AARHE: Phase 2: National victory conditions

  • Moderator

    25 and 75 would be a kiss fix, but I think we (Imp :)) will need to playtest that idea before just doing it…

    If you combine them with Germany and just have the 2 of them together then you could have the “wise” germany advising the “weak” Italy… That was my “idea” in combining them…

    GG


  • national victory is gonna be interesting
    with different goals UK and US might not cooperate straight away
    interesting indeed


  • Of course not and thats the point. Uk has its own interests. They got the armeicans to help in Africa, while the Brits reciprocated at D-Day. The British probably should have invaded the balkans and retook greece for their own interests.


  • actually, you know how at the moment only US/UK can really liberate each other’s territories…

    what is that was optionally? say US liberates Egypt they can choose to give it back to UK or take it themselves

    what would that do?

    in the other thread about “free for all” analysis saw that UK is dead
    how would that fit in this “superpower diplomacy” (not diplomacy towards neutrals) part of our game?

    actually maybe this is wrong, maybe WWII had very solid reasons disallowing US/UK to be enemies

  • 2007 AAR League

    I’ve always wanted to see a free-for-all WW2 game, but I think it’d offset the balance and even turn players ‘away’ from this by deviating too much from standard A&A (same reasoning ehind leaving the map basically the same)


  • The the real war if we assigned points to the victors of the war ( as per our method)

    you would see that the allies won as a team to be sure, but individually the Soviet player won the second world war, with USA coming in close second, and UK far in back distant third. They really lost WW2 on  many levels. They lost their empire and failed to contain USSR. Thei economy was in shambles. Thats why Churchill was replaced by Atlee before the war even ended. A true slap in the face to the map who saved England. All due to the economy destroyed by years of war.


  • I just realise we didn’t fill all gaps in our stalinist xeno and axis rule

    so what happens after moscow is captured? all three allies can liberate each other’s territories?
    why should Stalin be killed/captured if Moscow falls?

    what is USSR’s national victory condition suppose to model? communism or just national power?
    maybe if your capital was captured at least once you don’t get a national victory how ever well you go later in the game?
    but that would destroy the diplomacy aspect with the player no longer working towards a national victory condition…
    or new national victory condition after capital has fallen? :-D
    or for some situation realism wise that player should be knocked out work :-D or maybe work towards allies goal as their new national victory condition…

    ah…all fiction here


  • so what happens after moscow is captured? all three allies can liberate each other’s territories?
    why should Stalin be killed/captured if Moscow falls?

    Once all of the Soviet players factories falls the western allies can be allowed to “liberate former Soviet territories” and land troops. It is considered that Stalin has been liquidated by the new government. A nation falls only when its Industrial factories are taken. Losing a Capital only loses the income. You still fight on untill the last factory is captured.

    what is USSR’s national victory condition suppose to model? communism or just national power?

    ++++ the directives of Stalin’s regime… communism and its ability to force other nations to adopt it.

  • 2007 AAR League

    He also wanted to extablish a war-time economy, undercut the other allies, purge russia of dissent…

  • Moderator

    Soviet Control of Cities, regardless of where they are (especially big ones) are their goal…


  • Adonai:

    i sent you an email do you like the new player aid? I sent you an example of the Soviet card

  • 2007 AAR League

    I got the e-mail. They look great… is that what you want me to do with the National Victory Conditions?


  • what do you mean Adonai?
    how i snational victory condition related to the play aid

    yeah Imperious I had a look at it
    I would prefer a version with a “cleaner” background like revised so its easier to read
    but this minor stuff, background is very interchangable


  • They look great… is that what you want me to do with the National Victory Conditions?

    ++++ ill send you an email with 6 colums of tables. you can use them.

  • Moderator

    It would be interesting if you had to roll for “diplomatic” control if you are certain countries (Germany, Russia, Italy in particular…)

    That would expand our ability to make Victory Conditions…

    GG


  • oh I see now
    you wanna put national victory condition onto the player aid card

    so thats why there was big space in the buttom right corner
    (OOB setup/units section took the whole right section…how it only takes top right)


  • Yea thats the idea… its not really finished but each nation will have its victory chart handy.

    I dont think the text is blurry from the pictures. they work well, but i can make the pictures even less visable.


  • actually, doesn’t matter about the background
    as long as all the cards have a similar style!

    so each power’s player aid has their own backgrounds
    but all tech chart, battle board, income, etc should have similar background and colours

    like in OOB they were all red and dark blueish


    another thing
    it be nice if colour scheme remains for each power’s
    *player aid
    *game piece
    *game board territories


  • so each power’s player aid has their own backgrounds
    but all tech chart, battle board, income, etc should have similar background and colours

    ++++ Their will be one tech chart for each team. The battleboard looks like 2nd edition ( revised looks like crap), I will add some color to the player sheets. Ill make the common player aids have the same feel in terms of graphics and colors, while the nation player cards are more specific but similiar in form.

    like in OOB they were all red and dark blueish


    another thing
    it be nice if colour scheme remains for each power’s
    *player aid
    *game piece
    *game board territories

    ++++ yes the nations color will match ill add more color.


  • how close are we to finishing national victory conditions?

    if far, lets put in a little something (in words rather than points) and wrap up phase 2 for playing testing?

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