111 only.
L15 - Ghostglider vs. Boldfresh (+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
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christmas comes early for you again :wink: would sure have been nice to grab southern france there with a bit of good luck.
well, it looks like it will be tough for the allies to have any chance when they cannot hit on a two :roll:
oh well, i can’t say i’m not used to it by now. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Western Germany to Greece
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in Greece
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 2 : 2/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Greece, round 3 : 3/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Scotland from British, taking Greece from Neutral_Allies with 3 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 94 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 94 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiserNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns moved from Germany to Poland
4 armour moved from France to Germany
1 armour moved from Southern France to Yugoslavia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Norway to FinlandPlace Units - Germans
1 transport placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
10 artilleries placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 24 / 33
UK_Pacific : 21 / 24
Italians : 14 / 14
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
lucky is changing side quickly in this game - Incredible defense of allied troops changes the balance in Europe towards allied win.
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both cruisers hit? sweet well that helps a lot.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
12 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 infantry moved from Olgiy to Kansu
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 fighter moved from Caucasus to Yunnan
1 infantry moved from Kazakhstan to Tsinghai
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
4 artilleries and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 infantry moved from Caucasus to Rostov
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Dzavhan to Olgiy
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
whoever takes allies already has the win - this has been true every game in our series - pretty wild eh? can the axis break the trend?
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ghost, aren’t you going to need more german boats? :-o
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both cruisers hit? sweet well that helps a lot.
and both hit on a three right? man i’m going to have to remember that - that’s the best dice i’ve had in quite a while. obviously the best in all recent memory is the last time i had the allies against you so….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
4 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 12 infantry; Russians defend with 1 armour, 1 fighter and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/17 hits
Chinese roll dice for 1 armour, 2 fighters, 12 infantry and 1 mech_infantry in Yunnan, round 2 : 6/16 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Yunnan, round 3 : 6/11 hits
Chinese roll dice for 1 armour, 2 fighters, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 4/8 hits
1 armour owned by the Russians, 2 fighters owned by the Japanese, 4 infantry owned by the Chinese, 2 tactical_bombers owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yunnan
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Yunnan, round 4 : 3/7 hits
Chinese roll dice for 2 fighters in Yunnan, round 4 : 1/2 hits
1 fighter owned by the Chinese, 1 fighter owned by the Japanese and 1 fighter owned by the Russians lost in Yunnan
Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -26
Casualties for Chinese: 1 fighter and 12 infantry
Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombersNon Combat Move - Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 1 mech_infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Hopei
2 artilleries and 3 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Siberia to Soviet Far East
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 aaGun and 5 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 48 / 60
Russians : 35 / 35
Japanese : 34 / 44
Americans : 52 / 52
Chinese : 6 / 15
British : 24 / 33
UK_Pacific : 21 / 24
Italians : 14 / 14
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
3 units in z36 on 3 different TRNs
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I am sure Germany will buy many boats next turn - Maybe you should counter with max INF in London - just to be on the safe side :wink:
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I’m getting ready to go on holiday so moves may slow down considerably until the 28th of December
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 bomber moved from Gibraltar to Syria
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 99 Sea ZoneCombat - British
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 carrier, 1 destroyer and 3 fighters
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Syria
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 artilleries and 2 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 1 artillery, 1 bomber and 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 tactical_bomber moved from 99 Sea Zone to Cyprus
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
4 mech_infantrys moved from India to Eastern Persia
1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Scotland to Gibraltar
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 armour moved from British Guiana to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 armour moved from 83 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Malaya to Shan StatePlace Units - British
1 bomber and 2 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 6 mech_infantrys -
that is just WAY beyond ridiculous.
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as usual, i catch a little break and then give it back X 2.
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zero hits for 17 punch round 1 in z99. your response? three hits with 12 punch. incredible.
anyway, i clicked through on the battle, i mean to keep a ftr instead of the tac, if you’ll allow it.
geez.
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no to mention the follow up in syria where there was another miracle defense. what in the world.
well, i just went from thinking i had this one easily won to thinking i’m in trouble.
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there were supposed to be 5 aircraft sitting on cyprus with syria wiped out and maybe even a damaged acc in z99. :? :?
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bottom line, the axis can actually afford trades when they are that favorable. sheesh.