L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)


  • @lebowsky:

    Assumed no scramble on philippines, right?  :-)

    :lol:


  • Forgot to move AAA to hopei, please edit  :roll:

    Longest game in a long time for me, you play much better than my friends, and russia scares me right now!!


  • @lebowsky:

    Forgot to move AAA to hopei, please edit  :roll:

    Longest game in a long time for me, you play much better than my friends, and russia scares me right now!!

    No worries!

    And thank you for the kind compliment! Though to be fair, I’ve probably gotten the better luck overall this game. If you’re used to closing out games by turn 4, then I’m just happy to still be hanging around–that’s pretty darn quick in my book.

    Really cool play grabbing Panama, btw. I completely whiffed on the US counter, which should have been 6ss and 3bomb. Ah well :-P

    And yes, Stalin has decided that Moscow will be held at all costs–come hell or high water!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in Western Germany
                    Americans attack with 1 bomber
                    Germans defend with 1 airfield, 2 bombers, 1 factory_major and 1 harbour
                        Americans roll dice for 1 bomber in Western Germany, round 2 :  1/1 hits
                        Germans roll dice for 2 bombers in Western Germany, round 2 :  0/2 hits
                        1 bomber owned by the Germans lost in Western Germany
                        Americans roll dice for 1 bomber in Western Germany, round 3 :  1/1 hits
                        Germans roll dice for 1 bomber in Western Germany, round 3 :  0/1 hits
                        1 bomber owned by the Germans lost in Western Germany
                    Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 bombers

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                3 destroyers and 3 submarines moved from 101 Sea Zone to 11 Sea Zone
                1 armour moved from Central America to Central United States
                1 infantry moved from Central United States to Eastern United States
                1 fighter moved from Eastern United States to 10 Sea Zone
                2 fighters moved from Eastern United States to French West Africa

    Place Units - Americans
                1 carrier, 1 destroyer and 7 submarines placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 28 / 33
        Japanese : 59 / 75
        Americans : 54 / 79
        Chinese : 7 / 11
        British : 33 / 28
        UK_Pacific : 2 / 0
        Italians : 15 / 27
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
                    EDIT: Adding units owned by Japanese to Hopei: 1 aaGun
                    EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Tsinghai to Kweichow
                1 artillery and 2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 artillery and 13 infantry moved from Yunnan to Szechwan
                1 fighter moved from Kweichow to Szechwan
                1 artillery moved from Shensi to Szechwan

    Place Units - Chinese
                1 infantry placed in Kansu
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 28 / 33
        Japanese : 55 / 75
        Americans : 54 / 79
        Chinese : 11 / 13
        British : 33 / 28
        UK_Pacific : 2 / 0
        Italians : 15 / 27
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer and 1 submarine moved from 71 Sea Zone to 75 Sea Zone

    Combat - British
                Battle in 75 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        British roll dice for 1 submarine in 75 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 75 Sea Zone
                    British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Algeria to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                2 infantry moved from Egypt to Alexandria
                2 mech_infantrys moved from Caucasus to Bryansk
                3 mech_infantrys moved from Persia to Caucasus

    Place Units - British
                1 fighter and 2 infantry placed in Union of South Africa
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 28 / 33
        Japanese : 55 / 75
        Americans : 54 / 79
        Chinese : 11 / 13
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 15 / 27
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @TheMethuselah:

    1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand

    I cannot believe I forgot about these guys for two rounds :lol:


  • @TheMethuselah:

    No worries!

    And thank you for the kind compliment! Though to be fair, I’ve probably gotten the better luck overall this game. If you’re used to closing out games by turn 4, then I’m just happy to still be hanging around–that’s pretty darn quick in my book.

    Really cool play grabbing Panama, btw. I completely whiffed on the US counter, which should have been 6ss and 3bomb. Ah well :-P

    And yes, Stalin has decided that Moscow will be held at all costs–come hell or high water!

    Not closing games so soon, but this looks like it will be a long game!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 infantry moved from Southern Italy to Northern Italy
                2 armour moved from Western Ukraine to Eastern Poland

    Place Units - Italians
                1 artillery placed in Northern Italy
                2 fighters and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 28 / 33
        Japanese : 51 / 75
        Americans : 54 / 79
        Chinese : 11 / 13
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Java: 1 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 28 / 33
        Japanese : 51 / 75
        Americans : 54 / 79
        Chinese : 11 / 13
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Ok, so slight mixup: I somehow only offloaded the infantry into Java. Realized this as I was rolling it the first time, immediately noped out and redid the turn with the correct offloading. Your infantry did hit in that initial incorrect run, so I edited out an infantry on my end to reflect that die roll. I hope this is all ok by you; this would have been much easier remedied face-to-face.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • But thats not the same, I did hit you on first round and on the redid you didnt hit anything, so next turns would be only 1 arty vs 1 arty, but you continued with Inf + arty vs my lone arty

    I dont know how its resolved here, I think you can roll dice on forum or something like that…


  • @lebowsky:

    But thats not the same, I did hit you on first round and on the redid you didnt hit anything, so next turns would be only 1 arty vs 1 arty, but you continued with Inf + arty vs my lone arty

    I dont know how its resolved here, I think you can roll dice on forum or something like that…

    Hm, you’re absolutely right. I promise I’m not trying to pull a fast one on you here; I need to be more careful with my turns.

    Since I’m the “offending player” as it were, it’s entirely up to you what you think is fair. Rolling here art vs inf makes sense to me, but it’s also within your rights to have me keep the art on the transport as that was my original move. Again, I apologize for the mix-up here.


    • I meant “rolling here art vs art…”

    Forgot that your defending unit was an artillery, not an infantry.


  • Hey, sorry i couldnt answer before.

    Its ok for me just roll here art vs art, dont know how yet


  • No worries. I’ve never rolled here either. I’ll try to figure it out when I have time if you haven’t already.


  • Hey, im back again and almost forgot about this one.

    I know how to roll dice:

    @rubioton:

    Hi Lebowsky,

    Had good dices dice in this turn with Italy, but luck sometimes comes and another go away.

    By the way if you want to kwow how to throw dices in the forum, see the attached file.

    Cheers

    Jose

    We can roll your first round with Inf+Art keeping my impact and keep rolling if needed, ok?


  • well attached files dont quote  :roll: xDD

    Throw dice in the forum.txt

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