@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsMr. Roboto (allies +9) vs Hank (axis)
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Wow that battle indeed was insane.
Not only did you score significantly less hits than usual, I also hit more than usual. I really feel you here, bro - you just can’t believe it when you see these dice.Which other battle has been diced, though? I can’t remember, this game is so long g
Japan got smoked 2 or 3 times trying to kill the Russians. Not a huge deal but it allowed ANZAC to get huge and ultimately kept Japan from becoming a monster (see all of my other games when I’m the axis).
Also, the first time I took Moscow I should have kept enough units to keep you at bay but rolled way under like I just did.
Taken individually, none of these were huge deals, but collectively they set me back on both sides. Add to that a fairly error free game on your part then we get to where we currently are.
I really thought, you might have intentionally dragged this game so that it counts for 2014. Maybe so that your PPG for this year doesnt drop or something. Cause I would have conceded something like 10 turns ago in your shoes :-)
Nah, I think I will probably take a break after the deadline so I would like this one to end before then. I have 4 games on the go right now and will probably concede at least half of them - I don’t really care if I make it into the finals, but I should have the win% to stay in.
To be honest, I figured this game was over once you retook London - I thought I could take it back but miscalculated. For then on, I have kept playing in part to see what I could do to get out of a difficult situation and also because I wanted you to get the win clean.
All in all a fun game. I started 3 other games around the same time as this one, all as the axis. I tried different strategies for all of them. Let’s just say the other two ended quite a while ago :)
I will try to get Japan out quickly tomorrow and hopefully we will have enough time for you to take Berlin before the deadline (I am happy to give you that option if we don’t make the deadline, but I will concede before so the win counts for this year).
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I’m officially calling this one for you!
Congrats. You played a great game and you are very enjoyable to play against. I hope we can play again in the new season.
If you want to continue until you take Germany I’m game, but I want to get this one on the books before the deadline.
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Thank you and I enjoyed that game as well!
We do not need to continue until the fall of Berlin. It would have been my first time, though g
Wanna start a 2014 game right away or are you busy with the playoff games?
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Just a comment on an illegal move by USA round 3.
Just wanted to let you know that MrRoboto’s A3 move is illegal. USA is not allowed to move into a sz with Japan controlled island/territory when they’re not at war with Japan. So the “securing” of the anzac attack, enabling a NB for USA for the next round is not allowed.
Of course, it is too late now - but MrRoboto, you can’t use that move again in the future, since it is not legal.
Arathorn
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Oh, yeah. That mistake somehow slipped through
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tripleA allows many incorrect actions. the player has the responsibility to catch them.
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the player making the illegal action also has the responsibility not to knowingly take advantage of the fact tripleA allows the rules to be broken, of course.
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I know it is not allowed and I know all of the tripleA problems (gamerman prepared a spreadsheet for that).
It just slipped through, I simply forgot it.
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I know it is not allowed and I know all of the tripleA problems (gamerman prepared a spreadsheet for that).
It just slipped through, I simply forgot it.
gamermans list actually only addresses z37 - apparently there are several other zones, including caro.
cheers
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Yeah that SZ is even listed in the tripleA notes of that game map.





