I do see your points. Thanks for the input guys, ''tis appreciated.
What Makes For The Most Balanced Game?
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No Grasshopper, its not about the temptation, I have zero temptation, I will never spend a dollar on it as any power, as it is extremely inefficient.
I choose to play NT so I can avoid other players who would rather spin the roullette wheel, and thus once in a blue moon pull a big result out of their a$$ and spank me with it. The rest of the time, their missing dollar value makes the game an easy cleanup for me, I can just lean on em w superioir numbers.
All things being equal (which of course they rarely are) I want my games decided as much as possible by my skill vs your skill.
Part of the “skill” in Axis and Allies, is knowing when to Gamble.
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Part of the “skill” in Axis and Allies, is knowing when to Gamble.
How True!
Much like professional poker players who understands “pot odds”, the risk vs reward is much of what Axis and Allies is about!
Kim
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No national objectives means that US would have to spend all in the pacific from the first turn, and Japan would always attack on the first turn.
No bid has been proven to be bad for the allies.
Tech is just so random that I don’t like it as it stands now… Maybe if they revamp how tech works I’d like tech in the game.
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The poll missed the most significant thing that puts the US, thereby the Allies at a disadvantage. The fact that Japan only needs 6 victory cities for the Axis to win the entire game. That forces the US to foolishly spend massive resources in the Pacific when they would better be spent in Europe.
The best chance for the Allies to win is for the US to play defensive in the Pacific even if means the risk of losing Hawaii which is a pretty insignificant loss. But with the current rules, that would cost the allies the entire game, even if Italy already had fallen and Russia was still solid.
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The US does not need to spend full in the pac to prevent the win, probably 60-70% of its income. Remember, anzac is there for support. Your fleet is much stronger on the defensive and the main job for the US is to sit in queens and take dutch islands or clear the way for anzac transports. More if you want to really thrash him. In Europe, if US and UK can work together to get a decent surface fleet going(UK airbase gib does wonders), then the US will only need to spend to make a few loaded transports a turn to keep the pressure going.
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The US does not need to spend full in the pac to prevent the win, probably 60-70% of its income. Remember, anzac is there for support. Your fleet is much stronger on the defensive and the main job for the US is to sit in queens and take dutch islands or clear the way for anzac transports.  More if you want to really thrash him. In Europe, if US and UK can work together to get a decent surface fleet going(UK airbase gib does wonders), then the US will only need to spend to make a few loaded transports a turn to keep the pressure going.
I was saying US needs to put 100% of her income in the pacific if there were no NO’s.
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No political rules, no NOs. Try it sometime. It’s fun.
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The US does not need to spend full in the pac to prevent the win, probably 60-70% of its income.� Remember, anzac is there for support.� Your fleet is much stronger on the defensive and the main job for the US is to sit in queens and take dutch islands or clear the way for anzac transports.� � More if you want to really thrash him.� In Europe, if US and UK can work together to get a decent surface fleet going(UK airbase gib does wonders), then the US will only need to spend to make a few loaded transports a turn to keep the pressure going.
I was saying US needs to put 100% of her income in the pacific if there were no NO’s.
Was not referring to your post Roc.
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No political rules, no NOs. Try it sometime. It’s fun.
With no political rules, that is mostly referring to the US and USSR being neutral for the first 3 and 4 rounds, right? In other words, either one could attack the Axis on round 1 if they wanted to, right?
Obviously, with no NOs, Japan would really have no incentive NOT to attack round 1.
I imagine the neutrals are all treated the same (pro-Axis, pro-Allied, strict). What about the Mongolia situation? Is that also considered one of the “political situations”? So if Japan decides to attack Russia, Mongolia just stays strict neutral? That’s the way I’m going to assume it is.
This sounds very interesting. I think I will try it in our next game.
No NOs will hurt the US economy the most. Even with Japan taking the Philippines, that’s an extra $20 they won’t get. More incentive to take Axis territories I guess.
Also, Italy will be hit hard and it will take them much longer to grow much. ANZAC too I think. China will be hurt some but not as bad as Italy, especially if UK India is able to help them out.
Germany will lose a little, mainly the Sweedish NO, but all their others usually don’t come until later when they are pretty much winning anyway.
I don’t think Russia will be hurt much. UK London and UK India and Japan I don’t think will be bothered much at all. Both UKs only have one each. UK London loses theirs after round 1 and UK India usually never gets to collect theirs because Kwangtung is one of the first things Japan captures when it DOWs. As for Japan, except for the DEI NO, the rest come when Japan is going pretty successful anyway and that 5 island NO is next to impossible unless there is simply no Allied naval presence in the Pacific.
I wonder if this will swing the game one way or the other. -
No political rules, no NOs. Try it sometime. It’s fun.
With no political rules, that is mostly referring to the US and USSR being neutral for the first 3 and 4 rounds, right? In other words, either one could attack the Axis on round 1 if they wanted to, right?
Obviously, with no NOs, Japan would really have no incentive NOT to attack round 1.
I imagine the neutrals are all treated the same (pro-Axis, pro-Allied, strict). What about the Mongolia situation? Is that also considered one of the “political situations”? So if Japan decides to attack Russia, Mongolia just stays strict neutral? That’s the way I’m going to assume it is.
This sounds very interesting. I think I will try it in our next game.
No NOs will hurt the US economy the most. Even with Japan taking the Philippines, that’s an extra $20 they won’t get. More incentive to take Axis territories I guess.
Also, Italy will be hit hard and it will take them much longer to grow much. ANZAC too I think. China will be hurt some but not as bad as Italy, especially if UK India is able to help them out.
Germany will lose a little, mainly the Sweedish NO, but all their others usually don’t come until later when they are pretty much winning anyway.
I don’t think Russia will be hurt much. UK London and UK India and Japan I don’t think will be bothered much at all. Both UKs only have one each. UK London loses theirs after round 1 and UK India usually never gets to collect theirs because Kwangtung is one of the first things Japan captures when it DOWs. As for Japan, except for the DEI NO, the rest come when Japan is going pretty successful anyway and that 5 island NO is next to impossible unless there is simply no Allied naval presence in the Pacific.
I wonder if this will swing the game one way or the other.Mongolia really would not change, the rule is not affected by political situations.
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ghr2,
I would agree on your number of 60-70%. Unfortunately that is what the US should at the minimum be spending against Europe to maximize the Allies chances to win. The 6 victory condition for the Pacific forces that 60-70% to be ineffectively spent in the Pacific. That is why I don’t like it.
So far I can’t tell how unbalanced the game is. I read most people complain the axis now have the advantage. But in the games I have played, playing with the 6 victory city rules most definitely puts the Allies at a greater disadvantage. So much so, no of my buddies like to play with it.
We are near agreement on some house rules that keeps it realistic in terms of the history and did some research on how many resources were spent on Japan vs. Germany and on Navies vs. Air Forces and Ground units.
So far it seems that it needs to be easier for the US to get to Australia to better assist, we are introducing a “Merrills Mauraders” rule, and we are dramatically making Naval units cheaper.
This is to encourage realistic Naval action in the Pacific without the silly 6 victory city rule.
Bottom line, Japan can capture 6 cities and win the game while obviously losing the world war.
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I am suprised that in your games, the US cannot aid Australia unless he goes 100% Pac.
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In my last post I agreed with your numbers, 60-70% to avoid the 6 victory city. You could probably do it with less, but my ultimate point is that for the greatest chance of an allied victory, it ought to be 70-80% in Europe and 20-30% in the Pacific. The Germans are too much for Russia without that kind of assisitance.
Now Germany is hard to play, but with equal efficient players, Russia cant stand without significant help. Offensive in Europe and defensive in the Pacific. That basic has not changed from the game unless you play with the 6 victory condition for Japan.
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In my last post I agreed with your numbers, 60-70% to avoid the 6 victory city. You could probably do it with less, but my ultimate point is that for the greatest chance of an allied victory, it ought to be 70-80% in Europe and 20-30% in the Pacific.
There may be a flaw in this logic. If the game is tweaked so that the US can merely break even with Japan at 30% spending, then why wouldn’t they continue to spend the 60% and just utterly trounce the Japanese?
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Also, with the US only spending 20%-30% in the Pacific, isn’t it possible that Japan could get so powerful that they can’t be overcome? If Japan captures the DEI and takes out Calcutta, they will be making a lot of money. Even with ANZAC help, 20%-30% of the US economy will be nothing against Japan at that point.
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The point is, as I make it again and again, is that Victory must come from Europe. The resources it would take to “trounce” Japan would result in Germany taking Russia. Assuming of course you had extremely proficient players on both sides.
The war is won in Europe, not Asia. Japan is important in that once, if it can, China and India falls, it can help win the war in Europe by various means. Going after the US (not recommended in my opinion), go after Russia full force, or go after Africa if it was not yet taken depending on the circumstances.
Enough resources needs to be put into Japan to slow them down, but the bottom line, without a majority of the US resources helping in Europe, Germany would win. Once that happens, it is all over. That part of the game has not changed.
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Once the allies get italy locked down, a decent landing force in the atlantic, and a gravy train of units going into russia from persia, then germany has almost no chance.
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In my last post I agreed with your numbers, 60-70% to avoid the 6 victory city. You could probably do it with less, but my ultimate point is that for the greatest chance of an allied victory, it ought to be 70-80% in Europe and 20-30% in the Pacific. The Germans are too much for Russia without that kind of assisitance.
Now Germany is hard to play, but with equal efficient players, Russia cant stand without significant help. Offensive in Europe and defensive in the Pacific. That basic has not changed from the game unless you play with the 6 victory condition for Japan.
This is WRONG. I have seen Russia hold out on their own against Germany, Italy and Japan. Now, if you mean “help” by the UK and US attacking the Axis in other places, then yes they need that. But if you are talking about actual US and UK units being sent to Russia for defense, it is not necessary.
One strategy I have seen work, and I know some people don’t like it, is infantry stacking for Russia. Every round Russia is still neutral and making 37 IPCs, they buy 9 infantry and 1 fighter. Also, they start moving at least 12 of the far east guys plus the 2 AA guns toward Moscow, leaving the 6 guys on Amur to give Japan something to think about. As soon as Germany attacks, withdraw EVERYTHING toward Moscow, leaving 1 infantry in each territory to prevent blitzing. Keep buying all infantry.
Japan will attack and gobble up all the far eastern territories. Germany/Italy will gobble up the territories in the west, and Russia sacrifices Leningrad, Stalingrad and the Ukraine, but Moscow will have a stack of 60 men or more plus 3 artillery, 2 tanks, 2 mechs, 1 tac, 6 AA guns and 5-6 fighters.
In a recent game, Russia did this and after 2 large German attacks and 1 Italian attack on Moscow, Russia still had infantry left plus all their other equipment. Meanwhile Germany/Italy was losing men, artillery, tanks and planes in these attacks. Moscow held out and not one other Allied unit was in a Russian territory.
England kept Italy in check in the Med while bothering Germany from the back with SBRs and small attacks. The US spent most of it’s money in the Pacific and basically closed Japan off. Japan was still in the game but was making no money thanks to US convoy raids and SBRs. Their army on the continent got whittled down and ANZAC was taking their islands.
When you get to that point, the US just has to keep a supply of subs to keep convoying Japan and bombers to keep the factories out of action. China and India will eventually wipe out the Japanese mainland army because Japan won’t have money to buy reinforcements for it. Japan becomes a “non-entity”.
Then the US can send ships and troops to Europe to support UK and knock out Italy. Germany’s offensive in Russia will be exhausted and they won’t be able to keep building there because they will have to answer to the US and UK. Then Russia will be able to start making money again and start re-taking their own territories.
THAT’S how you beat the Axis. Having the US spend mostly in Europe with just a little in the Pacific is almost a gift to the Axis, particularly Japan. Sure, Germany and Italy will hurt but Japan will gobble up everything in the Pacific.
But then, perhaps that is your REAL intention all along…… -
This is WRONG. I have seen Russia hold out on their own against Germany, Italy and Japan. Now, if you mean “help” by the UK and US attacking the Axis in other places, then yes they need that. But if you are talking about actual US and UK units being sent to Russia for defense, it is not necessary.
Not sure how you interpreted actual units in Russia, but I meant attacking Germany and Italy specifically.
One strategy I have seen work, and I know some people don’t like it, is infantry stacking for Russia.
It is impossible to determine if a specific strategy would always work. If this strategy in fact would always work, then in fact it is impossible for the Axis to win. If Germany by itself could not take Russia, then the game is historically and severely unbalanced towards the axis. Which is a different argument in itself. I don’t know yet how the balance of the game is due too to many variables, such as the expertise of the players since the game is still relatively new, mistakes made when great players get tired, and the luck of the roll. But this post is preferenced on an Axis clear advantage and how to balance it. My suggestion is to not play with the 6 victory city in the Pacific option. That allows the US to more efficiently spend most of it resources on Germany, thereby tilting the balance more towards the allies.
England kept Italy in check in the Med while bothering Germany from the back with SBRs and small attacks. The US spent most of it’s money in the Pacific and basically closed Japan off. Japan was still in the game but was making no money thanks to US convoy raids and SBRs. Their army on the continent got whittled down and ANZAC was taking their islands. When you get to that point, the US just has to keep a supply of subs to keep convoying Japan and bombers to keep the factories out of action. China and India will eventually wipe out the Japanese mainland army because Japan won’t have money to buy reinforcements for it. Japan becomes a “non-entity”. Then the US can send ships and troops to Europe to support UK and knock out Italy.
If this overall strategy relies on Russia holding out for a while, while the US first goes all out against the Japanese with the sole purpose of weakening them so ANZAC, China, and India can contain them on their own, thereby allowing the US to then go all out against Germany, I can’t say this obviously would not work. It may. My initial thought, based on the 10 or so games played with Europe and the 5 games played with Global, is it may work, but more victories would be obtained by the Allies if the US only helped minimally to contain Japan and spent most of its resources from the get go against Germany. Of course this carries a greater risk of losing the whole game when you play with the 6 victory city in Asia rule, which I abhor and never play with. There is too many other variables in this game and tactics, skill, calculated chances play a much bigger role in this game then the other smaller Axis and Allies version. This game is truly more like Chess than it has ever been before where the middle part of the game is purely tactics and not definitive strategy can be developed. Except for one. The war must still be one in Europe. That part of the game has not been changed.
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Well, without the 6 victory city rule in the Pacific, I don’t think Japan could ever win a game of Global unless the Allies almost totally ignored them. It sounds to me like the only way there will be an Axis victory in your game is if it is by Germany.
That seems unfair to the Japan player. I know that the Axis are supposed to win as a team, but it’s always nice if you can be the leader of the team once in a while.
Also, if you strip away the victory conditions for Japan, they basically can’t win no matter how big they get. Then everyone piles on Germany so they are unlikely to win.
Do you just not have any Axis victories?