Thanks for the update. Enjoy your travels :)
XDAP II Bar/Witt (Axis) v. Garg/Karl (Allies +16)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 bomber in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Americans: 1 bomber and 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 fighters and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.833
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria -
wait… changes coming
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 tactical_bomber moved from Malta to 95 Sea Zone
2 fighters moved from Gibraltar to Algeria
1 infantry moved from Morocco to Algeria
1 destroyer moved from 39 Sea Zone to 43 Sea Zone -
scram? 95
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wait – more changes – sorry
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
3 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State -
ok, same scram orders needed – SZ 95?
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“Come and face the strange ch-changes…”
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https://www.youtube.com/watch?v=UrizqjkSADM
“Well piss on ya, and piss on yer law!”
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ok, same scram orders needed – SZ 95?
Better not. That’s what I get for forgetting to move a couple of German fighters to S. Italy at the end of my last turn :(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
3 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in 95 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Shan State
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Algeria to Gibraltar
1 bomber moved from 95 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Malta
1 fighter moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to Suriname
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Egypt
2 artilleries moved from Iraq to 80 Sea Zone
3 fighters and 1 tactical_bomber moved from Shan State to India
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from India to Burma
2 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,2,1,2,4,1,6,4,2,2,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 infantry -
KILL! KILL! KILL!
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Roosevelt is pleased.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Algeria from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
2 armour moved from Slovakia Hungary to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Libya to Tunisia
1 infantry moved from Tobruk to LibyaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4