@dawgoneit 109?
13L Play-Off, QF, Cow (Allies +12) vs AlexGreat
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That was a good move with the US bomber, yes. I saw it, but hoped one of my two CRs would hit. Playing by probability…not fail-save.
RE Russia I think it must be a Russian terr as well. Otherwise I would not have attacked.And yes, without killing the Italian TT you SHOULD feel worried. No sweat there, now.
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Hey I do have a edit request it turns out
1 Burma fighter to szechwan.
forgot I was bailing russia out of there :)
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np
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the pacific is a crazy place, so many small skirmishes. The allies just pray to hit some 2s :(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Italian Somaliland to Kenya
1 artillery moved from Italian Somaliland to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 bomber moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to Algeria
1 mech_infantry moved from Tunisia to TobrukCombat - Italians
Battle in Kenya
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Syria
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 fighter
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits
French roll dice for 1 fighter in Algeria, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Syria from French, taking Algeria from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber
British defend with 1 fighter
Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 fighter in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 bomber owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 armour moved from Greece to Romania
1 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Greece to Bulgaria
1 battleship moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 transport placed in 93 Sea Zone
1 airfield placed in Gibraltar
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 fighter
EDIT: Adding units owned by British to Szechwan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Slovakia Hungary to Bessarabia
Germans take Eastern Poland from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 armour moved from Slovakia Hungary to Baltic States
1 artillery and 16 infantry moved from Poland to Baltic States
6 armour and 14 mech_infantrys moved from Germany to Baltic States
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 artillery moved from 83 Sea Zone to French West Africa
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to Gibraltar
2 fighters and 1 tactical_bomber moved from Western Germany to Syria
1 bomber moved from Gibraltar to Poland
1 bomber moved from Gibraltar to Poland
1 artillery moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 artillery moved from Normandy Bordeaux to FranceCombat - Germans
Battle in Nenetsia
Battle in French West AfricaNon Combat Move - Germans
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Germans
1 bomber and 9 mech_infantrys placed in Germany
1 mech_infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 fighter moved from Szechwan to Suiyuyan
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 artillery
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Kweichow from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 fighter moved from Suiyuyan to Novosibirsk
5 infantry moved from Russia to Vologda
1 mech_infantry moved from Belarus to Vologda
1 aaGun moved from Belarus to Archangel
1 armour moved from Szechwan to Kazakhstan
2 mech_infantrys moved from Belarus to Vologda
3 aaGuns, 1 artillery and 14 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
7 artilleries and 6 infantry moved from Novgorod to ArchangelPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Very interesting one, like this game. Russians on their way back from China but also gearing up for Iraq? And now so many things to consider for Japan. Will try to get it out as soon as possible later today.
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You know I love the Russian NO, it is the only thing I like about the Europe half of the map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Malaya to Shan State
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to Suiyuyan
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from 20 Sea Zone to Japan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to KweichowCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Celebes
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Japan
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Hunan
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 bomber moved from Suiyuyan to Jehol
1 bomber moved from Suiyuyan to Jehol
3 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 submarine placed in 19 Sea Zone
1 artillery and 1 infantry placed in Manchuria
Japanese undo move 1.
1 carrier placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
1 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Kweichow
12 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
4 infantry placed in Tsinghai
Chinese undo move 1.
3 infantry placed in Tsinghai
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter, 1 infantry and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Szechwan to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to IraqCombat - British
Battle in French West Africa
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour and 2 fighters
Neutral_Axis defend with 3 infantry
retreated to Iraq
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 armour and 1 fighterNon Combat Move - British
1 fighter moved from Iraq to Egypt
3 aaGuns, 1 artillery and 9 infantry moved from Burma to Yunnan
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 52 Sea Zone to 62 Sea Zone
7 infantry moved from India to Burma
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
I acknowledge far too uneven luck (so far) when its to my advantage.
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I would concede if your japan play was better. lol. It is the only thing that is keeping me in this game. The fact that the pacific is looking good. Japan never got to blow up yet.
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And how tempted have you been to attack the Italian BB with two figs? Somehow I think you are the type who fancied his chances :)
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As for my Japan play, I certainly will ask after the game for any comments on what you would have done at certain stages. Tough to grow when 18 inf on one side, Chinese/Russian stack on the other and Brits in the south. Looking forward to suggestions how to cope!
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Well I could have been more conservative and did africa only battles instead of middle east.
That would give up the NOs there which is the problem. Allies start global in a losing position and it puts the pressure on the allies to make things happen.
When you play the maps individually europe half and pacific half… the game is pretty even… but the pressure on the axis to make things happen. In global the allies have to play desperately. That is just how it is.
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To be honest, I did not expect the pacific to look like this at this moment, otherwise I may have done things differently in Europe. I still have an income advantage, but that is only because Japan did not get all the islands or deny the burma road from China or get siberia. I am sure you will pick something to work at soon.
I am just going to shove everything at you and hope for the best lol.
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I still really wanted to play the allies for fun. Winning a tournament like this is rough to begin with, luck is needed. It is not like anyone is bad.
Just some minor adjustments to your Japan and you will be fine.