Test summary from TripleA, engine version: 2.7.14933, time: 4:26:36 PM
Savegame
UnknownSoldier (Axis) vs. Entek (Allies+12), no tech
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How about a DD in 109 and a Mech in Alexandria.
Good luck and let’s have some fun!
Good luck to you as well, and I second the fun part…G1 upcoming :-)
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Test summary from TripleA, engine version: 1.6.1.4, time: 13:30:10
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 109 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone -
Need scramble orders
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Scramble the Scottish fighter to 111 and all 3 fighters from the UK to 109
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will do
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 109 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea ZoneCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the British , 1 fighter owned by the British , 1 battleship owned by the British , 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 111 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 battleship, 1 fighter and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 109 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 fighter; British defend with 2 destroyers, 2 fighters and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 1 : 4/6 hits
British roll dice for 2 destroyers, 3 fighters and 1 transport in 109 Sea Zone, round 1 : 3/5 hits
2 fighters owned by the British , 1 fighter owned by the Germans , 2 destroyers owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 fighter and 1 transport in 109 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 109 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 fighters and 2 submarines
Casualties for French: 1 fighter
Casualties for British: 2 destroyers, 2 fighters and 1 transport
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 1 : 8/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
6 infantry owned by the French , 4 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in France, round 2 : 1/13 hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 2 : 3/4 hits
2 infantry owned by the Germans , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 5 armour, 2 artilleries and 3 mech_infantrys in France, round 3 : 6/10 hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits
1 armour owned by the French , 1 armour owned by the British , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 2 artilleries, 6 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries and 9 infantry in Yugoslavia, round 1 : 6/11 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
2 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Poland to Romania
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Poland to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 fighter moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 111 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 5 armour, 1 factory_minor and 3 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Romania : 2 armour
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 1 factory_major
Holland Belgium : 1 aaGun, 1 bomber, 1 fighter and 3 tactical_bombers
Southern Italy : 1 fighter and 1 tactical_bomber
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag, 1 armour and 5 infantry
Yugoslavia : 1 flag, 2 artilleries and 7 infantry
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 41 / 71
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Sakha to Amur
1 infantry moved from Sakha to Amur
5 infantry moved from Sakha to BuryatiaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 7 infantry
Yakut S.S.R. : 6 infantry
Buryatia : 5 infantry
Belarus : 1 infantry
Karelia : 1 infantry
Baltic States : 1 infantry
Vyborg : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 6 infantry and 1 mech_infantry
Ukraine : 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
Western Ukraine : 1 artillery and 4 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 71
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 artillery moved from Manchuria to Amur
6 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
4 infantry moved from Korea to Amur
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 3/9 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Amur, round 1 : 3/14 hits
Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 1 : 4/7 hits
1 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Amur, round 2 : 2/10 hits
Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Amur, round 3 : 0/9 hits
Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Amur, round 4 : 3/9 hits
Russians roll dice for 4 infantry in Amur, round 4 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Amur, round 5 : 1/8 hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Jehol
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to Anhwe
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
1 fighter and 2 tactical_bombers moved from Japan to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to JapanPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 1 artillery, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers
Kiangsu : 1 factory_minor
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 artillery and 2 infantry
Siam : 2 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 5 infantry
Amur : 1 flag, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 41 / 71
Russians : 36 / 37
Japanese : 31 / 41
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 infantry and 2 transports; Remaining resources: 7 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Midway
1 fighter moved from Hawaiian Islands to Midway
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to GuamPlace Units - Americans
1 battleship and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 59 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber and 1 fighter
33 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
101 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 41 / 71
Russians : 36 / 37
Japanese : 31 / 41
Americans : 52 / 59
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 3/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to KweichowPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Kweichow : 2 infantry
Szechwan : 1 fighter and 8 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 41 / 71
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 59
Chinese : 9 / 9
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to EthiopiaCombat - British
Battle in 96 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 1 : 3/3 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians , 1 fighter owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery moved from India to West India
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to India
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Scotland to United KingdomPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4,2,2
British collect 26 PUs (3 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Shan State : 2 infantry
Burma : 1 aaGun and 3 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 cruiser and 1 transport
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship
West India : 1 artillery
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Ethiopia : 1 flag, 1 artillery and 1 mech_infantry
76 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 cruiser
Eastern Persia : 1 flag, 1 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 41 / 71
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 59
Chinese : 9 / 9
British : 29 / 32
UK_Pacific : 21 / 21
Italians : 9 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 armour moved from Albania to 97 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Northern Italy to Southern FranceCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 1/6 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Italians
1 tactical_bomber owned by the British , 1 destroyer owned by the Italians , 1 cruiser owned by the British , 1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports in 98 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers and 2 transports remaining. Battle score for attacker is 23
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine
Battle in Syria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Syria, round 1 : 0/2 hits
French roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Syria
Italians roll dice for 1 armour in Syria, round 2 : 1/1 hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Syria
French win with no units remaining. Battle score for attacker is -6
Casualties for French: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 1 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 4/5 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Trans-JordanNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Southern France : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 artillery
Albania : 2 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 41 / 71
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 59
Chinese : 9 / 9
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 63 Sea Zone to 45 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Queensland to Malaya
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Malaya : 1 fighter and 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 fighters and 1 harbour
Northern Territory : 1 artillery and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 71
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 59
Chinese : 9 / 9
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Morocco : 2 infantry
French Central Africa : 1 infantry
92 Sea Zone : 2 cruisers and 1 destroyer
72 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 71
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 59
Chinese : 9 / 9
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Well that was a fast round 1 :-)
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That’s good right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
2 tactical_bombers moved from Western Germany to 93 Sea Zone
1 armour and 5 infantry moved from Bulgaria to Greece
2 armour moved from Romania to GreeceCombat - Germans
Battle in 93 Sea Zone
Germans attack with 3 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 3 tactical_bombers in 93 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser in 93 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 93 Sea Zone
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 1 : 6/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 2/8 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 cruiser, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 2/2 hits
1 transport owned by the British , 1 cruiser owned by the British , 1 cruiser owned by the Germans , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from France to Germany
3 armour moved from France to Germany
2 armour moved from France to Western Germany
1 tactical_bomber moved from 93 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 7 infantry moved from Yugoslavia to Romania
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
7 infantry moved from Finland to Norway
2 tactical_bombers moved from 93 Sea Zone to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
1 carrier, 2 destroyers and 3 transports placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 3 infantry and 2 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 3 tactical_bombers
Romania : 2 artilleries and 7 infantry
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 3 armour, 1 factory_major, 3 infantry and 3 mech_infantrys
Norway : 7 infantry
Holland Belgium : 1 artillery
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 4 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 59
Chinese : 9 / 9
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I forgot to noncom my subs…here is the map with the noncom from 106 to 118
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Looks like you already downloaded…no worries, it has no effect on Mother Russia