Test summary from TripleA, engine version: 2.6.14752, time: 10:40:38
Savegame
14L G40 PGMatt (Axis) vs Amon-Sul (Allies +8) game 1
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np man take Ur time :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Anhwe to Kiangsi
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Korea to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Sakha to Buyant-Uhaa
1 submarine moved from 33 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Chahar to Japan
1 artillery and 2 infantry moved from Korea to Amur
1 artillery moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
1 aaGun moved from Anhwe to Jehol
EDIT: 1 carrier moved from 36 Sea Zone to 44 Sea Zone
EDIT: 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 44 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
10 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 37 PUs (1 lost to blockades); end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 artilleries and 4 infantry
Korea : 1 factory_upgrade and 10 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 7 fighters, 1 harbour and 4 tactical_bombers
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 artilleries and 3 infantry
Siberia : 1 flag
Buryatia : 1 flag
44 Sea Zone : 1 carrier, 1 destroyer and 2 tactical_bombers
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 destroyers
Buyant-Uhaa : 1 flag, 2 armour, 2 infantry and 1 mech_infantry
63 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 38 / 48
Americans : 52 / 52
Chinese : 8 / 15
British : 29 / 32
UK_Pacific : 21 / 29
Italians : 13 / 14
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I had to edit a CV to pick up a plane, I moved it in Combat with the rest of my fleet by mistake.
Strictly FYI as it made no difference to my play, but your US DD in z32 (marshal islands) isn’t allowed until the US is at war with Japan. I thought it was an ANZAK DD when I first noticed it.
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Thanks for that
I totally forgot it
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what is FYI
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to Western United States
1 infantry moved from Central United States to Western United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Central United States to Western United StatesPlace Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,5
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 2 infantry
Midway : 1 airfield
39 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 1 transportProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 38 / 48
Americans : 52 / 77
Chinese : 8 / 15
British : 29 / 32
UK_Pacific : 21 / 29
Italians : 13 / 14
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Shensi to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 3 artilleries and 4 infantry
Chinese roll dice for 1 fighter and 10 infantry in Kwangsi, round 2 : 4/11 hits
Japanese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 1/7 hits
4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 3 : 2/10 hits
Japanese roll dice for 3 artilleries in Kwangsi, round 3 : 0/3 hits
2 artilleries owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 4 : 0/10 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
9 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is 17
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Shensi to KweichowPlace Units - Chinese
1 artillery placed in Hopei
1 artillery placed in Kweichow
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 10 infantry
Kweichow : 1 artillery and 1 infantry
Hunan : 1 infantry
Hopei : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 36 / 48
Americans : 52 / 77
Chinese : 10 / 16
British : 29 / 32
UK_Pacific : 21 / 29
Italians : 13 / 14
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 bomber and 3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
2 infantry moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 bomber, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Iraq to Persia
1 infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from Union of South Africa to Rhodesia
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from Alexandria to Egypt
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from Burma to India
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 armour moved from Eastern United States to Central United StatesPlace Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 destroyers and 2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,2,1,6
UK_Pacific collect 19 PUs (3 lost to blockades); end with 20 PUs total
Some Units in 39 Sea Zone change ownership: 2 destroyers and 2 submarinesTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag, 1 mech_infantry
Yunnan : 4 aaGuns, 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Anhwe : 1 mech_infantry
Shan State : 1 infantry
Burma : 1 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Malaya : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 2 submarines
Central United States : 1 armour
Eastern United States : 1 artillery and 2 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 19 infantry and 1 mech_infantry
Rhodesia : 1 armour
Tanganyika Territory : 1 infantry
Eire : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 transport
Persia : 1 flag, 1 bomber and 1 factory_minor
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 33 / 48
Americans : 52 / 77
Chinese : 12 / 16
British : 31 / 29
UK_Pacific : 22 / 20
Italians : 13 / 14
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
what is FYI
For Your Information. Generally used so that there isn’t any action expected.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries moved from Tobruk to Libya
1 bomber moved from Southern Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 2 artilleries and 1 bomber
French defend with 1 infantry
Italians roll dice for 2 artilleries and 1 bomber in Libya, round 2 : 0/3 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 2 artilleries and 1 bomber in Libya, round 3 : 1/3 hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
3 infantry moved from Greece to Bulgaria
2 armour moved from Greece to YugoslaviaPlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs totalTerritory Summary for Italians :
Kenya : 1 flag, 1 artillery and 3 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Libya : 2 artilleries
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 submarines
Yugoslavia : 2 armourProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 33 / 48
Americans : 52 / 77
Chinese : 12 / 16
British : 31 / 29
UK_Pacific : 22 / 20
Italians : 14 / 16
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
4 fighters moved from New South Wales to 63 Sea ZoneCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 4 fighters in 63 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
4 fighters moved from 63 Sea Zone to Queensland
1 infantry moved from South Australia to Queensland
2 aaGuns, 2 artilleries and 1 infantry moved from New South Wales to Queensland
1 cruiser and 1 transport moved from 61 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
63 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 flag, 3 destroyers
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 33 / 48
Americans : 52 / 77
Chinese : 12 / 16
British : 31 / 29
UK_Pacific : 22 / 20
Italians : 14 / 16
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 2 infantry
96 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 33 / 48
Americans : 52 / 77
Chinese : 12 / 16
British : 31 / 29
UK_Pacific : 22 / 20
Italians : 14 / 16
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom -
Intercept UK?
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
6 armour and 11 mech_infantrys moved from Germany to Poland
10 infantry moved from Western Germany to GermanyPlace Units - Germans
8 artilleries and 1 infantry placed in Germany
3 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 2 aaGuns, 3 armour, 2 artilleries and 7 infantry
Poland : 3 aaGuns, 6 armour, 3 artilleries, 14 infantry and 11 mech_infantrys
Germany : 8 artilleries, 1 factory_major and 11 infantry
Southern Italy : 1 fighter and 2 tactical_bombers
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 33 / 48
Americans : 52 / 77
Chinese : 12 / 16
British : 31 / 29
UK_Pacific : 22 / 20
Italians : 14 / 16
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Shensi to Chahar
Chinese take Chahar from Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Buyant-Uhaa
1 mech_infantry moved from Suiyuyan to Central Mongolia
2 infantry and 1 mech_infantry moved from Central Mongolia to Buyant-Uhaa
1 fighter moved from Yakut S.S.R. to Buyant-Uhaa
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Battle in Buyant-Uhaa
Russians attack with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 armour, 2 infantry and 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Buyant-Uhaa, round 2 : 4/8 hits
Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 3/5 hits
2 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buyant-Uhaa
Russians roll dice for 3 fighters and 2 tactical_bombers in Buyant-Uhaa, round 3 : 3/5 hits
Japanese roll dice for 1 armour in Buyant-Uhaa, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Russians lost in Buyant-Uhaa
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter, 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Dzavhan
1 armour moved from Shensi to Central Mongolia
4 artilleries and 1 infantry moved from Russia to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
2 aaGuns, 7 artilleries and 16 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western UkrainePlace Units - Russians
1 infantry placed in Ukraine
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Chahar : 1 armour
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 2 aaGuns and 6 infantry
Central Mongolia : 1 flag, 1 armour, 2 fighters and 2 tactical_bombers
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 11 artilleries and 17 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns, 10 artilleries and 12 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 33 / 33
Japanese : 31 / 48
Americans : 52 / 77
Chinese : 13 / 16
British : 31 / 29
UK_Pacific : 22 / 20
Italians : 14 / 16
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers and 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 artilleries and 3 infantry moved from Amur to Buryatia
2 transports moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 2/7 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Buryatia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 3 infantry in Buryatia, round 3 : 3/5 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
10 infantry moved from Korea to Manchuria
1 aaGun moved from Jehol to Manchuria
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea ZonePlace Units - Japanese
10 infantry placed in Korea
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 1 factory_upgrade and 10 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 7 fighters, 1 harbour and 4 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 10 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 2 artilleries and 3 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 37 / 39
Americans : 50 / 77
Chinese : 13 / 16
British : 31 / 29
UK_Pacific : 19 / 20
Italians : 14 / 16
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 harbour, 2 infantry and 8 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
3 fighters moved from Western United States to 89 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
3 submarines moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Germans defend with 1 submarine
Americans roll dice for 4 submarines in 106 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 5 fighters in 89 Sea Zone, round 2 : 3/6 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to British Columbia
1 artillery, 1 infantry and 3 mech_infantrys moved from Western United States to Central United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 aaGuns, 1 armour, 3 infantry and 3 mech_infantrys moved from Central United States to Southeast Mexico
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers and 1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
2 fighters moved from 89 Sea Zone to Western United States
3 fighters moved from 26 Sea Zone to Western United States
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Southeast Mexico
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea ZonePlace Units - Americans
8 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 harbour placed in Southeast MexicoTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
British Columbia : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 5 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
39 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 artillery, 1 factory_major and 3 infantry
Southeast Mexico : 4 aaGuns, 1 armour, 1 artillery, 1 harbour, 3 infantry and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
106 Sea Zone : 1 flag, 1 destroyer and 4 submarines
86 Sea Zone : 1 transport
89 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
64 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 4 destroyers and 1 transport
101 Sea Zone : 8 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 37 / 39
Americans : 52 / 72
Chinese : 13 / 16
British : 31 / 29
UK_Pacific : 19 / 20
Italians : 14 / 16
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsi from Japanese to Chinese
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kiangsi
1 artillery and 10 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanPlace Units - Chinese
4 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kiangsi : 1 infantry
Hunan : 5 artilleries, 1 fighter and 10 infantry
Chahar : 1 artillery and 1 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 36 / 39
Americans : 52 / 72
Chinese : 14 / 20
British : 31 / 29
UK_Pacific : 19 / 20
Italians : 14 / 16
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0