13L G40 Nerquen (Axis) vs Tyzoq (Allies +11)


  • scramble 3 ftr.

    Round 1 OOL: start by damaging BB, 2AC, then lose 4 subs, then lose 3 DD, lose 1 AC, 3 ANZ Ftr if you get more than 14 hits please send another OOL request
    Round 2: Request Round by Round OOL


  • OK:

    round 1: I got 11 hits, followed your OOL, you got 7 its: I flipped all 3 ships + 3subs + DD

    round2: I got 9 hits, OOL?


  • that means… decide 1 unit to keep into round 3


  • keep the BB


  • I am counting that I keep 2 but I could be wrong.  +1 Ftr if it is 2


  • yep I couldn’t count  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians
                1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Manchuria to 33 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                2 battleships and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 fighter and 3 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 44 Sea Zone to 41 Sea Zone
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    British defend with 1 transport
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 1 carrier, 2 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers
                    ANZAC defend with 1 destroyer and 3 fighters; Americans defend with 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 4 submarines and 2 transports
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 82
                    Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 submarines
                    Casualties for ANZAC: 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 4 submarines and 2 transports
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                2 carriers moved from 44 Sea Zone to 34 Sea Zone
                1 fighter and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                2 mech_infantrys moved from Anhwe to Manchuria
                1 aaGun moved from Manchuria to Amur
                3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Kwangtung to Anhwe
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                6 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 fighter moved from Japan to Anhwe

    Place Units - Japanese
                2 mech_infantrys placed in Kwangtung
                3 artilleries placed in Kiangsu
                1 factory_minor placed in Shantung
                1 destroyer placed in 20 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs


  • ok my luck is still on, more planes survived the Caroline raid than I planned for.


  • @nerquen:

    ok my luck is still on, more planes survived the Caroline raid than I planned for.

    Oh believe me, I noticed…

    I just noticed you landed Italian Fighters in a territory that was an Axis-friendly neutral at the start of Italy’s turn.  Is that allowed?


  • I found the answer.

    “Air Units: An air unit must end its move in an eligible landing space. Air units can land in any territory that was friendly (but not friendly neutral) at the start of the current turn.”

    • page 22 “Rulebook Europe 1940 2nd edition”

    This will need to be corrected before I continue.


  • Sorry, I also thought it should be not possible but then when trippleA allowed it I thought it is ok. I land them in Trans-Jordan instead.


  • Actually,

    my plan was to hold Iraq, without the fighters it is not possible if you commit maximal attack.

    But if I knew Italian fighters can’t land in Iraq… I would adjust my German round this way

    combat move:
    2 W Germany fighters -> Iraq (instead of Norway)
    2 Baltic States t.bombers -> Norway (instead of SZ115)
    my sub to SZ115 (instead of SZ113)

    non-combat move
    2 t. bombers from Norway to Finland
    1 fighter from Norway to W Germany (instead of Novgorod)

    placement
    2 mechs to W Germany, instead of Germany

    Overall it makes me 1 fighter short on each eastern and western front and adds 2 fighters to Middle East.
    We would need to reroll battle in SZ115 (1 DD + 1 sub + 1 t.bomber against your sub)… fortunately, you can only gain by rerolling SZ115.
    The battle in Norway, I would keep as was, as I only upgraded 2 fighters to t. bombers. So one of my dice improved from 3 to 4 but I don’t mind it.

    Since the situation on the eastern front is about the same (1 fighter short + 2 tac. bombers from Novgorod are in Finland now) I hope you don’t need any complex adjustments to your R5.

    If this is ok, please accommodate the edits (along with the 2 Italian fighters from Iraq to Jordan) and please reroll SZ115 on the thread.

    Thanks.


  • I thought you might want to make additional changes.  Go ahead and edit in the changes and I’ll take a closer look at it, but I think it all sounds fine.  I don’t think you need to reroll sz115 your first roll at 3 was a hit, however, if you feel you need to then go ahead.


  • I think we have to reroll SZ115, it would be too simple to move unnecessary units from a battle somewhere else once you know the battle is secured with a smaller attack force.

    So I reroll here 1 sub + 1 DD + 1 tac against your sub

    my attack
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 6)1@3: (3)

    your defense
    :aaa 1@1


  • second try for your defense

    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • ok, so no change in the battle outcome… here is the log file with the edits


  • sorry for the delay.  I’ll be very busy the next couple weeks so my move will continue to be slow.


  • ok, no problem


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Midway to Caroline Islands
                4 fighters moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 4 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        46 Sea Zone : 1 submarine
        33 Sea Zone : 1 submarine
        26 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
        22 Sea Zone : 1 submarine
        10 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 1 transport
        54 Sea Zone : 1 submarine
        Central United States : 2 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        101 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 30 / 36
        Japanese : 49 / 55
        Americans : 50 / 71
        Chinese : 9 / 16
        British : 30 / 40
        UK_Pacific : 13 / 18
        Italians : 26 / 43
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kweichow to Chahar
                16 infantry moved from Kweichow to Hopei

5 / 7

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