Lol, I accidentally posted to our old thread. Ignore these posts, I am going to try to post to the TripleA forum.
Elevenjerk (axis) vs JapanDOWRound1Fan (allies +12)
-
FINALLY I have a notebook again so the game continues ASAP!
Sorry for the long break! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Guam to 19 Sea Zone
1 fighter moved from Guam to Caroline Islands
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 4 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Americans: 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
3 fighters moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 carriers, 3 destroyers, 1 fighter and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 19 Sea Zone to Kweichow
1 fighter moved from Guam to Kweichow
1 tactical_bomber moved from Guam to Kweichow
1 bomber moved from 8 Sea Zone to Midway
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 2 infantry placed in Western United States
1 bomber placed in Western United States
3 submarines and 2 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Glad to hear you are back!! Don’t forget about china and UK :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
8 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in Kweichow
1 artillery placed in HunanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair 4 damage on 2 airfields and 2 factory_majors; Remaining resources: 25 PUs;
British buy 1 armour, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 105 Sea Zone
1 bomber moved from United Kingdom to France
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Yunnan to HopeiCombat - British
Battle in France
British attack with 1 bomber
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 aaGun
British win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 105 Sea Zone
British attack with 4 fighters
Germans defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Belgian Congo
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from India to Yunnan
1 infantry moved from West India to India
1 infantry moved from India to Burma
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 2 submarines moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 105 Sea Zone to 109 Sea Zone
2 fighters moved from 105 Sea Zone to United Kingdom
1 destroyer moved from 117 Sea Zone to 109 Sea Zone
1 bomber moved from France to United Kingdom
1 fighter moved from Shan State to BurmaPlace Units - British
1 armour placed in Union of South Africa
1 factory_minor placed in Persia
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
Finally I made another move. This move really gave me a headache, so many potential moves to consider, impossible not to overlook something I’d say.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
[…]
Strategic bombing raid in United Kingdom
2 tactical_bombers killed by AA
Bombing raid in United Kingdom rolls: 4,4 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: harbour = 6, factory_major = 11
Cleaning up after air battles
[…]Hey eleven,
while I had no notebook I studied some games via the forum and while so doing I saw something about SBRs raising a question on my end: The client does all AntiAir-fire at once for all facilities. I think this is wrong.
As far as I know every facility has its “own” shots on the planes attacking.That means when attacking multiple facilities in a territory it is required to determine in advance which AA shot is assigned to which facility. Otherwise usually Bombers would never be hit in multiple SBRs by AA fire because one could always select the Tacs first.
Example: 3 Bombers on Fac, 2 tacs on Airfield, 2 Tacs on Harbour.
Choice by attacker but for example one would write in the forum before rolling the dices:
First 3 AA on Bombers
4-5 on Airfield Tacs
6-7 on Harbour TacsIn case I am right I’d say it is now too late for our game and we need to keep it as it is, but I still learn small tweaks in every round and I just wanted to mention and to clarify this.
Cheers,
Tobias -
I btw just realized some UK PAC NonCom I might edit. I guess it should not at all influence Italy but I might post an edit soon. Sorry for the confusion. This multiturn gave me a real headache because so complicated!
-
No problem!! I will just wait till the edit comes in or you can tell me if its not to many and I will edit them in.
Regarding the SBR. You are 100% correct. Just as gamerman had stated, we should have rolled the dice for individual complexes on the forum as opposed to doing it through Triple A. Lesson learned for both of us. I knew the rule but assumed that triple a would do it correctly. When it did not, I should have questioned more about what happened. The only solution would be to start over from there, otherwise it would be a hard one to fix at this point.
Let me know what you want to do :-D
-
Thanks for you post and your comments! :-)
Your offer to go back to G3 is tempting but not because of the bombing raid but because it would avoid the Shan State debacle :-DBut no, we definitely just keep the game as it is, I’m looking forward to seeing how it goes from here.
Here is the UK4 edited map attached. Sorry it took so long. Glad we can continue playing.
-
Sorry, playing a guy where we aren’t posting our moves so I clicked done prior to posting Italy.
Here it is!!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Burma to 38 Sea Zone
1 fighter moved from Burma to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 38 Sea Zone to Yunnan
1 fighter moved from 41 Sea Zone to India
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to New South Wales
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode -
I’m really getting a bit paranoid about small battles.
While you had bad dices in Africa I almost lost with 2 FTR vs 1 DD missing 7 times @3 in a row :-/ -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
-
In the same game I mentioned earlier where I got diced in Caucasus, the turn before I was trying to can open some Japanese moves with German bombers. I took 3 bombers at 2 destroyers and 2 bombers at 1 destroyer. I managed to survive with 1 bomber left.
-
Sometimes it feels MARTI has pity for defenders supposed to die^^ But I know that this is just a wrong perception!:)
-
Yep - real dice are just as crazy. Big part of the beauty of A&A, is that nothing is for sure.
Once I attacked 3 tanks with 13 of my own. All 13 of mine missed, and all 3 of his hit.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
3 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Eastern Poland to Karelia
1 fighter moved from Eastern Poland to 115 Sea Zone
2 fighters moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 3 fighters
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 2 fighters
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from 113 Sea Zone to Western Germany
1 fighter moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Eastern Poland to Baltic States
3 aaGuns, 5 armour, 10 artilleries and 23 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Germany to Poland
3 tactical_bombers moved from Slovakia Hungary to Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
2 bombers moved from Karelia to PolandPlace Units - Germans
1 destroyer and 2 submarines placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Germany
1 artillery and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
It seems that the air force of both sides have some problems against single ships :-/ That was even worse than the battle of the Anzacians.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 artillery moved from Belarus to Baltic States
2 infantry moved from Belarus to Baltic States
2 mech_infantrys moved from Belarus to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
3 infantry moved from Amur to Manchuria
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Russia to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Ukraine
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novgorod
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
34 infantry moved from Belarus to Bryansk
4 artilleries moved from Belarus to Bryansk
1 artillery moved from Tambov to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
2 armour moved from Belarus to Smolensk
4 aaGuns moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 fighter moved from Tsinghai to Volgograd
1 fighter moved from Ukraine to Russia
1 armour moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Volgograd to TambovPlace Units - Russians
3 mech_infantrys placed in Volgograd
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total