Sweet!
AARHE: Phase 2: Units
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BB = battleship
CA=cruiser
CV=carrier
DD=destroyer
SS=submarine
LST= Transportif we do that then the bb is totally left in the dust as like an old relic… if we go with that idea then at least BB gets preemtive hits and may even get something else. The point is to make each unit have value on its own. each unit has its own utility. IMO that may detract from a BB purchase… ideas?
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Ok lets have Battleship Transport and Submarine move at 2.
Destroyer, Carrier, and Cruiser move at 3.Battleship has opening-fire and Submarine has selective opening-fire so I don’t actually think its a problem.
Nothing wrong with faster ships running away from a Battleship.
@Imperious:
LST= Transport
I actually put Transport as “AP” in the draft. I was thinking landing crafts might be tactical level.
http://en.wikipedia.org/wiki/Hull_classification_symbol
LHA Amphibious Assault Ship
LST Landing Ship, Tank
AP Transport
APA Attack Transport -
By the way, we once considererd giving air units extra range in “Non-combat Move” phase.
It could be “move twice” (to model refuel)
It could be extra 2 spaces (to model external fuel tank in ferry-mode not combat-mode) -
It could be extra 2 spaces (to model external fuel tank in ferry-mode not combat-mode)
I think this is better… the planes done have bombs to carry hence they have longer range 2 extra is perfect
AP is good vs. LST
Thats keeping with proper military terms…
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ok
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1. just found a problem
DIVE (dive bombers) is useless!
NAV (naval fighter) is better        IPC  Combat  Dogfight
FTRÂ Â Â Â Â 10Â Â Â 3/4Â Â Â Â Â 2/3
NAVÂ Â Â Â Â 8Â Â Â Â 3/2Â Â Â Â Â 2/2
DIVÂ Â Â Â Â 8Â Â Â Â 3/2Â Â Â Â Â 1/22. FTR gives ARM +1 on 1-to-1 basis under air superiority, what about NAV and DIV?
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Dive Bombers can target Capital Ships? All AA Fire hits them at -1?
GG
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1. just found a problem
DIVE (dive bombers) is useless!
NAV (naval fighter) is betterIPC Combat Dogfight
FTR 10 3/4 2/3
NAV 8 3/2 2/2
DIV 8 3/2 1/22. FTR gives ARM +1 on 1-to-1 basis under air superiority, what about NAV and DIV?
+++ Ok what i have been doing is use the term “naval fighter” and “divebomber” as the same thing when it applies to the sea.
Lets go over it again:
perhaps the problem is what we call these things… solution
Divebomber for land attacks. These planes have the values to state and have the same attack values as fighters do against land targets and cost -2 less than fighters.
they also have a poor defense. These units can only attack land or air ( no naval)Torpedo bomber or “naval fighter” are for sea attacks. they also have a poor defense and they should have a more limited range ( one space from carrier one space back–- whether or not the carrier has moved)… these planes can only attack sea and air targets ( no land)
thats the differences. They are not even seperate pieces or have to be since divebombers came from land to land territories and torpedo planes originate from carriers. The only plane that can do both is fighters.
Dive Bombers can target Capital Ships? All AA Fire hits them at -1?
++++ any plane can “target” a ship with exceptions ( DD and CA can sheild the hits to them at 1/1 basis). Also a torpedo run by a divebomber forces them to fly at a low level at a slow rate of speed. that -1 could be good because it represents an advantage to the aa guns on these ships.
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Well Dive Bombers were harder to hit them Torpedo Bombers, there is a difference… But I guess you should choose one or the other and fly with it (no pun intended)
GG
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yes it appears that their are too many planes! perhaps we can narrow down the idea to “tactical fighter” I’m not sure…
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No I think those choices are fine… Dive Bombers need an advantage vs ships, otherwise I won’t buy them… Perhaps giving them the -1 advantage when aa fires…
GG
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I duno about the -1 to AA fire.
If NAV (naval) and DIV (dive) can carry torpedo…what stops FTR (fighter) from carrying torpedos?
Currently naval antiair is about number of dices (not stronger or weaker attack)…
Naval units with a non-zero Anti-air value have an additional antiaircraft function in opening-fire. Each unit has a number of rolls equal to its Anti-air value, with each roll hitting an enemy air unit on 1.
Note currently only NAV (naval) can land/rearm on CV (carrier).
they should have a more limited range ( one space from carrier one space back–- whether or not the carrier has moved)
Ok I am adding to the draft a range of 2 for NAV.
Don’t think we should say “whether or not the carrier has moved” though, they changes something else.We still let NAV fight on land though. No reason why they can’t be fitted with bombs.
I think problem is solved. You buy DIV not NAV for land because of range.
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I think my line of thought was -1 one die, but that doesn’t sound correct since in some situations that would be reducing it to 0 die… I am just pointing out that as the rules currently are I wouldn’t even buy a DIV because they aren’t worth it…
GG
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I wouldn’t even buy a DIV because they aren’t worth it…
Maybe DIV should be 3/2 and NAV 3/1.
Imperious does mention both should poor defence but which one should be worse?
Ok I see why Imperious said
one space from carrier one space back–- whether or not the carrier has moved
We made CV move 3. So If NAV moves 2 it’ll be weird with the OOB carrier “cargo” rule.
So we need to get rid of OOB’s “cargo” rule. You don’t have to launch fighters.
It doesnt introduce anything weird right?
Abd what about UK NAV on US carrier? -
Dive Bombers are representing Bombers, NAV fighters… I don’t think the Defense should go up, instead you need a way to make them more formidable against Naval Forces… NAV I almost envision as there “opponent” unit… You want to be able to launch your NAV’s anyways to counter the DIV threat… Perhaps no Aircraft can hit Ships except bombers? (Fighters and NAV can hit Transports?)
just an idea… How many P-40’s did you hear of knock out a carrier with a 500 LB. bomb?
GG
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What do you mean? I not suggestion up but actually down the defence of NAV.
As for planes attacking ships, we actually let them do it. FTR NAV and DIV, but not BMR.
We say that BMR do saturation level bombing from high altitude. Hence they can’t hit ships and have no selectively fire. -
I was referring to DIV… Sorry I didn’t clarify… Capital Ships can only be attacked by DIV?
GG
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Yeah, all air units except BMR can attack ships.
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Another thing.
Should AA (Antiaircraft) still cost 5 IPC after our changes?
Maybe 3 IPC? -
4 IPC is more accurate… Hardware weremore expensive than men (AA guns should cost more than infantry)