13L G40 Nerquen (Axis) vs Tyzoq (Allies +11)


  • @nerquen:

    ok my luck is still on, more planes survived the Caroline raid than I planned for.

    Oh believe me, I noticed…

    I just noticed you landed Italian Fighters in a territory that was an Axis-friendly neutral at the start of Italy’s turn.  Is that allowed?


  • I found the answer.

    “Air Units: An air unit must end its move in an eligible landing space. Air units can land in any territory that was friendly (but not friendly neutral) at the start of the current turn.”

    • page 22 “Rulebook Europe 1940 2nd edition”

    This will need to be corrected before I continue.


  • Sorry, I also thought it should be not possible but then when trippleA allowed it I thought it is ok. I land them in Trans-Jordan instead.


  • Actually,

    my plan was to hold Iraq, without the fighters it is not possible if you commit maximal attack.

    But if I knew Italian fighters can’t land in Iraq… I would adjust my German round this way

    combat move:
    2 W Germany fighters -> Iraq (instead of Norway)
    2 Baltic States t.bombers -> Norway (instead of SZ115)
    my sub to SZ115 (instead of SZ113)

    non-combat move
    2 t. bombers from Norway to Finland
    1 fighter from Norway to W Germany (instead of Novgorod)

    placement
    2 mechs to W Germany, instead of Germany

    Overall it makes me 1 fighter short on each eastern and western front and adds 2 fighters to Middle East.
    We would need to reroll battle in SZ115 (1 DD + 1 sub + 1 t.bomber against your sub)… fortunately, you can only gain by rerolling SZ115.
    The battle in Norway, I would keep as was, as I only upgraded 2 fighters to t. bombers. So one of my dice improved from 3 to 4 but I don’t mind it.

    Since the situation on the eastern front is about the same (1 fighter short + 2 tac. bombers from Novgorod are in Finland now) I hope you don’t need any complex adjustments to your R5.

    If this is ok, please accommodate the edits (along with the 2 Italian fighters from Iraq to Jordan) and please reroll SZ115 on the thread.

    Thanks.


  • I thought you might want to make additional changes.  Go ahead and edit in the changes and I’ll take a closer look at it, but I think it all sounds fine.  I don’t think you need to reroll sz115 your first roll at 3 was a hit, however, if you feel you need to then go ahead.


  • I think we have to reroll SZ115, it would be too simple to move unnecessary units from a battle somewhere else once you know the battle is secured with a smaller attack force.

    So I reroll here 1 sub + 1 DD + 1 tac against your sub

    my attack
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 6)1@3: (3)

    your defense
    :aaa 1@1


  • second try for your defense

    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • ok, so no change in the battle outcome… here is the log file with the edits


  • sorry for the delay.  I’ll be very busy the next couple weeks so my move will continue to be slow.


  • ok, no problem


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Midway to Caroline Islands
                4 fighters moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 4 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        46 Sea Zone : 1 submarine
        33 Sea Zone : 1 submarine
        26 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
        22 Sea Zone : 1 submarine
        10 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 1 transport
        54 Sea Zone : 1 submarine
        Central United States : 2 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        101 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 30 / 36
        Japanese : 49 / 55
        Americans : 50 / 71
        Chinese : 9 / 16
        British : 30 / 40
        UK_Pacific : 13 / 18
        Italians : 26 / 43
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kweichow to Chahar
                16 infantry moved from Kweichow to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kweichow to Chahar
                16 infantry moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry in Chahar, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    retreated to Chahar
                    Japanese win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 16 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 16 infantry in Hopei, round 1 :  3/16 hits
                        Japanese roll dice for 2 infantry in Hopei, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery and 3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 1 fighter and 2 infantry
        Kweichow : 1 infantry
        Hopei : 1 artillery and 18 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 30 / 36
        Japanese : 48 / 55
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 30 / 40
        UK_Pacific : 13 / 18
        Italians : 26 / 43
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - British
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 fighters, 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                2 fighters moved from Scotland to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone


  • the edits look fine.  I need scramble orders for sz113.


  • I don’t scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 fighters, 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                2 fighters moved from Scotland to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 113 Sea Zone
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Norway
                    British attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Norway, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Norway
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Norway, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Norway
                    British win, taking Norway from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from 113 Sea Zone to United Kingdom
                1 destroyer moved from 123 Sea Zone to 125 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from Norway to 125 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
                1 artillery moved from Italian Somaliland to Kenya
                1 tactical_bomber moved from French West Africa to Kenya
                3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                2 fighters and 1 tactical_bomber moved from India to Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Siam to Yunnan
                1 armour moved from Kweichow to Yunnan
                1 aaGun moved from Kweichow to Shensi

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 artillery, 1 fighter and 2 infantry placed in United Kingdom
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Shensi : 1 aaGun
        Yunnan : 2 aaGuns, 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys
        Shan State : 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun and 1 airfield
        Kenya : 1 artillery, 1 infantry and 1 tactical_bomber
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        French Guiana : 1 infantry
        Norway : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
        106 Sea Zone : 1 transport
        Eastern Persia : 1 flag, 2 mech_infantrys
        Brazil : 1 flag
        Persia : 1 flag, 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Suriname : 1 flag, 3 infantry
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 30 / 36
        Japanese : 48 / 55
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 33 / 34
        UK_Pacific : 13 / 15
        Italians : 26 / 43
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Iraq to Persia
                2 fighters moved from Trans-Jordan to Persia
                2 bombers moved from Romania to Persia
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 2 artilleries, 2 bombers, 2 fighters and 5 infantry
                    British defend with 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians win, taking Persia from British with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 31
                    Casualties for British: 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 1 artillery and 5 infantry

    Non Combat Move - Italians
                2 fighters moved from Persia to Trans-Jordan
                2 bombers moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Syria to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Morocco to Algeria
                1 aaGun moved from Eastern Poland to Belarus
                2 armour moved from Novgorod to Belarus
                2 mech_infantrys moved from Slovakia Hungary to Belarus
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 factory_minor placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs


  • bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone

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