AARHE: Phase 2: National victory conditions


  • just upload a file to rapidshare.de or something

    jazz it up

    I am thinking a clean compact version and 2nd version nicely presented with photos.
    And the 2nd version would be a standalone document like LHTR.

    I don’t see why we need someting nicely presented with photos but not standalone.


  • Yes right… what im doing is to use the open spaces and fill them with something less void. The reference cards are basically done. I made a Italy card with them at 15 ipc, so USA now has 15 ipc to loan to UK/Soviets

    Dont worry you will be very happy with the final product. I have to make everything to look like it was released by hasbro to the finest detail. That will put some “iron in the glove” as they say.


  • Yeah it’ll look “serious”.

  • 2007 AAR League

    Imperious Leader wants me to ‘jazz up’ the chart, which I can understand… it was a bit of a mess :-D

    Anyway, while I’m doing that I might as well try to set individual nation’s victory conditions (ie contain the USSR etc). I’d like input on ideas, especially concerning Italy.

  • Moderator

    Italys goal was to re-establish the glories of the old Roman Empire… They must control or have troops in:

    France
    Italy
    Lybia
    Algeria
    Egypt
    Trans-Jordan
    Persia
    Balkans
    Ukraine SSR?

    or Double there Income?

    GG

  • 2007 AAR League

    Doubling their income or having troops in those areas would be too easy, no?

  • Moderator

    Well, If we keep original OOB list, then Germany already “controls” part of the empire… So technically there is not a lot that can be done to change that… On the other hand, there job could be to support the Germans in Military endavours, which seemed to be what they did post 1941 (us being in 1942, makes there original national victory conditions gone…)

    Or another good one is they have to control all of Africa…

    GG

  • 2007 AAR League

    Which IMO would also be too easy  :lol:

  • Moderator

    Then I say give them none… They are the “extra newbie” player position anyways, allow the German players “varied” goals influence there combat and purchases…

    GG

  • 2007 AAR League

    Hmm… Have Germany and Italy share the same goals, that total 100 points instead of 50. The total is then divided by two to see if they beat Japan or not.

  • Moderator

    Well with Italy being smaller in IPC output you could make it half the Germans, so Germany has to achieve 75 of those points to win over Japan and Italy…

    GG


  • Ahh this presents a new problem….

    Italy is at 15 IPC currently

    50 Victory points is not suitable for them to declare victory… perhaps they are assumed under german points.
    However , they have their own agenda… it was not tied to what germany did. IN the early part of the war they attacked Greece w/o even telling Hitler and also 1936 attacked Abbysinia. They clearly wanted a new roman empire and wanted to turn the Medd into a lake. perhaps Germany can goto 75 points and Italy at 25 points?

  • 2007 AAR League

    and then everybody WANTS to play Italy, because the others do the work and then they win  :-)


  • clarification

    is this national victory condition or individual victory?
    the points are just used to measure whether you’ve achieved a “national victory”, not whether you’ve beat all other players in the game?

  • Moderator

    25 and 75 would be a kiss fix, but I think we (Imp :)) will need to playtest that idea before just doing it…

    If you combine them with Germany and just have the 2 of them together then you could have the “wise” germany advising the “weak” Italy… That was my “idea” in combining them…

    GG


  • national victory is gonna be interesting
    with different goals UK and US might not cooperate straight away
    interesting indeed


  • Of course not and thats the point. Uk has its own interests. They got the armeicans to help in Africa, while the Brits reciprocated at D-Day. The British probably should have invaded the balkans and retook greece for their own interests.


  • actually, you know how at the moment only US/UK can really liberate each other’s territories…

    what is that was optionally? say US liberates Egypt they can choose to give it back to UK or take it themselves

    what would that do?

    in the other thread about “free for all” analysis saw that UK is dead
    how would that fit in this “superpower diplomacy” (not diplomacy towards neutrals) part of our game?

    actually maybe this is wrong, maybe WWII had very solid reasons disallowing US/UK to be enemies

  • 2007 AAR League

    I’ve always wanted to see a free-for-all WW2 game, but I think it’d offset the balance and even turn players ‘away’ from this by deviating too much from standard A&A (same reasoning ehind leaving the map basically the same)


  • The the real war if we assigned points to the victors of the war ( as per our method)

    you would see that the allies won as a team to be sure, but individually the Soviet player won the second world war, with USA coming in close second, and UK far in back distant third. They really lost WW2 on  many levels. They lost their empire and failed to contain USSR. Thei economy was in shambles. Thats why Churchill was replaced by Atlee before the war even ended. A true slap in the face to the map who saved England. All due to the economy destroyed by years of war.

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