@Auswanderersland:
/agree. I am hoping someone helps me with this. IDK, JJ is currently having his way with allweneedislove. Allweneedislove is doing better than I the first time I played against this strat, but then he has the advantage of knowing what is coming. IDK, I advertised for a player to play a game so hopefully someone will pipe up.
Well, I don’t know about having my way. Europe sure looks good, Italy could have had Moscow turn 4, something I have never seen. But it is important for Germany to take it (which they did turn 5). This strategy requires extreme discipline as you have few land units to “waste”. So I am slowly building momentum. Germany’s production exploded this turn and will only rise. Italy was sacrificed for the common good, but they now stand to profit from an empty Russia. Japan ceded territory to Russia, which is why Germany was able to plunder 30 IPCs, but now Japan will push back into an unreinforced Russia. India may hold for a few more turns, but Japan is trying to keep with Bomber builds when able and this results in a slow growth in land power (with a retraction in IPCs). I will be poised to gather some “burst” IPC’s depending on allied moves. My calculations show major victories if I am able to engage the combined allied fleet in Japan or Caroline over the next two turns, but beyond that we’ll have to see. Keep an eye on India, the allied fleet, and Australia as Japan can shift radically and the German bombers deployed in Asia can open “many” doors.
The biggest struggle with this strategy (if rapid dismantling of Russia is bad) is that you must be selective with targets. The bombers strength is its concentrated firepower and range. If presented with many targets, some must be ignored (as you were probably wondering why I walked past Novgorad and chose not to take it until I plundered Moscow). If you can schedule your “raids” by pacing them out to 1 major destruction of allied units per turn, you should be ok. For example, if the Allies in the Pacific present both a fleet, a Chinese stack, and an Indian stack as bait, turn 6 Japan will have to make a difficult choice. Clearing the India stack assures them the capital, but leaves their fleet exposed to near certain destruction. If discipline fails, you will trade at greater losses. This game has shown, with the bombers, most battles fail to surpass a single round of combat. That means that my opponent is assured of missing with 30 percent of his force any given battle and thus the axis conserve an additional 30 percent of their units to keep their starting stack stable.
Note: This is just one sample game, Andy’s opponent is AWOL (must be waiting to see my game finish), and my opponent chose to focus on the factories which kept Germany’s IPCs low, but surrendered Moscow (this may occur the first time your opponent experiences the bomber strategy). However, if he had built all units in Moscow and retreated, I would have sacked the factories on turn 3 and produced 2 turns before Russia could hope to move out of its capital. Germany’s IPCs would have been about 10 IPCs higher and those 2-3 mech a turn would be on the board moving towards Moscow from Berlin.
Because this sample is so small, I am looking for 1 more game as I can handle 2 games at once. Anyone interested in starting another game to test this strategy publicly?