15L G40 Balladeer (axis) v MrRoboto (allies+16)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 bomber, 5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 submarine moved from 39 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
                1 artillery and 3 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Borneo
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 38 Sea Zone
                    British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Yunnan
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 2 mech_infantrys
                    British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Trans-Jordan
                    British attack with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Trans-Jordan from Italians with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber, 5 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from Persia to Iraq
                1 armour, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
                1 fighter moved from Shan State to Eastern Persia
                2 mech_infantrys moved from India to Burma
                2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from Burma to Shan State

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 98 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 fighters placed in Persia
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,1,6,3,4,1,2,5,1,1,5,2,3,1,2,4,1,5,4,4
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • '18 '16 '15

    What killed the German transport in Sz 98? All your fighters/bombers were occupied during the combat phase. Admittedly, rather many were attacking Trans-Jordan, but you did roll for them…

  • '19 '18

    Yeah well I planned to attack that transport with one of the planes…
    I thought you would be okay with the edit, since I would have been. But you can edit the transport back, if you want.

  • '18 '16 '15

    @MrRoboto:

    Yeah well I planned to attack that transport with one of the planes…
    I thought you would be okay with the edit, since I would have been. But you can edit the transport back, if you want.

    Nah it’s allright, it just looks a bit strange, sending all your planes on Trans-Jordan and then editting the transport out. But the chance of 6 planes all missing 1 infantry is rather small :)

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Trans-Jordan
                1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
                2 armour moved from Ukraine to Rostov

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Rostov
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to Egypt
                2 infantry moved from Albania to Yugoslavia
                2 fighters moved from Egypt to Ukraine
                1 fighter moved from Southern Italy to Ukraine
                1 artillery and 10 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Smolensk to Ukraine

    Place Units - Italians
                3 infantry placed in Egypt
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 15 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                11 armour, 14 artilleries, 2 bombers, 3 fighters, 21 infantry, 21 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter and 2 tactical_bombers moved from Ukraine to Russia
                5 bombers moved from Germany to Russia
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Germans
                Battle in Anglo Egyptian Sudan
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Germans win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Russia
                    Germans attack with 11 armour, 14 artilleries, 7 bombers, 4 fighters, 21 infantry, 21 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 2 fighters, 63 infantry and 1 tactical_bomber
                    Russians win with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -173
                    Casualties for Germans: 11 armour, 14 artilleries, 7 bombers, 4 fighters, 21 infantry, 21 mech_infantrys and 3 tactical_bombers
                    Casualties for Russians: 4 aaGuns, 11 artilleries and 63 infantry

    Non Combat Move - Germans

    Place Units - Germans
                10 infantry placed in Western Germany
                1 fighter, 5 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '18 '16 '15

    Congrats, not taking Moscow is end of game, 1/3rd of that happening, but not trying would make it too hard on me. Considered retreating after round 2, but so few units left that you could kill that from Russia.

    I’ll post the result.

  • '19 '18

    Yeah I agree with your assessment.

    I also think that you had to try it, since next round moscow would have been heavily fortified.
    Nonetheless a great game of you, you had me at the brink of loss.

  • '18 '16 '15

    Yea the increase of units for Moscow is too much, no choice but going now.

    I’m actually quite happy with this game, we played like 3 months ago and those were easy wins for you. During the game the Asian theatre was a big worry for me, but the Japanese did better than I thought they would after losing the islands they still kept you a little busy, which is seemingly enough to give Ger/Ita time to go deep into Russia… Interesting game, learned some interesting things. Thanks for playing!

  • '19 '18

    Yeah I gave Egypt away too easily in this game. When that happens, I need to go for europe faster, with USA

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