@axis_roll:
lose only 2 inf in WRU AND take Ukraine with 2 arm?
Good turn for R1….
I can see 4 units as most likely outcome in Ukraine, but my dice sim shows 5 inf,art, 2 tank in west russia, not 7.
perhaps 6 inf in west russia if you wanted only 1 tank in ukraine.
W. Russia:
Attacker: 9 Infantry, Artillery, 2 Armor
Defender: 3 Infantry, Artillery, Armor
Odds: 25% Attacker with 7 Infantry, Artillery, 2 Armor
Odds: 25% Attacker with 6 Infantry, Artillery, 2 Armor
From the standpoint of being Germany, I took the worst case scenario.
Ukraine:
Attacker: 3 Infantry, Artillery, 2 Armor, 2 Fighters
Defender: 3 Infantry, Artillery, Armor, Fighter
Odds: 21% 2 Armor and 2 Fighters
Odds: 17% 1 Armor and 2 Fighters
Again, from the German perspective, I took the worst case scenario.
BTW, those are the average and median outcomes using frood and 10,000 settings. I assumed standard orders of loss, since I highly doubt Germany would take a fighter before a tank or Russia for that matter.
Anyway, I just wanted to support my statements since they were questioned by Axis_Roll. Dunno why you are getting such low numbers in W. Russia. Perhaps you did not set it up with the same attacking forces I did. (Which is why I posted the attacking forces.)
Either way, that’s almost my static Russian attack plan. I’ve been following it up (lately) with either 3 infantry, 3 armor or artillery, 2 armor, fighter as well, just to keep the forward momentum while Germany is reeling. And if they do something silly like Operation Sea Lion, I’d press forward even harder, on Russia 2 I think. Basically, he’ll have nothing in Europe to stop me, having sent everything to England and losing almost all his air force (or even all of it) to take it. There’s absolutely no reason why Russia shouldn’t be in E. Europe and Balkans on R3 if that’s the case. (Germany would have to build fighters to trade or risk tanks. Russia doesn’t have to build fighters and can focus on Infantry and Tanks to push and hold.)