yes, Stalin has decided that Moscow will be held at all costs–come hell or high water!
Not closing games so soon, but this looks like it will be a long game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
2 armour moved from Western Ukraine to Eastern PolandPlace Units - Italians
1 artillery placed in Northern Italy
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 28 / 33
Japanese : 51 / 75
Americans : 54 / 79
Chinese : 11 / 13
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 61
Russians : 28 / 33
Japanese : 51 / 75
Americans : 54 / 79
Chinese : 11 / 13
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok, so slight mixup: I somehow only offloaded the infantry into Java. Realized this as I was rolling it the first time, immediately noped out and redid the turn with the correct offloading. Your infantry did hit in that initial incorrect run, so I edited out an infantry on my end to reflect that die roll. I hope this is all ok by you; this would have been much easier remedied face-to-face.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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But thats not the same, I did hit you on first round and on the redid you didnt hit anything, so next turns would be only 1 arty vs 1 arty, but you continued with Inf + arty vs my lone arty
I dont know how its resolved here, I think you can roll dice on forum or something like that…
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But thats not the same, I did hit you on first round and on the redid you didnt hit anything, so next turns would be only 1 arty vs 1 arty, but you continued with Inf + arty vs my lone arty
I dont know how its resolved here, I think you can roll dice on forum or something like that…
Hm, you’re absolutely right. I promise I’m not trying to pull a fast one on you here; I need to be more careful with my turns.
Since I’m the “offending player” as it were, it’s entirely up to you what you think is fair. Rolling here art vs inf makes sense to me, but it’s also within your rights to have me keep the art on the transport as that was my original move. Again, I apologize for the mix-up here.
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- I meant “rolling here art vs art…”
Forgot that your defending unit was an artillery, not an infantry.
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Hey, sorry i couldnt answer before.
Its ok for me just roll here art vs art, dont know how yet
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No worries. I’ve never rolled here either. I’ll try to figure it out when I have time if you haven’t already.
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Hey, im back again and almost forgot about this one.
I know how to roll dice:
Hi Lebowsky,
Had good dices dice in this turn with Italy, but luck sometimes comes and another go away.
By the way if you want to kwow how to throw dices in the forum, see the attached file.
Cheers
Jose
We can roll your first round with Inf+Art keeping my impact and keep rolling if needed, ok?
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well attached files dont quote :roll: xDD
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Hey, still there?
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Terribly sorry: yes, I am!
TEST:
Input ErrorThere was an error in your dice throw: "/>dice 4d6
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Rolls: 3@1; Total Hits: 13@1: (2, 1, 4)
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More testing…
Rolls: 3@1 3@4; Total Hits: 33@1: (4, 5, 1)3@4: (6, 4, 3)
Rolling 4d6:
(1, 1, 1, 2) -
Alright, here we go!
My artillery:
Rolls: 1@2; Total Hits: 11@2: (1)
Your artillery:
Rolls: 1@2; Total Hits: 01@2: (3)
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Alright, so after all that, the map stands as is!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Morocco to Algeria
Germans take Algeria from French
2 bombers moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Western Ukraine to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Ukraine to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 2 infantry moved from Novgorod to Baltic States
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Yugoslavia to Northern Italy
3 aaGuns and 1 artillery moved from Yugoslavia to Romania
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 fighters moved from 91 Sea Zone to Southern Italy
2 tactical_bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
1 infantry placed in Southern France
1 artillery and 2 infantry placed in Novgorod
2 bombers placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
2 bombers placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs