Episode 62
Fresh off the presses! Rounds 8-10 from Axis & Allies Europe
I think that axis should be allowed to move subs thru the straights of Gibratar, while the allies should not be able to move naval units into the Denmarck straights into the baltic unless Allies own norway and sweden (2nd edition) or perhaps never. Soviets should not be allowed to leave the baltic either.
Also in the eastern medd if the axis land troops in afrika and dont control egypt or the suez they shold get a free shot from Malta garrison. Alot of the shipping was attacked by the Malta garrison. Obviously, its not possible to represent Malta so we assign Egypt as the focal point as an alternate choice.
The shot should be one roll against each transport hitting on a “one”.
Another thing is no ships in or out of turkish straights unless Turkey is conquered first.
That is all for now.
@Imperious:
I think that axis should be allowed to move subs thru the straights of Gibratar, while the allies should not be able to move naval units into the Denmarck straights into the baltic unless Allies own norway and sweden (2nd edition) or perhaps never. Soviets should not be allowed to leave the baltic either…
Any suggestions to a rule for straits like Gibraltar. It should be something like the rules for cannals, I think. It could be like: Ships may enter or exit sea zone X only if you or your allies control territory Y (adjacent to sea zone X). This will however not work for A&AE since the strait of Gibraltar has it’s own sea zone! :-?
Ok on the surface of it i dont like the “guns of navarone” idea. If even one ship is sunk which is equal to saying “historically 10-25 warships were destroyed by the attempt to cross the straights of Gibrater due to the massive British gun called the -‘London gun’- with its huge 16” guns." This is totally inaccurate, however something simple like “your not allowed to move across unless you own Gibrater”… now thats more like it in my book. Remember these areas “straights” should not be confused with a canal. A canal requires the ability of shore based fixtures (e.g. men and equipment) to raise or lower the water levels to allow a safe passage so control of the adjacent land is important. Moving thru say the straights of Gibrater or Denmarck is basically 30 mile wide path of water with no mechanical obstructions of any type. The passage could be mined so the ships would have to travel in a zig zag pattern to get thru, all the while those “london guns” would be shooting salvos at you. The British didnt have this capability at Gibrater so i dont feel it should apply.
Malta is different… as i stated that base harrased all the shipping moving to africa and cost the axis dearly. I like to represent this in the game because it did happen with some kind of small rule (optional of course).
@Imperious:
Ok on the surface of it i dont like the “guns of navarone” idea…
Malta is different… as i stated that base harassed all the shipping moving to Africa and cost the axis dearly. I like to represent this in the game because it did happen with some kind of small rule (optional of course).
Fortress Malta
Malta was of great strategic importance to the Royal Navy. It lies in the perfect strategic position to interdict Axis supplies destined for north Africa.
You may use Malta as an unsinkable aircraft carrier and treat Malta as part of the Sicilian Sea. When a German unit enters the Sicilian Sea, combat or non-combat movement, you may chose to use your air units on Malta to defend the entire sea zone. Any air unit involved in a naval battle may not also participate in a regular land combat in Malta. More over it does not cost any movement to take off or land on Malta. Once this advantage has been declared, but only if you control Malta, you may place one anti-aircraft gun and one figther there for free during the mobilize new units phase of your turn.
I think this advantage is the best one, don’t you think Impy?
Gibraltar Fortress
The British defense of Gibraltar was of great strategic importance to the Royal Navy. It was a key point in order to gain control of the Mediterranean.
Once this advantage has been declared, but only if you control Gibraltar and the Strait of Gibraltar, you may place one anti-aircraft gun and three artillery there for free during the mobilize new units phase of your turn. Your artillery in Gibraltar defends on a 3 and your anti-aircraft gun in Gibraltar defends the entire sea zone, Strait of Gibraltar, on a 2 or less. The AA-gun does not defend Gibraltar, but the Strait of Gibraltar, hence may not also participate in a regular land combat.
I also might allow for Malta the ability to participate in Defensive Naval Combat for Allied Fleets in Scicilian SZ… I like it better then Gibraltar… As far As Gibraltar it did serve as a base but making 2 Land based British Advantages in a game where Germany might avoid the Med is mindless suicide for the Brits… Give them another advantage type IMHO… How about:
Naval Firepower
The British Navy was the Largest and most Advanced Navy of the European Theatre of Operations
British Battleships now get 2 dice when preforming Land Bombardment. Destroyers may now Land Bombard at 3 but only get 1 Dice.
GG
@Guerrilla:
I also might allow for Malta the ability to participate in Defensive Naval Combat for Allied Fleets in Sicilian SZ… I like it better then Gibraltar… As far As Gibraltar it did serve as a base but making 2 Land based British Advantages in a game where Germany might avoid the Med is mindless suicide for the Brits… Give them another advantage type IMHO… How about:
Naval Firepower
The British Navy was the Largest and most Advanced Navy of the European Theatre of Operations
British Battleships now get 2 dice when preforming Land Bombardment. Destroyers may now Land Bombard at 3 but only get 1 Dice.GG
The Q was wether it should be Gibraltar Garrison or Fortress Malta, not both? By the way, the NA for Fortress Malta says “you may chose to use your air units on Malta to defend the entire sea zone”, the Sicilian Sea. That includes the ability to participate in Defensive Naval Combat for Allied Fleets in the Sicilian Sea! So, once again, which one do you think would be the most balanced NA?
The Malta idea is by far the best solution, while Gibrater should not recieve the same merits. However, i hope you have a rule not allowing axis surface vessels crossing thru it unless the british fail to garrison it or the axis take it. The same should go for allies into the baltic w/o control of norway and finland.
@Imperious:
The Malta idea is by far the best solution, while Gibrater should not recieve the same merits. However, i hope you have a rule not allowing axis surface vessels crossing thru it unless the british fail to garrison it or the axis take it. The same should go for allies into the baltic w/o control of norway and finland.
Would you like to be more precis here? I want you to finish my NA for Malta and write down the new rule (not a NA) for the straits of Gibraltar and Denmark!
good idea… Straits should be a playable rule… And yes I like Malta better… And I would implement my Naval Firepower instead of French Resistance since Resistance units only fought in there home country…
GG
@Guerrilla:
good idea… Straits should be a playable rule… And yes I like Malta better… And I would implement my Naval Firepower instead of French Resistance since Resistance units only fought in there home country…
GG
Ok, Fortress Malta it is! You French Resistance are only for French territories, you only get those free infantry units if a French territory is liberated! Or was it something else? A bout your increased naval fire power, I think the fact that the destroyers may make a shore bombardment on a 2 (box rules) is good enough! :wink:
the malta rule is good as you have stated. if you have another rule about gibrater let me know then we can go from there
@B.:
@Guerrilla:
good idea… Straits should be a playable rule… And yes I like Malta better… And I would implement my Naval Firepower instead of French Resistance since Resistance units only fought in there home country…
GG
Ok, Fortress Malta it is! You French Resistance are only for French territories, you only get those free infantry units if a French territory is liberated! Or was it something else? A bout your increased naval fire power, I think the fact that the destroyers may make a shore bombardment on a 2 (box rules) is good enough! :wink:
sorry, I haven’t played AaAE in a while… I thought that was Box rules for AaAP… Yes you get the units if the Territory is liberated but then you could move them and attack Germany… correct me if I am wrong but French Resistance units didn’t do that… Naval Superiority was the British Advantage and I think that you could capitalize on that since you have no Naval advantages for Britain…
GG
Hmm… did not get agood response on the Gibraltar rule or Malta Fortress rule, so I ended up in this one for UK:
6. The Royal Navy
The Royal Navy was the largest and most advanced navy in the European Theatre of Operations. As the war progressesed the Royal Navy expanded rapidly with large construction programmes, particularly destroyers.
Your destroyers now cost 10 IPC’s. More over you may once per game place one of your destroyers in a sea zone adjacent to United Kingdom for free during the mobilize new units phase of your turn.
Did you want me to update what’s online currently?
Yes, I would be greatful if you replaced the ones that are A&A.org House Rules for Europe with these ones. So far there are only three votes, so I gues it is more or less now it has to be done. Thanks in advance of your respons!
/B. Andersson
This new NA would be so nice, dont you think? Anyone? :?
Jagdpanzers
The Germans put their early war experience into the development of tank destroyers. These armor roamed the battlefields to ambush enemy tanks - armed with more powerful guns than similar tanks.
Your tanks have a first-strike ability (defense only) at an defense factor of 2 when attacked by enemy tanks. The enemy must pick tanks as casualties prior to any other units. Any cassualties destroyed are removed from play, with no chance to attack. This first-strike ability is for the first cycle of combat only.
Yes thats great! finally a NA about tank destroyers! need something for the Soviets. They both invested heavily in this type of unit.
I would like to have your complete NA list in our project BTW.
@Imperious:
Yes thats great! finally a NA about tank destroyers! need something for the Soviets. They both invested heavily in this type of unit.
I would like to have your complete NA list in our project BTW.
Well Impy, here you got my NAs for A&A:E. Some of these are not playable and balanced for A&A:R. So it´s not just about have all NAs into one big list. It’s about cherry picking. Many of my ideas have not been good enough by both historical reasons and playabillity. I think that the list for A&A:E is the most comprehensive and balanced so far, for A&A:E. You can read about the first one in house rules for A&A:E on the homepage for A&A.org!
OK i assume that is the most current version? also do you have any for Italy?
@Imperious:
OK i assume that is the most current version? also do you have any for Italy?
Haste slowly my friend and be patious! I will think about it since I like your ideas more and more. Finaly it seams as you and I will come up with the same frequency! Lets have a revised edition for A&A:E and start with NA:s and as we both know the board is pretty messy as is, hence no more new units. Lets have different values for each nations units instead, that would do much better. More over one need to think about how to get better rules for air. To start with the cost for fighters, that should be reduced from 12 to 10 IPCs! I dont really know about the tanks combat capabillity yet (3/3 or 3/2)?!