scramble 110 ?
13L G40 Hank13 (Allies + 12) vs Alexgreat
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 26 / 27
Japanese : 61 / 70
Americans : 53 / 74
Chinese : 0 / 1
British : 34 / 29
UK_Pacific : 6 / 5
Italians : 18 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
3 fighters and 3 tactical_bombers moved from Belarus to Smolensk
1 bomber moved from Eastern Poland to Russia
1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 6 infantry
Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Smolensk, round 2 : 5/11 hits
Russians roll dice for 6 infantry in Smolensk, round 2 : 4/6 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Smolensk, round 3 : 4/7 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 6 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Smolensk to Belarus
1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Nenetsia
1 mech_infantry moved from Belarus to Nenetsia
1 armour moved from Belarus to Nenetsia
8 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
1 fighter moved from Germany to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 battleship moved from 104 Sea Zone to 105 Sea Zone
1 carrier moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from France to 92 Sea Zone
1 transport moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 103 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Greece to Romania
1 aaGun moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 mech_infantry moved from Belarus to Nenetsia
1 mech_infantry moved from Belarus to Nenetsia
1 armour moved from Belarus to NenetsiaPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 submarine placed in 105 Sea Zone
1 bomber and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Thats 3/4 AA gun hits against me in this game, and 7/9 total in my last ones. Damn game, really, I have yet to see even faintly similar odds for me.
-
It’s a good thing you are kicking my ass, otherwise the AA guns might have a factor in the outcome of this one!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 6 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from GermansCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Turning off Edit Mode
4 aaGuns, 2 armour, 6 artilleries, 2 fighters, 42 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Volgograd
2 infantry moved from Volgograd to Samara
2 aaGuns and 12 infantry moved from Amur to KoreaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Korea : 2 aaGuns and 12 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Bryansk : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 56 infantry, 7 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Samara : 2 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 61
Russians : 27 / 36
Japanese : 61 / 70
Americans : 53 / 74
Chinese : 0 / 1
British : 34 / 29
UK_Pacific : 6 / 5
Italians : 18 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
If I had more bombers surviving, I could dent monstrous Russia a bit more, so I guess it is a factor already.
-
@alexgreat:
If I had more bombers surviving, I could dent monstrous Russia a bit more, so I guess it is a factor already.
I suppose.
I hope future German pilots get into their planes knowing there is a 75% chance that they won`t come home. Maybe they will start to defect :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Manchuria
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Shensi to 42 Sea Zone
1 bomber moved from Borneo to 41 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 fighter moved from Japan to 22 Sea Zone
1 tactical_bomber moved from Japan to 22 Sea Zone
4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 fighter moved from Philippines to 22 Sea Zone
1 fighter moved from Philippines to 22 Sea Zone
1 fighter moved from Philippines to 22 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits
2 submarines owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from 21 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Manchuria
1 tactical_bomber moved from 20 Sea Zone to Manchuria
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 6 submarines moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from 42 Sea Zone to Java
1 bomber moved from 41 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Shensi to Kweichow
1 artillery moved from Kansu to Shensi
1 artillery moved from Kansu to Shensi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kwangtung to KwangsiPlace Units - Japanese
10 infantry placed in Japan
1 destroyer placed in 19 Sea Zone
2 infantry placed in Manchuria
1 airfield placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,4,1,2,5,3,3,4,4,1,1,2,2,4,3,2,5,4,5,6,2,4,5,6,4,6,6,1,4,2,3,5,1,6
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
I hope future German pilots get into their planes knowing there is a 75% chance that they won`t come home. Maybe they will start to defect :)
Close to the truth :)
-
Look at that, it is my turn!
Let’s see how quickly the US can retreat…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 1 harbour, 6 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 5 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 6 transports moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to MidwayPlace Units - Americans
1 harbour placed in Midway
1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag
India : 2 bombers
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 bomber and 1 harbour
25 Sea Zone : 1 armour, 4 artilleries, 1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 7 fighters, 7 infantry, 2 mech_infantrys, 10 submarines, 1 tactical_bomber and 8 transports
10 Sea Zone : 1 destroyer and 5 submarines
6 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 flag, 5 destroyers, 4 submarines and 2 transports
Brazil : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 25 / 36
Japanese : 63 / 60
Americans : 55 / 76
Chinese : 0 / 1
British : 34 / 29
UK_Pacific : 6 / 5
Italians : 18 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 infantry moved from Libya to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
2 fighters moved from Persia to Russia
3 fighters moved from Bryansk to Russia
4 mech_infantrys moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 artilleries and 1 infantry moved from Libya to TobrukPlace Units - British
3 infantry placed in Egypt
2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,6,4
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 4 mech_infantrys and 1 tactical_bomber
Central United States : 1 artillery and 1 infantry
Eastern United States : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 10 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag, 3 artilleries and 1 infantry
Libya : 1 flag
Ethiopia : 1 flag
Russia : 5 fighters
Volgograd : 4 mech_infantrys
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 3 destroyers
Persia : 1 flag, 1 factory_minor and 2 fightersProduction/PUs Summary :
Germans : 49 / 61
Russians : 25 / 36
Japanese : 62 / 60
Americans : 55 / 76
Chinese : 0 / 1
British : 35 / 34
UK_Pacific : 7 / 7
Italians : 17 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Nenetsia to Novgorod
1 armour, 2 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Southern France to Tunisia
1 fighter moved from 95 Sea Zone to Tobruk
1 fighter moved from 95 Sea Zone to Tobruk
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 destroyer and 4 submarines moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 86 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Bryansk, round 2 : 5/7 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 3 artilleries and 1 infantry
Italians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 4/8 hits
British roll dice for 3 artilleries and 1 infantry in Tobruk, round 2 : 2/4 hits
1 infantry owned by the British , 3 artilleries owned by the British and 2 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 artilleries and 1 infantry
Casualties for Italians: 2 infantry
Battle in Libya
Battle in Tunisia
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits
British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits
British roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Libya from British, taking Tunisia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Tobruk to 96 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to BryanskPlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 submarine placed in 95 Sea Zone
Italians undo move 2.
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 24 / 36
Japanese : 62 / 60
Americans : 55 / 76
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 7 / 7
Italians : 20 / 30
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Nenetsia to Urals
1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
4 fighters and 3 tactical_bombers moved from Belarus to Ukraine
9 armour, 1 artillery, 7 infantry and 30 mech_infantrys moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
1 bomber and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Eastern Poland to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 artillery moved from 87 Sea Zone to French West Africa
1 cruiser, 1 destroyer and 2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 4/9 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French West AfricaNon Combat Move - Germans
2 aaGuns moved from Belarus to Bryansk
4 fighters and 3 tactical_bombers moved from Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Nenetsia to Evenkiyskiy
1 mech_infantry moved from Nenetsia to Timguska
1 mech_infantry moved from Nenetsia to Timguska
1 mech_infantry moved from Nenetsia to UralsPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
1 bomber and 8 mech_infantrys placed in Germany
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
Hank, I will mobilize the bomber in France and bring one inf and the AA from S-France there.
-
Don’t worry about it, If we want this one to count for this season it needs to be decided today - I don’t think I’m going to have time today to get a turn out so I’ll call it for you.
As always, a pleasure to play you. Good luck in the finals!
-
Yes, good game, thx Hank. As always, a pleasure to play you, too. I dont know how much you see this game leaning Axis, but I’d love to continue it as a friendly, not counting for League. If this game is not competitive enough anymore, happy to play a new game after your break, a friendly.
-
Honestly, my heart just isn’t in it right now. I think I’m just going to stick to the tournament finals and the league finals. I am definitely in for another game down the road - league or friendly, doesn’t matter.
-
Down the road, aye. GL for the final and play-off.