14L G40 wheatbeer (Axis) vs Boldfresh (Allies +14) game 2

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Greece to Northwest Persia
                3 artilleries and 79 infantry moved from Bryansk to Tambov
                2 infantry moved from Russia to Tambov
                1 armour and 3 mech_infantrys moved from Russia to Nenetsia
                1 mech_infantry moved from Russia to Nenetsia
                8 artilleries moved from Russia to Tambov

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5
                Russians collect 31 PUs (2 lost to blockades); end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 46 PUs;
                Japanese buy 15 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Jehol
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Jehol
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Jehol
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 bomber
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 :  5/8 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 20 Sea Zone to 16 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 artillery moved from South Australia to Queensland
                4 infantry moved from Queensland to Northern Territory
                2 transports moved from 20 Sea Zone to 45 Sea Zone
                2 transports moved from 45 Sea Zone to 55 Sea Zone
                1 armour moved from Kiangsu to Kwangtung
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                1 aaGun and 3 infantry moved from Kiangsu to 19 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Kiangsu to Japan
                1 tactical_bomber moved from Kwangtung to Japan
                2 fighters moved from Kwangtung to Japan
                1 fighter moved from Jehol to Kiangsu
                2 fighters moved from Anhwe to Kiangsu
                3 fighters moved from Kiangsi to Kwangtung
                3 tactical_bombers moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Jehol to 20 Sea Zone
                1 tactical_bomber moved from Anhwe to Kwangtung
                1 tactical_bomber moved from Anhwe to 20 Sea Zone
                1 bomber moved from Jehol to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kiangsu
                10 infantry placed in Japan
                2 infantry placed in Queensland

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    Production/PUs Summary :

    Germans : 56 / 83
        Russians : 33 / 43
        Japanese : 52 / 63
        Americans : 50 / 70
        Chinese : 10 / 20
        British : 35 / 41
        UK_Pacific : 7 / 6
        Italians : 10 / 16
        ANZAC : 2 / 0
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    pivotal spot here wheat - gonna need a little more time to find the path.

  • '17

    its a tough scenario … though with so much Allied air power, you have a lot of options (I’m glad I’m not the one who has to figure out which one is best though)

  • '17

    Just posting here in case you lost track (not a bump).

  • '12

    nope, well aware - i’ve done about 20 different iterations of the move over the last week but not fully satisfied with any just yet.  have been wiiiiiicked busy at work and my three other games (all against tier 1 players) have much easier moves at the moment.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 fighters and 2 tactical_bombers moved from Korea to Jehol
                1 fighter moved from Korea to 19 Sea Zone
                3 bombers moved from Korea to Kwangsi
                3 bombers moved from Korea to Kiangsi
                3 bombers moved from Korea to Anhwe
                7 fighters moved from Midway to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Anhwe
                    Americans attack with 3 bombers
                    Japanese defend with 1 infantry
                    Americans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Americans attack with 3 bombers
                    Japanese defend with 1 artillery
                    Americans win with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 bomber
                Battle in Kwangsi
                    Americans attack with 3 bombers
                    Japanese defend with 1 infantry
                    Americans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Jehol
                    Americans attack with 8 fighters and 2 tactical_bombers
                    Japanese defend with 1 mech_infantry
                    Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 16 Sea Zone
                    Americans attack with 7 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                7 fighters moved from 16 Sea Zone to Manchuria
                8 fighters and 2 tactical_bombers moved from Jehol to Manchuria
                3 bombers moved from Anhwe to Yunnan
                3 bombers moved from Kwangsi to Yunnan
                2 bombers moved from Kiangsi to Yunnan
                1 fighter moved from Western United States to Wake Island
                5 bombers moved from Western United States to Manchuria
                1 fighter moved from 19 Sea Zone to Manchuria
                1 transport moved from 26 Sea Zone to 30 Sea Zone
                2 infantry moved from Johnston Island to 30 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone

    Place Units - Americans
                5 bombers and 1 fighter placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 artilleries and 7 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Manchuria

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

  • '12

    accidentally hit “done”.  and i’m FINALLY DONE!!!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 artillery
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Western Ukraine, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 mech_infantrys moved from Southern Italy to Western Germany
                4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3
                Italians collect 4 PUs (8 lost to blockades); end with 4 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs

    Production/PUs Summary :

    Germans : 55 / 83
        Russians : 31 / 43
        Japanese : 45 / 63
        Americans : 50 / 70
        Chinese : 14 / 19
        British : 35 / 40
        UK_Pacific : 11 / 11
        Italians : 12 / 9
        ANZAC : 2 / 0
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                EDIT: Turning off Edit Mode

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Libya to Tobruk

    Turn Complete - French

  • '12

    ok wheat, round 10 - this one is just getting started.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Germans
                Germans buy 5 artilleries and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                18 artilleries and 32 infantry moved from Kazakhstan to Afghanistan
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Sikang to Szechwan
                      Germans take Szechwan from Chinese
                1 mech_infantry moved from Tsinghai to Suiyuyan
                      Germans take Suiyuyan from Chinese
                1 mech_infantry moved from Tsinghai to Shensi
                2 bombers moved from Kazakhstan to Shensi
                1 mech_infantry moved from Volgograd to Rostov
                3 fighters and 3 tactical_bombers moved from Volgograd to Rostov
                2 fighters moved from Eastern Poland to Ukraine
                2 fighters moved from Eastern Poland to Belarus
                1 artillery and 1 mech_infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Belarus, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Germans attack with 2 bombers and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                    Germans win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 fighters and 2 mech_infantrys in Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Afghanistan
                    Germans attack with 18 artilleries and 32 infantry
                    Neutral_True defend with 4 infantry
                        Germans roll dice for 18 artilleries and 32 infantry in Afghanistan, round 2 :  17/50 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Afghanistan
                    Germans win, taking Afghanistan from Neutral_True with 18 artilleries and 30 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 4 infantry
                Battle in Rostov
                    Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 :  3/7 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Rostov to Kazakhstan
                2 tactical_bombers moved from Volgograd to Kazakhstan
                2 bombers moved from Shensi to Kazakhstan
                5 armour and 13 mech_infantrys moved from Volgograd to Kazakhstan
                21 armour and 17 mech_infantrys moved from Tsinghai to Kazakhstan
                3 infantry moved from France to Western Germany
                2 mech_infantrys moved from Southern Italy to Western Germany
                1 aaGun, 10 artilleries, 1 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
                1 aaGun moved from Baltic States to Poland
                2 fighters moved from Belarus to Poland
                2 fighters moved from Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Kazakhstan to Afghanistan
                4 mech_infantrys moved from Poland to Eastern Poland
                1 armour and 1 mech_infantry moved from Kazakhstan to Afghanistan

    Place Units - Germans
                5 artilleries placed in Western Germany
                9 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,1
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 62 / 74
        Russians : 27 / 43
        Japanese : 45 / 63
        Americans : 50 / 70
        Chinese : 11 / 19
        British : 35 / 40
        UK_Pacific : 11 / 11
        Italians : 12 / 9
        ANZAC : 2 / 0
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    This one could turn weird and go long … but I feel that the Allies are unlikely to lose the economic lead, so my window of opportunity is pretty short.

  • '12

    @wheatbeer:

    This one could turn weird and go long … but I feel that the Allies are unlikely to lose the economic lead, so my window of opportunity is pretty short.

    wheat, you’re a man after my own heart, love the move into afghanistan.  this one is going to be very very fun.

  • '12

    oh and let’s not forget the simultaneous sealion!

  • '17

    :-D

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Purchase Units - Russians
                Russians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
                1 infantry moved from Archangel to Belarus
                1 fighter moved from Russia to Belarus
                1 mech_infantry moved from Nenetsia to Novgorod
                      Russians take Novgorod from Germans

    Combat - Russians
                Russians creates battle in territory 97 Sea Zone
                Battle in Bryansk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Belarus from Germans to Russians
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Belarus to Russia
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 armour and 3 mech_infantrys moved from Nenetsia to Smolensk
                8 infantry moved from Russia to Smolensk
                11 artilleries and 81 infantry moved from Tambov to Volgograd
                2 aaGuns and 13 infantry moved from Korea to Manchuria
                1 armour moved from Egypt to Iraq

    Place Units - Russians
                3 armour, 3 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4
                Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 44 PUs

  • '12

    couple changes i need to make, if you don’t mind.

  • '12

    aaargh - my tripleA is so messed up it’s not allowing me to edit a man from volgo to bry.  i will go back to the game save just prior to placment and edit from there.  i already had to rerun combat in local because it crashed - that’s why you will see the marti dice do not match the game file.

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