Yes, if America decides to try and move through SZ 60 with those ships in the combat movement phase, they will have to stop and engage the defending enemies. However, if you clear them out and then try to move your ships through on non-combat they can sail through.
New units
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I am trying to make a new unit in particular, it being calvary. i would like to have some input on this new unit. I Think that this would be a wonderful new unit yet there doesn’t seem to be a way to make it without making it useless or making artillery and it be the same, while you are playing with d6s.
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The only way I can think of making cavalry, while NOT making them useless, would be so that they are essentially just infantry, but with 2 movement points. Maybe cost 6 or 7 IPCs? I dunno…
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How about:
Attack 1
Defend 1
Move 2
Cost 2…Hmmm…
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It makes them weaker then they should be against infantry but it seems pretty reralistic. Thank you very much.
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An infantry that moves 2 for 6 or 7 IPC? Why not just buy armor for 5 IPC, moves 2, attacks and defends on 3?
Also, would cavalry count as infantry when boarding a transport?
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I would suggest no cheaper than 3 ipc’s because of thier improved movement, they can move with a stack of tanks and be instant fodder which is the role of the man… even if they defend for less, they are still more useful than a man is in my opinion… hell i know a ton of people who would pay 1 ipc for a unit that had 0 Attack and 0 defense and moved one a turn, hell i would … drop a stack of forty of them the first turn with germany and then load up with tanks from their on out
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You mean 16? :-D
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cheap fodder … if they cost two 15 hell they attack at a one… i might even get to hit… but i was reffering to my combat medic
attack 0
def 0
move 1
cost 1best fodder in the world
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shouldn’t this be in House Rules?
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well probably … i blame the brilliant one for starting it here
:-D
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Forget about Calvary… the polish found out how well they held up against mechanized calvary (if you get my drift). Think mechanized infantry consider:
cost 4, attack 2, defend 2, move 2 ok then you make this piece have more value and a distinction beyond the artillery piece , you need to install a rule where each matching tank increases one mech infantry attack value +1.
to summarize:
each artillery adds +1 for one infantry
each tank adds +1 for one mech infantryBonus:
add each fighter adds +1 to each matching tank.
this creates a combined arms feel so peeps might buy a greater variety of units to help solve “infantry push mechanic”
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That last idea seems pretty cool! …but what would you use to represent these Mech Infantry?
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ahh i reckon you could use the APC from New World Order… if you wasted money buying that Axis and Allies upgrade like i did…