14L G40 PGMatt (Axis) vs Amon-Sul (Allies +8) game 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
                1 cruiser moved from 62 Sea Zone to 61 Sea Zone
                3 fighters moved from New Zealand to 62 Sea Zone

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 62 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                    ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 infantry moved from 61 Sea Zone to South Australia
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                3 fighters moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
        South Australia : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        45 Sea Zone : 1 transport
        62 Sea Zone : 1 flag, 1 destroyer
        61 Sea Zone : 1 cruiser and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 34
        Japanese : 34 / 47
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 32
        UK_Pacific : 24 / 29
        Italians : 13 / 14
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 infantry
        Tunisia : 1 infantry
        Libya : 1 flag, 1 infantry
        96 Sea Zone : 1 destroyer
        94 Sea Zone : 1 destroyer
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 34
        Japanese : 34 / 47
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 32
        UK_Pacific : 24 / 29
        Italians : 13 / 14
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • are u ready to play by exchanging maps via mail or shall we wait that this posting problem is fixed?Ž?

  • '16

    I’m really indifferent.  I have my move ready to post, so I can’ mail it if you want.

    My dice email is filtered so if we’re going to play by that, I’d like to PM you another address.


  • since it is like that, I suggest we wait a little bit. I hope it will be fixed in a day-max two. if not we can proceed. ok?

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to United Kingdom

  • '16

    yep, I agree.  It wont take long to fix.

    Intercept UK?


  • it is fixed


  • no scramble


  • don`t forget to post  :wink:

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 106 Sea Zone to 89 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                2 tactical_bombers moved from Holland Belgium to Southern Italy
                1 aaGun and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from Norway to 113 Sea Zone
                1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Place Units - Germans
                1 airfield placed in Normandy Bordeaux
                1 destroyer placed in 110 Sea Zone
                10 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Romania : 2 aaGuns, 3 armour, 2 artilleries and 7 infantry
        Poland : 3 aaGuns, 3 artilleries and 14 infantry
        Germany : 6 armour, 1 factory_major and 11 mech_infantrys
        Southern Italy : 1 fighter and 2 tactical_bombers
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag, 1 submarine
        89 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag, 7 infantry
        110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 34
        Japanese : 34 / 47
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 32
        UK_Pacific : 24 / 29
        Italians : 13 / 14
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                17 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Tsagaan Olom to Central Mongolia
                1 infantry moved from Kansu to Suiyuyan
                1 mech_infantry moved from Shensi to Hopei
                1 mech_infantry moved from Timguska to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                1 fighter moved from Shensi to Suiyuyan
                1 tactical_bomber moved from Shensi to Central Mongolia
                1 fighter moved from Russia to Suiyuyan

    Combat - Russians
                Battle in Hopei
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Hopei
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 mech_infantry
                Battle in Suiyuyan
                    Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Central Mongolia
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Central Mongolia, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Central Mongolia, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Central Mongolia, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Central Mongolia, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Central Mongolia, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Central Mongolia, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Central Mongolia
                    Russians win, taking Central Mongolia from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Buryatia
                    Russians attack with 17 infantry
                    Japanese defend with 1 artillery and 7 infantry
                        Russians roll dice for 17 infantry in Buryatia, round 2 :  3/17 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Buryatia, round 2 :  2/8 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Buryatia
                        Russians roll dice for 15 infantry in Buryatia, round 3 :  0/15 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Buryatia, round 3 :  3/5 hits
                        3 infantry owned by the Russians lost in Buryatia
                        Russians roll dice for 12 infantry in Buryatia, round 4 :  2/12 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Buryatia, round 4 :  2/5 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
                        Russians roll dice for 10 infantry in Buryatia, round 5 :  2/10 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Buryatia, round 5 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
                    8 infantry owned by the Russians retreated to Yakut S.S.R.
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Japanese: 7 infantry
                    Casualties for Russians: 9 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Hopei to Shensi
                1 tactical_bomber moved from Central Mongolia to Shensi
                1 fighter moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Yakut S.S.R.
                1 armour moved from Timguska to Shensi
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Samara to Russia
                5 artilleries and 5 infantry moved from Novgorod to Belarus
                1 infantry moved from Ukraine to Bessarabia
                5 artilleries and 1 infantry moved from Ukraine to Western Ukraine

    Place Units - Russians
                3 artilleries placed in Ukraine
                2 infantry placed in Novgorod
                4 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Shensi : 2 armour, 2 fighters and 2 tactical_bombers
        Suiyuyan : 1 mech_infantry
        Yakut S.S.R. : 2 aaGuns, 1 fighter and 8 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 2 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 2 aaGuns, 7 artilleries and 16 infantry
        Bryansk : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 4 artilleries, 1 factory_major and 1 infantry
        Ukraine : 3 artilleries, 1 factory_minor and 3 infantry
        Western Ukraine : 2 aaGuns, 7 artilleries and 8 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 32
        Japanese : 33 / 47
        Americans : 52 / 52
        Chinese : 10 / 15
        British : 29 / 32
        UK_Pacific : 24 / 29
        Italians : 13 / 14
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    one more day for fiscal month end, I’ll be back to normal tomorrow!


  • np man take Ur time :)

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 2 infantry moved from Hunan to Kwangsi
                1 artillery and 2 infantry moved from Anhwe to Kiangsi
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                2 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Korea to Buyant-Uhaa
                1 armour and 1 mech_infantry moved from Sakha to Buyant-Uhaa
                1 submarine moved from 33 Sea Zone to 63 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 :  4/5 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 artilleries and 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                2 bombers, 4 fighters and 4 tactical_bombers moved from Chahar to Japan
                1 artillery and 2 infantry moved from Korea to Amur
                1 artillery moved from Buryatia to Amur
                1 infantry moved from Siberia to Amur
                1 aaGun moved from Anhwe to Jehol
                EDIT: 1 carrier moved from 36 Sea Zone to 44 Sea Zone
                EDIT: 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                10 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                Japanese collect 37 PUs (1 lost to blockades); end with 38 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 3 artilleries and 4 infantry
        Korea : 1 factory_upgrade and 10 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 artillery and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 7 fighters, 1 harbour and 4 tactical_bombers
        Jehol : 1 flag, 1 aaGun
        Manchuria : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 2 artilleries and 3 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        44 Sea Zone : 1 carrier, 1 destroyer and 2 tactical_bombers
        36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
        20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        6 Sea Zone : 2 destroyers
        Buyant-Uhaa : 1 flag, 2 armour, 2 infantry and 1 mech_infantry
        63 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 32
        Japanese : 38 / 48
        Americans : 52 / 52
        Chinese : 8 / 15
        British : 29 / 32
        UK_Pacific : 21 / 29
        Italians : 13 / 14
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    I had to edit a CV to pick up a plane, I moved it in Combat with the rest of my fleet by mistake.

    Strictly FYI as it made no difference to my play, but your US DD in z32 (marshal islands) isn’t allowed until the US is at war with Japan.  I thought it was an ANZAK DD when I first noticed it.


  • Thanks  for that

    I totally forgot it


  • what is FYI


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 32 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                3 fighters moved from Hawaiian Islands to Western United States
                1 infantry moved from Central United States to Western United States
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery moved from Central United States to Western United States

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,5
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 2 infantry
        Midway : 1 airfield
        39 Sea Zone : 1 destroyer and 1 submarine
        26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
        101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 32
        Japanese : 38 / 48
        Americans : 52 / 77
        Chinese : 8 / 15
        British : 29 / 32
        UK_Pacific : 21 / 29
        Italians : 13 / 14
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                10 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 fighter moved from Shensi to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 3 artilleries and 4 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Kwangsi, round 2 :  4/11 hits
                        Japanese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 :  1/7 hits
                        4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 3 :  2/10 hits
                        Japanese roll dice for 3 artilleries in Kwangsi, round 3 :  0/3 hits
                        2 artilleries owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 4 :  0/10 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 4 :  0/1 hits
                    9 infantry owned by the Chinese retreated to Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 artilleries and 4 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                1 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 artillery placed in Hopei
                1 artillery placed in Kweichow
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Yunnan : 1 artillery, 1 fighter and 10 infantry
        Kweichow : 1 artillery and 1 infantry
        Hunan : 1 infantry
        Hopei : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 32
        Japanese : 36 / 48
        Americans : 52 / 77
        Chinese : 10 / 16
        British : 29 / 32
        UK_Pacific : 21 / 29
        Italians : 13 / 14
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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