AARHE: Phase 3: Revised NA's


  • USSR
    1. T-34 Tank
    The T-34 was a Soviet medium tank produced from 1941 to 1958. It is widely regarded to have been the world’s best tank when the Soviet Union entered the Second World War, and although its armour and armament were surpassed by later tanks of the era, it is credited as the war’s most effective, efficient and influential design. It was the mainstay of Soviet armoured forces throughout World War II, and widely exported afterwards. It was also the most-produced tank of the war.
    Once per turn, two ARM (tank) can be purchased and placed in Russia for 8 IPC.

    2. Rasputista
    With heavy rains the landscape changed in a blurry mess of mud where vehicles and men got stuck and were unable to advance. Twice during the game in your collect income phase, you can declare a Rasputista. Until the start of your next turn, movement (both combat and non-combat) for land units is limited to one space in any original USSR territory and West Russia, Belorussia and Ukraine.

    3. Salvage
    After the battle of Kursk in 1943, the Germans left the shells of their wrecked tanks behind. The Soviets found interesting uses for them. If you win a battle against the German player and at least one German ARM (tank) is destroyed, you may place one free ARM in that territory.

    4. Guard Tank Regiments
    The Soviet Union used heavy tank regiments as guards of Moscow. These were elite tank formations, invulnerable to any standard anti-tank weapons available of that time.
    Your ARM (tank) in cities (Leningrad, Moscow and Stalingrad) has its defence increased by 1.

    5. Conscripts
    The Red Army won many battles with their raw manpower, by using untrained infantry and many times unequipped. During your Mobilize New Units phase each turn, you may place 1 INF (infantry) for free in any original USSR territory if you control it. This free unit is in addition to the group of units you just purchased.

    6. Katyusha Rockets
    Katyusha multiple rocket launchers are a type of rocket artillery built and fielded by the Soviet Union beginning in the Second World War. Compared to other types of artillery, multiple rocket launchers are able to deliver a devastating amount of explosives to an area target more quickly but with lower accuracy and longer reloading time.The Soviets were able to supplement the artillery with massed batteries of rocket launchers. The sheer volume of fire more than compensated for individual lack of accuracy. Your ART (artillery) attacks on a 3, for the first cycle of combat only.

    7. Shock Troops
    During World War II the Red Army of the Soviet Union deployed many formations which contained the word shock in the title, for example many of the units which spearheaded the Soviet counterattacks on the Eastern Front from the Battle of Stalingrad to the Battle of Berlin were in Soviet Shock Armies. 2 INF (infantry) has its attack increased by 1 in the first cycle of combat. No more than 6 INF can get this bonus per turn.

    8. Mobile Industry
    In response to the threat from the Russian front, the Soviets moved their factories east. They produced 5,000 tanks east of the Urals in 1942. Your industrial complexes each may move 1 territory during your non combat move phase. It may be used in the same turn to place units (up to a maximum of the new territory’s value). They cannot move during the combat move phase. If an opponent captures them, that opponent cannot move them. You may mobilize at an IC if you controlled both the IC and its new territory at the start of your turn.

    9. Russian Winter
    Russia’s greatest ally was its winter cold. Germany’s invasion stopped dead as the snows came down. Once per the game in your collect income phase, you may declare a severe winter. Until the start of your next turn, your infantry in red territories defend on a 3.

    10. Red Guard
    After the Russian revolution, the Red Guard—composed of armed workers and politicized soldiers and sailors–had become the Army Reserve and the base for the formation of regular military detachments. Once per game, if your capital gets attacked by at least one ground unit, you may put 1 INF (infantry) there for free for each IC (industrial complex) you control, before the Conduct Combat Phase.

    11. Commissars (NKVD)
    Spreading Stalin’s slogan “not one step back,” Russian commissars shot soldiers who flee from battle. If you get attacked during any Axis player’s turn, you may sacrifice (destroy) any number of INF (infantry) you own. For each infantry sacrificed, 2 other INF you own defend on a 3 this turn.

    12. Soviet Militia
    If German units attack any of the three major Soviet cities of Leningrad, Moscow or Stalingrad the Soviet player may immediately raise INF (infantry) equal to VCP value of the city. The money is deducted from the Soviet players next turn of income even though the Infantry is placed in the first round of combat. Each of the three Soviet Cities can be activated only once per game and the infantry raised can be used just as any other unit.

    13. Partisans
    Starting with the 2nd turn of any Axis invasion of the Soviet Union the Soviet player rolls one die per turn and notes the results as follows:
    1= One German Infantry is destroyed and removed from the eastern front.
    2=  The Soviet player can select one territory  that’s original Soviet controlled and force all Axis units that move into this territory to stop or force units moving out to be reduced to a movement of one.
    3= The German players loses 2 IPC
    4= The German player loses 1 IPC
    5= No effect
    6= Partisans neutralized (no roll next turn)

    14. Scorched Earth
    When Germany attacked the Soviet Union in 1941, Joseph Stalin ordered both soldiers and civilians to initiate a scorched earth policy to deny the invaders basic supplies as they moved eastward.
    When the German player conquers any USSR territory, that territory has no value until the next round of play.

    UNITED KINGDOM
    1. Spitfire Fighter
    The Supermarine Spitfire was an iconic British single-seat fighter used primarily by the RAF and many Allied countries through the Second World War and into the 1950s. The Spitfire are often credited with winning the Battle of Britain. Once per turn, 1 FTR can be purchased and placed in United Kingdom for 8 IPC.

    2. Radar
    Britain’s radar alerted it to the threat of German planes crossing the channel.
    UK owned ID (infrastructure defence) in United Kingdom and Eastern Canada rolls attack die hit air units on 1 or 2 and forcing retreat on 3.

    3. Enigma Decoded
    Working in a secret facility in Bletchley Park, Alan Turing’s cryptographers broke the codes of the Nazi Enigma machines. They could then send false messages back.
    Once per game, when Germany finishes its combat move phase, but before its conduct combat phase, you may make one special move. You may move any number of your units from any one adjacent space into one friendly sea zone being attacked by Germany (Germany moving sea units to an empty sea zone does not count). Alternatively, you may move any number of your units from a sea zone being attacked by Germany into an adjacent friendly space, but you must leave at least one of your units behind. This special move otherwise follows the rules for a non-combat move. If your units survive, they remain in the space to which they were moved.

    4. French Resistance
    France fell quickly to the Germans. Thousands of French patriots who would otherwise have died in battle on the frontlines later rose up against the occupiers.
    Once per game, if the Allies control Western Europe, you may place 3 INF (infantry) there for free during the your Mobilize New Units phase.

    5. Colonial Garrison
    World War II represents the height of the United Kingdom’s colonial empire. Two decades later the Commonwealth was a shadow of its world-spanning former self.
    Once per game, place 1 IC (industrial complex) in any of your territory with an income value of at least 1 IPC. You still can’t have more than one IC in a territory.

    6. The Royal Navy
    The Royal Navy of the United Kingdom is the oldest of the British armed services (and is therefore the Senior Service). As late as the middle of the 20th century, it was the largest and most powerful navy in the world. During WWII, the Royal Navy was vital in guarding the sea lanes that enabled British forces to fight in remote parts of the world such as North Africa, the Mediterranean and the Far East. Once per game, place 1 DD (destroyer) off the coast of Eastern Canada, Egypt, South Africa, India, Australia or United Kingdom if you own the land territory, during your Mobilize New Units phase. You may place the destroyer even if the sea zone is enemy-occupied. Your destroyers cost 1IPC less.

    7. Allied Resistance
    France fell quickly to the Germans. Thousands of French patriots who would otherwise have died in battle on the frontlines later rose up against the occupiers.
    Once per game, if the Allies control Western Europe, Eastern Europe, and/or Norway, you may place 2 INF (infantry) there for free during your Mobilize New Units phase.

    8. Flying Boats
    The Lend-Lease Act gave Britain PBY Catalina flying boats, which were handy because they could help spot submarines in the water.
    Your BMR (bomber) can perform ASW.

    9. Battlecruisers
    The HMS Hood, an Admiral class battlecruiser, had the firepower of a battleship while still having the speed and armor of a regular cruiser.
    Your battleships may move 3 spaces.

    10. Chindits
    The Chindits were a British Indian Army “Special Force” that served in Burma and India from 1942 until 1945 during the Burma Campaign in World War II. They were formed into long range penetration groups trained to operate deep behind Japanese lines. One UK INF (infantry) in Asia mainland can be allocated as Chindits per turn. These units attack at 2 and defend at 2 and have a unique movement of 2 spaces in Combat Move and 2 spaces in Non-Combat Move. They may even move thru enemy territories.

    11. Burma Road
    It had a role in World War II, where the British has long used the Burma Road to transport war material to China before Japan was at war with the British. UK can send 3 IPC of aid per turn resulting in the creation of 1 INF (infantry) in china. The UK player must have control of India plus at least one of the following must be controlled for the Allies: Sinkiang, China, Manchuria, Kwangtung, or French Indo-China.

    12. Home Guard
    The British Home Guard started off after the defeat of Poland. Britain knew that it was but a matter of time before the tanks and warplanes of the Wehrmacht came to England’s doorstep. Britain also knew that, in such an event, Britain would be woefully under prepared. As early as 1939, following the torpedoing of HMS Royal Oak at anchor in Scapa Flow, Scotland, Winston Churchill wrote a letter to his Chiefs of Staff asking, “What would happen if 20,000 enemy troops were to land on the east coast of England?” Once during the Game if the United Kingdom is attacked by land units, you may place 3 INF (infantry) for free there, before Conduct Combat phase.

    13. Escaped Armies
    After Germany invaded most of Europe, several army divisions of namely Poland, France and Greece escaped to fight another day, while their governments capitulated. Once per game, you may place 2 INF (infantry) for free in United Kingdom if you control it, and 1 INF for free in Egypt if you control it.

    14. Pathfinder Force
    In August 1942 the RAF founded the Pathfinder Force (PFF) to get better results with strategic bombing raids. RAF equipped them with the newest technologies and materials. Your BMR (bomber) causes 1 extra IPC in damage on Strategic Bombing Raids.

    15. Tank busters
    In the dessert war, the British equipped their Hawker Hurricane fighters with dive bombs and later rockets to attack and destroy enemy armor. These proved to be highly effective.
    Your FTR (fighter) has attack increased by 1 in the first round of land combat after air superiority.

    16. Canadian Air Support
    During World War II, approximately 16,000 aircraft, including Lancaster and Mosquito bombers, were built in Canada. Once per game, if you control Eastern Canada, you may place 1 BMR (bomber) for free there.

    UNITED STATES
    1. Essex Aircraft Carrier
    The United States Navy’s Essex-class fast aircraft carriers constituted the Twentieth Century’s largest class of heavy warships, with 24 ships built. The use of the fast carriers as an offensive weapon in World War II changed the face of naval strategy.
    Once per turn, 1 CV (Aircraft Carrier) can be purchased and placed at Eastern United States for 14 IPC.

    2. U.S. Marines
    In World War II, the Marines played a central role in the Pacific War; the Corps expanded from two brigades to two corps with six divisions, and five air wings with 132 squadrons. In addition, 20 defence battalions and a parachute battalion were set up. The battles of Guadalcanal, Tarawa, Saipan, Iwo Jima, and Okinawa saw fierce fighting between U.S. Marines and the Imperial Japanese Army.
    Your INF (infantry), in amphibious assault on Pacific Islands, and French Madagascar, has their attack increased by 1 in the first cycle of combat.

    3.  Liberty Ship Program
    In 1941, the U.S. embarked on a massive expansion of the merchant marine fleet under the auspices of the Emergency Shipbuilding Program. The standard Liberty ship was the centerpiece of this program.
    You’re AP (transport) now cost 6 IPC.

    4.  Superfortress
    The B-29 Superfortress carried the biggest standard bomb load of any wartime bomber.
    Your Heavy BMR (bomber) roll one additional die each when conducting a strategic bombing raid. They defend on a 2, and are immune to ID (infrastructure defence) fire.

    5. Great Wall of China
    During the Second Sino-Japanese War, the Chinese National Revolutionary Army fell back to the Great Wall.
    Your infantry on China and Sinkiang defend on a 3.

    6. Naval Industry
    After Pearl Harbor, the US tried to rebuild its Pacific Fleet.
    All Naval units cost one less IPC for the entire game.

    7. U.S. Code breaking intelligence
    During World War II, the U.S. utilized a great military intelligence advantage over the Japanese, in both their radar capabilities and code breaking. The radar on Midway gave position, bearing, and altitude. Intelligence experts discovered that the Japanese planned to attack an unknown site referred to as “AF.” To test the theory that Midway was the target, a disinformation message regarding Midway’s freshwater supply was sent out over open communication channels. The Japanese intercepted the message and redistributed it in their JN 25 code, saying that “AF” needed freshwater.
    Your navy units defence increase by 1 in the first cycle of combat round, when attacked by the Japanese.

    8. Filipino Guerrillas
    The HUKBALAHAP helped pave the way for the US invasion of Leyte.
    Once per game, if the Allies control the Philippine Islands, you may place 2 INF (infantry) there for free during the mobilize new units phase.

    9. Pacific Divisions
    When the US entered WWII they quickly formed loads of divisions and immediately started preparations to take the war to Japan.
    During the Mobilize New Units phase each turn, you may pay 1 INF (infantry) for free in Kwangtung, Borneo or Philippine Islands if you control it. This free unit is in addition to the group of units you just purchased.

    10. Carpet bombing
    This strategy was used during World War II, mainly by the British and the United States of America to try to weaken German artillery support and cities which held factories for creation of munitions.
    During Strategic Bombing Raids, each BMR (bomber) may instead bomb land units. Hits are on a 2 or less.

    11.  Chinese Divisions
    The Chinese had three hundred divisions in 1942. President Roosevelt spent much of the war trying to get Chiang Kai-Shek to do something with them.
    During the Mobilize New Units phase each turn, you may pay 1 INF (infantry) for free in China, Sinkiang or Kwangtung if you control it. This free unit is in addition to the group of units you just purchased.

    12. Iowa Class Battleships
    The Iowa’s were designed as fast escorts for aircraft carriers, rather than as a classical battleship. Speed was the essence of their design, topping thirty knots on calm waters. Their guns had the same caliber as those of their predecessors (16-Inch) but it was a new more powerful model. They were also valuable antiaircraft platforms, especially in the era of the Kamikaze.
    Your BB (battleship) may move 3 spaces and has Anti-air value increased by 1.

    13. Communist Guerrillas
    Elite units suffered some 60% casualties at the Battle of Shanghai. The Chinese government lost most of its well-equipped elite units prior to WWII. However, Communist guerrillas remained an effective force against the Japanese in Northern China.
    Starting on the first US turn, the US player rolls one die per turn and notes the results as follows:
    1= The Japanese player removes one Japanese INF (infantry) from Manchuria, China or Sinkiang.
    2= The US player selects the territory of Manchuria, China, Sinkiang or Kwantung. Movement of Japanese land units to and from the territory is prevented this turn. ie. Reinforcements and Retreats.
    3= The Japanes player collect 2 less IPC from Manchuria next turn.
    4= The Japanes player collect 1 less IPC from Manchuria next turn.
    5= No effect
    6= Communist Guerillas neutralized (no roll next turn)

    14. Chinese Warlords
    Majority of Chinese forces in WWII belonged to warlords who were most interested in their own power. Some of them defected to the Japanese Empire but later just as easily rejoined the Nationalist government.
    Axis do not collect income from China, Kwantung, Manchuria or Sinkiang at Collect Income phase if the territory is not occupied with at least one Axis land unit.

    15. Mechanized Infantry
    Later in the war, the United States Army used large numbers of M3 Half-track vehicles to give their infantry mobility.
    Starting from turn 3, all your INF (infantry) may move 2 spaces and may blitz.


  • Tekkyy,  you made some errors with copy/paste on the 14. Scorched Earth, you used the text of 7. Schock troops. And the text of Communist Guerillas is double.

    Please correct this…


  • ok done

    now, whats Kesselring about?
    clarify the NA and justify

    I only know he is the General for Germany forces in Italy


  • 14. Kesselring
    For every Italian transport in the Mediterranean, the germans can move one land unit for free in any NCM phase.

    Kesselring had an uncanny ability and skill in extricating himself from the desperate situations. As commander of the Luftwaffe forces he supported Rommel with supplies to aid the latters exploits in Africa. He also organized attacks on Malta to lift the raids on Italian convoys to africa. For this he is listed in the manner appropriate for his skills.

    Eventually he replaced Rommel in the southern front after it was lost. He was the only good thing to come from Italian military leadership because he was a German who understood how to fight war.


  • so whats the Italian transports bit about?
    and is there some restriction (relation to the transports?) to the free movement?


  • so whats the Italian transports bit about?
    and is there some restriction (relation to the transports?) to the free movement?

    Kesselring was commander of the southern front which allocated Both Italian and German supplies, but most of the naval tansport and air transport was italian equipment.

    The attacks on Malta had a dramatic effect on the ability to get supplies to africa… prior to that allied planes from malta sunk alot of this cargo heading to africa.

    This is why you can now move a German infantry to africa… because kesselring was cleaver enough to keep the supply lines open by attacking the Brits in Malta and his organization of logistics to help and support rommel.


  • @Imperious:

    This is why you can now move a German infantry to africa… because kesselring was cleaver enough to keep the supply lines open by attacking the Brits in Malta and his organization of logistics to help and support rommel.

    Yes, that is right. He and Mussoline also had the idea to invade Malta, but Rommel later convinced Il Duce (who could overrule Kesselring) that all efforts should be put in taking Cairo.(after he noticed he was making fast progress in Africa) This is one of Rommels biggest mistakes during the War… (this while when he arrived in Tripoli, he told that without the controll of the airspace over the supply lines, the axis can’t win in Africa…)


  • Maybe replace the U.S. nb. 5 Great Wall NA with;

    5. P-51 Mustang
    The Mustang was a masterpiece of US aircraft engineering. With its Rolls-Royce Merlin engine it could protect bomber squadrons all the way to the target and back. The P-51 flew most of its wartime missions as a bomber escort in raids over Germany, helping ensure Allied air superiority from early 1944.
    Your fighter’s move increases from 4 to 6 on SBR only.


  • For Germany;

    17. Tiger Tank
    The Tigers were originally designed to be offensive weapons but by the time they came into action, the military situation had changed dramatically, so other than a few times, their main use was defensively as tank killers. Some Tiger units exceded the 10:1 kill ratio!!
    During each battle you may assign one tank as a Tiger Tank. The Tiger has 4/4 combat values, and will fire preemptive in defence, and may picks its target ( only ground units)

    I posted this one on Harris, I like it! But can it be put in AARHE??

    18. Amerkia Bomber
    The Amerika Bomber project was an initiative of the Reichsluftfahrtministerium, the Nazi Germany Air Ministry, to obtain a long-range bomber aircraft for the Luftwaffe that would be capable of striking the continental United States from Germany. The Me 264 Amerika (America) was one of the selected aircraft designs to get the job done. Bombing NY city.
    If germany gets both LRA and heavy bombers they can build special bombers (ME 264) that can move to East USA and back to germany ( 10 spaces total)
    This bomber cannot be intercepted nor can ID defense rolls apply. The attacking/defensive values are 5/2 and roll 2 dice on SBR,costing 15 IPC. You have to place a token underneath a Heavy Bomber.

    This is IL’s idea that i tried to make an NA off. Not happy yet about it… Thoughts?


  • For Japan;

    17. Parallel Planning
    During the later half of WWII, the IGHQ amazingly arrived at the same conclusions of American planners, correctly predicting the targets of the Philippines, Iwo Jima, Okinawa and the planned invasion beaches on Japan
    On any Orange territory attacked by the US Player, Japan gets to place 1 free infantry.

    18. Strategic Bombing Limitations
    Since much of Japanese industry were small shops and factories, destroying them was only possible due to overwhelming air power.
    US requires 2 Bombers to conduct Strategic Bombing. They roll only one dice however! (two heavy bombers will roll 2 dice)


  • Tekkyy You only posted half of the 1st NA of Italy in the rule set;

    1. Regia Marina Italiana
    When Italy entered World War II on 10 June 1940 Regia Marina was the fourth largest navy in the world and had a mix of modernised and new battleships. It challenged the Allies, mostly the British Royal Navy, for supremacy of the Mediterranean.
    Once per turn, you may purchase and place one naval unit in Italy for 2 IPC less than cost.

    You wrote;
    1. Regia Marina Italiana
    Once per turn, you may purchase and place one naval unit in Italy for 2 IPC less than cost.

    Please correct this  :wink:


  • 5. P-51 Mustang
    The Mustang was a masterpiece of US aircraft engineering. With its Rolls-Royce Merlin engine it could protect bomber squadrons all the way to the target and back. The P-51 flew most of its wartime missions as a bomber escort in raids over Germany, helping ensure Allied air superiority from early 1944.
    Your fighter’s move increases from 4 to 6 on SBR only.

    ++++++sounds good.

    17. Parallel Planning
    During the later half of WWII, the IGHQ amazingly arrived at the same conclusions of American planners, correctly predicting the targets of the Philippines, Iwo Jima, Okinawa and the planned invasion beaches on Japan
    On any Orange territory attacked by the US Player, Japan gets to place 1 free infantry.

    ++++++would this be for each territory attacked? or just one?

    18. Strategic Bombing Limitations
    Since much of Japanese industry were small shops and factories, destroying them was only possible due to overwhelming air power.
    US requires 2 Bombers to conduct Strategic Bombing. They roll only one dice however! (two heavy bombers will roll 2 dice)

    +++++++I dont see how/where  this is substantiated by any historical example

    17. Tiger Tank
    The Tigers were originally designed to be offensive weapons but by the time they came into action, the military situation had changed dramatically, so other than a few times, their main use was defensively as tank killers. Some Tiger units exceded the 10:1 kill ratio!!
    During each battle you may assign one tank as a Tiger Tank. The Tiger has 4/4 combat values, and will fire preemptive in defence, and may picks its target ( only ground units)

    ++++++ kinda strong… dont we have something on this allready? SS panzers?

    I posted this one on Harris, I like it! But can it be put in AARHE??

    18. Amerkia Bomber
    The Amerika Bomber project was an initiative of the Reichsluftfahrtministerium, the Nazi Germany Air Ministry, to obtain a long-range bomber aircraft for the Luftwaffe that would be capable of striking the continental United States from Germany. The Me 264 Amerika (America) was one of the selected aircraft designs to get the job done. Bombing NY city.
    If germany gets both LRA and heavy bombers they can build special bombers (ME 264) that can move to East USA and back to germany ( 10 spaces total)
    This bomber cannot be intercepted nor can ID defense rolls apply. The attacking/defensive values are 5/2 and roll 2 dice on SBR,costing 15 IPC. You have to place a token underneath a Heavy Bomber.

    ++++++ yea good. Alot of people like the Horton bros. and that flying wing that they made to fly in space and destroy cities. This NA at least in part acknowledges their contribution to the war.


  • Italy: Kesselring
    specify the movement from where to where, or just bridging?
    write the justification text (I can’t find a quick 2 sentence from google for this)

    Italy: Regia Marina Italiana
    where is it missing? its not missing in the previous post

    US: P-51 Mustang
    need to define SBR escorts first
    AARHE only changed two things
    *maximum damage per round equal to territory income
    *defending FTR function as ID in SBR
    (discuss in existing air combat thread here)

    US: Amerika Bomber
    actually need 12 spaces to go from Germany to Eastern US and back?
    unlimited? one BMR only? or one per turn?


  • Italy: Kesselring
    specify the movement from where to where, or just bridging?
    write the justification text (I can’t find a quick 2 sentence from google for this)

    ++++ i posted 4 links… ill get that 2 sentence thing

    Italy: Regia Marina Italiana
    where is it missing? its not missing in the previous post

    +++ repost what you actually have and work it out with Micoon

    US: P-51 Mustang
    need to define SBR escorts first
    AARHE only changed two things
    *maximum damage per round equal to territory income
    *defending FTR function as ID in SBR
    (discuss in existing air combat thread here)

    US: Amerika Bomber
    actually need 12 spaces to go from Germany to Eastern US and back?
    unlimited? one BMR only? or one per turn?

    ====OK make it 12 then… yea just one bomber per turn can do this. You know the Germans had some sub-orbital plane that could have dropped a bomb at such a height and speed that it would have made a huge impact in say new york. They didnt need the A-bomb because the damage from the thing slamming from such a height would have nearly destroyed any city.


  • yea just one bomber per turn can do this

    realistically it/they should be a destinated unit(s)?

    18. Amerika Bomber
    The Amerika Bomber project was an initiative of the Reichsluftfahrtministerium, the Nazi Germany Air Ministry, to obtain a long-range bomber aircraft for the Luftwaffe that would be capable of striking the continental United States from Germany. The Me 264 Amerika (America) was one of the selected aircraft designs to get the job done. Bombing NY city.
    If you have both Heavy Bomber and Long Range Aircraft technology, you may build special BMR (bomber) with 12 movement points. It is immune to ID (infrastructure defence) fire. It attacks at 5 and defend at 2. A maximum of 1 can be on the map at any time. You have to place a token underneath the special unit.


  • About the Regia Marina NA, I checked the downloadable rulebook. Here on the forum you indeed posted correctly.

    17. Tiger Tank, Yes like i sad already myself, not fit for AARHE. We have Heavy tank TECH en SS Panzer NA

    17. Parallel Planning, 1 free INF on each attack.

    18. SBR Limitations, Well this is not mine NA, I took it from Harris’s site (Templeton??) I just added the dice text… But i just googled, and found this;

    The precision targets were not successful, partly due to the lack of fighter cover and partly due to the construction of Japanese factories, refineries and military institutions. Unlike Germany, which required tons of high explosive for each attack, the high explosive from high altitude did not have the same effect on the paper and wood structures predominant in Japan. at; http://worldwar2database.com/html/japanbom.htm

    But the US quickly went over to “firebombing” instead, causing huge damage…  So maybe dump this NA also

    P-51 Mustang, is indeed maybe to much of a struggle to fit into the game. Change to whole combat system for a NA…

    18. Amerika Bomber sounds OK now.


  • Parallel Planning
    after the first time its used in a game, it becomes weird somewhat?

    Great Wall of China
    the only I can find online is that it was used for transportation of troops
    but, weird, at running speed?

    Carpet Bombing
    I think carpet bombing and area bombardment was when precision bombing failed. So instead of targetting military, cities were targetted to demoralise people.
    Maybe US SBR can target VCP instead of IPC?


  • Id go along with Micoons post and proposed changes. that p-51 thing causes too many changes… NA’s should be easy tro understand.

    Tigers are too redundant with other related items ( heavy tanks tech  and SS panzers)


  • So with that being said are we finished with these NA’s?

    If so then if we have any shaky NA’s let people come forward…

    Id still have to resolve the german NA about national redoubt and how this relates to that proposed map change that was posted… what was the decision on that?

    The NA works very well if germany has a southern germany but it also ties in with the italy thing.

    where are we with this?


  • @Imperious:

    So with that being said are we finished with these NA’s?

    yeah just the last issues
    the first message in this page

    Id still have to resolve the german NA about national redoubt and how this relates to that proposed map change that was posted… what was the decision on that?

    The NA works very well if germany has a southern germany but it also ties in with the italy thing.

    how about
    a virtual territory off map for standard map
    southern germany for italy map

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