@Baron:
This is near exactly what i have now, except AAA (should not be taken as casualties) and the fighters +1A
On another note choosing ground units negates the whole point of the air battle.
Fighters should not get any +1s, Fighters should (and did historically) have a clear advantage on defense.
Since I was exploring a more develop and accurate � air combat and scramble phase, I tried to create a progressive scale from 0 to up to 2.
StB on defense being the worst: D0
Fg on defense being the better: D2
TacB was between: A1D1
**Fg on offense must be better than TcB and less than Fg on def.**There is no other choice than pairing Fg with another plane.
(Historically, it can also be the corresponding paired match with TcB for Air combat instead of improved ground combat, as said earlier.)
Treating attacking paired Fighter as escort.
1 Fg on off= 1A1 vs � Fgs on def= 1D2
2 Fgs on off= 1A1 & 1A2 vs 2Fgs on def= 2D2
4 Fgs on off= 2A1 & 2A2 vs 4 Fgs on def= 4D2
At least, it was a try create this progressive scale inside the actual combination of rules mechanics.
Don’t forget, on the other way, that OOB SBR raid, give all planes @1.
I will think about your revised version you just posted.
To not create a havoc of destruction amongst costly units.
Another way to get them between TacB and defending Fgs, inspired by SBR in 1942.2, is to give attacking Fighter an edge over TacB:
Fighter A1D2 in air combat, this attack @1 is a First Strike.
So, instead of being simultaneous:
Attacking Fighters fire first rolling @1.
Remove all casualties.
Then, all other units and AAA shot at other planes.
There will be less casualties than in the previous suggestion and it keeps the gradual scale from 0 to 2.
Maybe this one is better because it is less calculation than the previous one and nearer OOB SBR rules:
Latest OOB SBR rules for reference and comparison:
1942.1 : AA fires, then surviving Fgt A1/Bmb A0 vs Fgt D2
1942.2 : Fgt A1/Bmb A1 preemptives shots vs Fgt D2, then AA fires
Global 1940: Fgt A1/Bmb A1 vs Fgt D1, then AA fires.
http://www.axisandallies.org/forums/index.php?topic=30248.msg1110913#msg1110913
Air combat for 1 single round between:
Attacking TcB A1 vs TcB D1 gives (att vs def):
83% vs 83% 1 vs 1, odds of survival.
27% vs 27% 2 vs 2, odds of loosing 1 aircraft.
Attacking Fg A1 FStrk vs TcB D1 gives (att vs def):
86% vs 83% 1 vs 1, odds of survival.
24% vs 27% 2 vs 2, odds of loosing 1 aircraft.
31% vs 35% 3 vs 3, of loosing 1 aircraft.
36% vs 39% 4 vs 4, of loosing 1 aircraft.
8% vs 11% 4 vs 4, of loosing 2 aircrafts.
Unfortunatly the BattleCalc cannot do this 1 Fg A1 FStrk vs 1 Fg D2.
I can just say that the regular fight for 1 round (A1 vs D2) is:
67% vs 83% 1 vs 1, odds of survival
With First Strike A1, it could probably rise 4% more for survival:
71% vs 83%.
Against 1 single round, 1A1 FStrk vs 1D3 unit=
58% vs 83% 1 vs 1, odds of survival
So it is certainly not Over Powering to give @1 First Strike.
The probability shows clearly that a defending fighter @2 still get a better chance of survival (83%) than 1 Fighter @1 with First Strike (71%).
It is not overpowering and it keeps a gradual scale inside aircrafts for the Air Combat units.
Of course, we could develop a specific (but more complex) attacking factor for fighter with TacB:
it is the same pairs of planes but the reverse match bonus +1A to TcB vs ground battle / +1A to Fg for Air combat:
Fighter in Air combat: A1 FStrk D2, when paired with TcB get +1A but loose First Strike
So for 1 single round:
1 Fg + 1 Tcb vs 2 Fgs
1A2 + 1A1 vs 2D2
89% vs 94% odds of survival
45% vs 56% loosing no aircrafts,
44% vs 38% loosing 1 aircraft,
11% vs 6% loosing all aircrafts.
So probability reveals that Defending fighters still get a good advantage (56% of no lost) in this special set of stat for attacking Fg (55% of loosing 1 or 2 Fgs).
Let’s suppose a more intense Air combat single round:
2 Fg + 2 Tcb vs 4 Fgs
2A2 + 2A1 vs 2D2
20% vs 31% loosing no aircrafts,
39% vs 43% loosing 1 aircraft,
30% vs 21% loosing 2 aircrafts,
10% vs 5% loosing 3 aircrafts,
1% vs 0% loosing all aircrafts.
80% loosing planes vs 69% loosing at least one units.