14L G40 wheatbeer (Axis) vs Boldfresh (Allies +14) game 2

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 artillery
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Western Ukraine, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 mech_infantrys moved from Southern Italy to Western Germany
                4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3
                Italians collect 4 PUs (8 lost to blockades); end with 4 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs

    Production/PUs Summary :

    Germans : 55 / 83
        Russians : 31 / 43
        Japanese : 45 / 63
        Americans : 50 / 70
        Chinese : 14 / 19
        British : 35 / 40
        UK_Pacific : 11 / 11
        Italians : 12 / 9
        ANZAC : 2 / 0
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                EDIT: Turning off Edit Mode

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Libya to Tobruk

    Turn Complete - French

  • '12

    ok wheat, round 10 - this one is just getting started.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Germans
                Germans buy 5 artilleries and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                18 artilleries and 32 infantry moved from Kazakhstan to Afghanistan
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Sikang to Szechwan
                      Germans take Szechwan from Chinese
                1 mech_infantry moved from Tsinghai to Suiyuyan
                      Germans take Suiyuyan from Chinese
                1 mech_infantry moved from Tsinghai to Shensi
                2 bombers moved from Kazakhstan to Shensi
                1 mech_infantry moved from Volgograd to Rostov
                3 fighters and 3 tactical_bombers moved from Volgograd to Rostov
                2 fighters moved from Eastern Poland to Ukraine
                2 fighters moved from Eastern Poland to Belarus
                1 artillery and 1 mech_infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Belarus, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Germans attack with 2 bombers and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                    Germans win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 fighters and 2 mech_infantrys in Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Afghanistan
                    Germans attack with 18 artilleries and 32 infantry
                    Neutral_True defend with 4 infantry
                        Germans roll dice for 18 artilleries and 32 infantry in Afghanistan, round 2 :  17/50 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Afghanistan
                    Germans win, taking Afghanistan from Neutral_True with 18 artilleries and 30 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 4 infantry
                Battle in Rostov
                    Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 :  3/7 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Rostov to Kazakhstan
                2 tactical_bombers moved from Volgograd to Kazakhstan
                2 bombers moved from Shensi to Kazakhstan
                5 armour and 13 mech_infantrys moved from Volgograd to Kazakhstan
                21 armour and 17 mech_infantrys moved from Tsinghai to Kazakhstan
                3 infantry moved from France to Western Germany
                2 mech_infantrys moved from Southern Italy to Western Germany
                1 aaGun, 10 artilleries, 1 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
                1 aaGun moved from Baltic States to Poland
                2 fighters moved from Belarus to Poland
                2 fighters moved from Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Kazakhstan to Afghanistan
                4 mech_infantrys moved from Poland to Eastern Poland
                1 armour and 1 mech_infantry moved from Kazakhstan to Afghanistan

    Place Units - Germans
                5 artilleries placed in Western Germany
                9 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,1
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 62 / 74
        Russians : 27 / 43
        Japanese : 45 / 63
        Americans : 50 / 70
        Chinese : 11 / 19
        British : 35 / 40
        UK_Pacific : 11 / 11
        Italians : 12 / 9
        ANZAC : 2 / 0
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    This one could turn weird and go long … but I feel that the Allies are unlikely to lose the economic lead, so my window of opportunity is pretty short.

  • '12

    @wheatbeer:

    This one could turn weird and go long … but I feel that the Allies are unlikely to lose the economic lead, so my window of opportunity is pretty short.

    wheat, you’re a man after my own heart, love the move into afghanistan.  this one is going to be very very fun.

  • '12

    oh and let’s not forget the simultaneous sealion!

  • '17

    :-D

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Purchase Units - Russians
                Russians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
                1 infantry moved from Archangel to Belarus
                1 fighter moved from Russia to Belarus
                1 mech_infantry moved from Nenetsia to Novgorod
                      Russians take Novgorod from Germans

    Combat - Russians
                Russians creates battle in territory 97 Sea Zone
                Battle in Bryansk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Belarus from Germans to Russians
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Belarus to Russia
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 armour and 3 mech_infantrys moved from Nenetsia to Smolensk
                8 infantry moved from Russia to Smolensk
                11 artilleries and 81 infantry moved from Tambov to Volgograd
                2 aaGuns and 13 infantry moved from Korea to Manchuria
                1 armour moved from Egypt to Iraq

    Place Units - Russians
                3 armour, 3 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4
                Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 44 PUs

  • '12

    couple changes i need to make, if you don’t mind.

  • '12

    aaargh - my tripleA is so messed up it’s not allowing me to edit a man from volgo to bry.  i will go back to the game save just prior to placment and edit from there.  i already had to rerun combat in local because it crashed - that’s why you will see the marti dice do not match the game file.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Purchase Units - Russians
                Russians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
                1 infantry moved from Archangel to Belarus
                1 fighter moved from Russia to Belarus
                1 mech_infantry moved from Nenetsia to Novgorod
                      Russians take Novgorod from Germans

    Combat - Russians
                Russians creates battle in territory 97 Sea Zone
                Battle in Bryansk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Belarus from Germans to Russians
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Belarus to Russia
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 armour and 3 mech_infantrys moved from Nenetsia to Smolensk
                8 infantry moved from Russia to Smolensk
                2 aaGuns and 13 infantry moved from Korea to Manchuria
                1 armour moved from Egypt to Iraq
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Tambov to Rostov
                11 artilleries and 79 infantry moved from Tambov to Volgograd
                1 aaGun moved from Russia to Bryansk
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Mongolians

    Place Units - Russians
                3 armour, 3 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,6
                Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 44 PUs

  • '12

    ok that map is my final answer.  now i can sit back and watch the next step of your grand plan!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 aaGuns, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 2 artilleries, 3 fighters, 5 infantry and 4 tactical_bombers moved from Kwangtung to Kwangsi
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                2 battleships and 2 cruisers moved from 20 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from 20 Sea Zone to Kwangsi
                1 bomber and 3 fighters moved from Kiangsu to Kwangsi
                1 destroyer moved from 20 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 armour, 4 artilleries, 1 bomber, 6 fighters, 7 infantry and 6 tactical_bombers
                    British defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Chinese defend with 7 artilleries and 11 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 :  3/4 hits
                        Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 6 fighters, 7 infantry and 6 tactical_bombers in Kwangsi, round 2 :  10/25 hits
                        Chinese roll dice for 1 armour, 7 artilleries, 1 fighter, 12 infantry and 4 mech_infantrys in Kwangsi, round 2 :  8/25 hits
                        1 infantry owned by the British, 7 infantry owned by the Japanese, 1 mech_infantry owned by the British, 11 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 6 fighters and 6 tactical_bombers in Kwangsi, round 3 :  12/17 hits
                        Chinese roll dice for 1 armour, 7 artilleries, 1 fighter and 3 mech_infantrys in Kwangsi, round 3 :  4/12 hits
                        7 artilleries owned by the Chinese, 1 armour owned by the British, 1 bomber owned by the Japanese, 3 mech_infantrys owned by the British, 1 fighter owned by the British and 3 artilleries owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 47
                    Casualties for Japanese: 4 artilleries, 1 bomber and 7 infantry
                    Casualties for British: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
                    Casualties for Chinese: 7 artilleries and 11 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                3 submarines moved from 37 Sea Zone to 35 Sea Zone
                4 carriers and 2 destroyers moved from 20 Sea Zone to 35 Sea Zone
                6 tactical_bombers moved from Kwangsi to 35 Sea Zone
                2 fighters moved from Kwangsi to 35 Sea Zone
                3 fighters moved from Kwangsi to Philippines
                1 aaGun and 2 infantry moved from Kiangsu to Shantung
                1 aaGun moved from Kwangtung to Kiangsi
                1 fighter moved from Kwangsi to Kiangsi
                4 infantry moved from Northern Territory to 55 Sea Zone
                1 destroyer, 4 infantry and 2 transports moved from 55 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                5 submarines moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 aaGun and 2 infantry placed in Kiangsu
                3 fighters placed in Japan
                1 aaGun placed in Queensland
                3 infantry placed in Japan
                Japanese undo move 4.
                1 aaGun placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    Production/PUs Summary :

    Germans : 54 / 74
        Russians : 35 / 44
        Japanese : 47 / 57
        Americans : 50 / 70
        Chinese : 9 / 19
        British : 35 / 40
        UK_Pacific : 11 / 11
        Italians : 12 / 9
        ANZAC : 2 / 0
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    did you seriously just slaughter kwangsi?

  • '15 '14

    No, he took a 97% battle with +23 expected and had 2,3 more surviving air as expected after winning :P

  • '17

    Since the US had/has enough air power to clear any Japanese defensive position in China, attack was the only reasonable option.

    In hindsight, I was overzealous to send 4 ships to bombard.

  • '17

    And even with this reprieve, I think the Germans are arriving too late. Though I’m going to try and prove myself wrong on that count.

  • '12

    @Boldfresh:

    did you seriously just slaughter kwangsi?

    so many innocent lives lost - that is my regret.  JDOW assumes i was complaining because that’s what he does.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 5 carriers, 3 cruisers, 7 destroyers and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone
                1 fighter moved from Western United States to 16 Sea Zone
                1 tactical_bomber moved from Manchuria to Kiangsu
                1 tactical_bomber moved from Manchuria to Shantung
                4 fighters moved from Manchuria to Shantung
                4 fighters moved from Manchuria to Kiangsu
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                3 bombers moved from Manchuria to 36 Sea Zone
                3 bombers moved from Yunnan to 36 Sea Zone
                1 bomber moved from Manchuria to 36 Sea Zone
                1 bomber moved from Manchuria to 36 Sea Zone
                1 fighter moved from Manchuria to Shantung
                1 fighter moved from Manchuria to Kiangsu
                1 fighter moved from Manchuria to Shantung
                1 fighter moved from Manchuria to Kiangsu
                4 bombers moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Shensi
                2 fighters moved from Manchuria to Shantung
                2 fighters moved from Manchuria to Kiangsu

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Shensi
                    Americans attack with 5 bombers
                    Germans defend with 1 mech_infantry
                    Americans win with 4 bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Iwo Jima
                Battle in Shantung
                    Americans attack with 8 fighters and 1 tactical_bomber
                    Japanese defend with 1 aaGun and 2 infantry
                    Americans win, taking Iwo Jima from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 fighter
                Battle in Kiangsu
                    Americans attack with 8 fighters and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
                    Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 36 Sea Zone
                    Americans attack with 8 bombers
                    Japanese defend with 2 battleships, 2 cruisers and 2 transports
                    Americans win with 6 bombers remaining. Battle score for attacker is 54
                    Casualties for Japanese: 2 battleships, 2 cruisers and 2 transports
                    Casualties for Americans: 2 bombers
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                8 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
                7 fighters and 1 tactical_bomber moved from Shantung to Hunan
                4 bombers moved from Shensi to Archangel
                6 bombers moved from 36 Sea Zone to Hunan
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                5 bombers moved from Western United States to United Kingdom

    Place Units - Americans
                5 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

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