Ok. Game begins. GL and HF.
Scramble orders?
13L G40 Nerquen (Axis) vs Tyzoq (Allies +11)
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ok my luck is still on, more planes survived the Caroline raid than I planned for.
Oh believe me, I noticed…
I just noticed you landed Italian Fighters in a territory that was an Axis-friendly neutral at the start of Italy’s turn. Is that allowed?
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I found the answer.
“Air Units: An air unit must end its move in an eligible landing space. Air units can land in any territory that was friendly (but not friendly neutral) at the start of the current turn.”
- page 22 “Rulebook Europe 1940 2nd edition”
This will need to be corrected before I continue.
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Sorry, I also thought it should be not possible but then when trippleA allowed it I thought it is ok. I land them in Trans-Jordan instead.
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Actually,
my plan was to hold Iraq, without the fighters it is not possible if you commit maximal attack.
But if I knew Italian fighters can’t land in Iraq… I would adjust my German round this way
combat move:
2 W Germany fighters -> Iraq (instead of Norway)
2 Baltic States t.bombers -> Norway (instead of SZ115)
my sub to SZ115 (instead of SZ113)non-combat move
2 t. bombers from Norway to Finland
1 fighter from Norway to W Germany (instead of Novgorod)placement
2 mechs to W Germany, instead of GermanyOverall it makes me 1 fighter short on each eastern and western front and adds 2 fighters to Middle East.
We would need to reroll battle in SZ115 (1 DD + 1 sub + 1 t.bomber against your sub)… fortunately, you can only gain by rerolling SZ115.
The battle in Norway, I would keep as was, as I only upgraded 2 fighters to t. bombers. So one of my dice improved from 3 to 4 but I don’t mind it.Since the situation on the eastern front is about the same (1 fighter short + 2 tac. bombers from Novgorod are in Finland now) I hope you don’t need any complex adjustments to your R5.
If this is ok, please accommodate the edits (along with the 2 Italian fighters from Iraq to Jordan) and please reroll SZ115 on the thread.
Thanks.
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I thought you might want to make additional changes. Go ahead and edit in the changes and I’ll take a closer look at it, but I think it all sounds fine. I don’t think you need to reroll sz115 your first roll at 3 was a hit, however, if you feel you need to then go ahead.
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I think we have to reroll SZ115, it would be too simple to move unnecessary units from a battle somewhere else once you know the battle is secured with a smaller attack force.
So I reroll here 1 sub + 1 DD + 1 tac against your sub
my attack
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 6)1@3: (3)your defense
:aaa 1@1 -
second try for your defense
Rolls: 1@1; Total Hits: 01@1: (5)
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ok, so no change in the battle outcome… here is the log file with the edits
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sorry for the delay. I’ll be very busy the next couple weeks so my move will continue to be slow.
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ok, no problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Midway to Caroline Islands
4 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 4 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
22 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 1 transport
54 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
101 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 44 / 54
Russians : 30 / 36
Japanese : 49 / 55
Americans : 50 / 71
Chinese : 9 / 16
British : 30 / 40
UK_Pacific : 13 / 18
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kweichow to Chahar
16 infantry moved from Kweichow to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kweichow to Chahar
16 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in Chahar, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 16 infantry
Japanese defend with 2 infantry
Chinese roll dice for 16 infantry in Hopei, round 1 : 3/16 hits
Japanese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Shensi
1 fighter moved from Chahar to ShensiPlace Units - Chinese
1 infantry placed in Shensi
1 artillery and 3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 1 fighter and 2 infantry
Kweichow : 1 infantry
Hopei : 1 artillery and 18 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 30 / 36
Japanese : 48 / 55
Americans : 50 / 71
Chinese : 10 / 16
British : 30 / 40
UK_Pacific : 13 / 18
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from Scotland to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone -
the edits look fine. I need scramble orders for sz113.
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I don’t scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from Scotland to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea ZoneCombat - British
Battle in 113 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Norway
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Norway
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from 113 Sea Zone to United Kingdom
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Italian Somaliland to Kenya
1 tactical_bomber moved from French West Africa to Kenya
3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from India to Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 armour moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to ShensiPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 factory_minor placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 4 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Shensi : 1 aaGun
Yunnan : 2 aaGuns, 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys
Shan State : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Kenya : 1 artillery, 1 infantry and 1 tactical_bomber
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
French Guiana : 1 infantry
Norway : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
106 Sea Zone : 1 transport
Eastern Persia : 1 flag, 2 mech_infantrys
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Suriname : 1 flag, 3 infantry
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 41 / 54
Russians : 30 / 36
Japanese : 48 / 55
Americans : 50 / 71
Chinese : 10 / 16
British : 33 / 34
UK_Pacific : 13 / 15
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Iraq to Persia
2 fighters moved from Trans-Jordan to Persia
2 bombers moved from Romania to Persia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaCombat - Italians
Battle in Persia
Italians attack with 2 artilleries, 2 bombers, 2 fighters and 5 infantry
British defend with 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Italians win, taking Persia from British with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 31
Casualties for British: 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 5 infantryNon Combat Move - Italians
2 fighters moved from Persia to Trans-Jordan
2 bombers moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Syria to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 aaGun moved from Eastern Poland to Belarus
2 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Slovakia Hungary to Belarus
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone