interesting switch from Sealion. The dice saved me
G40 Mallery29 (Allies +16) v Balladeer (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 cruiser and 1 destroyer moved from 89 Sea Zone to 101 Sea ZoneNon Combat Move - French
1 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour, 4 artilleries and 7 infantry moved from Scotland to United Kingdom
1 bomber and 3 fighters moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 destroyers and 1 submarine moved from 111 Sea Zone to 110 Sea Zone
9 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
3 mech_infantrys moved from Western Germany to 112 Sea Zone
9 infantry, 3 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour and 2 artilleries moved from Holland Belgium to 110 Sea Zone
4 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from 110 Sea Zone to United KingdomCombat - Germans
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Do you want to scramble to 110?
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No, sorry for the dice rolls though….I meant to redo the battle calc and it went into the battle, but I was just curious to see what you would be left with…good luck! Go AA!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour, 4 artilleries and 7 infantry moved from Scotland to United Kingdom
1 bomber and 3 fighters moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 destroyers and 1 submarine moved from 111 Sea Zone to 110 Sea Zone
9 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
3 mech_infantrys moved from Western Germany to 112 Sea Zone
9 infantry, 3 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour and 2 artilleries moved from Holland Belgium to 110 Sea Zone
4 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 6 artilleries, 1 bomber, 4 fighters, 16 infantry, 3 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 22 infantry and 2 mech_infantrys
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour and 1 bomber remaining. Battle score for attacker is -50
Casualties for Germans: 8 armour, 6 artilleries, 4 fighters, 16 infantry, 3 mech_infantrys and 3 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 4 fighters, 22 infantry and 2 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 artilleries moved from Poland to Germany
13 infantry moved from Poland to Germany
1 infantry moved from Romania to Yugoslavia
3 infantry moved from Slovakia Hungary to Germany
4 infantry and 1 mech_infantry moved from Western Germany to Germany
1 bomber moved from United Kingdom to Western Germany
2 tactical_bombers moved from Western Germany to Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
8 artilleries and 2 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
Well, I guess that’s game, I already made some pretty big mistakes in Japan (not surprisingly as this is like my 3rd game) too…
At least shouting to your AA helped… -
Wow…that was some magical AA…sorry about London…if you want to stop this one, and do another, that’s cool…just post the results…you want to swap sides? Name your placements…
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As Sealion succes but the German military headquarters sees the magical fighting capabilities of the British they decide to take control and resign their former leaders’ mission of world domination. Brtitain is set free and the allies are succesful early on in their campaign. Hurray for the allies ;-)
Bid is UK sub SS 93, UK art sudan, UK inf Alexandria, ANZAC inf New Guinea.
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SZ 93 with the French? Or do you mean off Egypt?
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Oops, meant 98, misread the 8 for a 3 :)