I made it in sz 106.
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
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I got diced HARD in Bessarabia. You may notice two dice rolls for every battle. The game crashed after I had completed combat, but I could piece it together from the dice results the first time. I then did the same combat movements so the history was correct, and edited in the unfavorable results.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 21 PUs;
Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
10 armour and 7 artilleries moved from Bessarabia to Romania
1 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 10 armour and 7 artilleries
Germans defend with 2 artilleries, 1 factory_major, 4 fighters, 10 infantry and 1 tactical_bomber
6 armour owned by the Russians retreated to Bessarabia
Germans win with 2 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Germans: 5 infantry
Casualties for Russians: 4 armour and 7 artilleries
Non Combat Move - Russians
6 infantry moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Archangel to Ukraine
2 artilleries and 6 infantry moved from Russia to Bryansk
Place Units - Russians
2 armour and 1 infantry placed in Ukraine
2 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from Shensi to Kweichow
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 armour moved from Evenkiyskiy to Timguska
1 tactical_bomber moved from Ulaanbaatar to Timguska
12 infantry moved from Manchuria to Amur
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from French Indo China to Siam
1 bomber moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Japan to 26 Sea Zone
Combat - Japanese
Battle in Timguska
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 12 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 12 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 artilleries and 3 infantry
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for British: 3 artilleries and 3 infantry
Battle in Siam
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Battle in Iwo Jima
Non Combat Move - Japanese
1 fighter moved from Siam to Java
1 bomber moved from Yunnan to French Indo China
1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China
2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 aaGun moved from Manchuria to Amur
1 tactical_bomber moved from Timguska to Kansu
Place Units - Japanese
2 infantry placed in French Indo China
2 infantry placed in Kwangtung
2 infantry placed in Manchuria
2 transports placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
OOL for SZ 26 please Mate
Go ahead and roll up your first round hits. (Place any sub hits on my carriers). What I pick might change depending on how many hits you get.
Start the battle, then when it says “Press space bar to assign hits”, save the file and post. If you get to the casualty selection screen, click cancel, then save and post.
Righto, heres round 1
Sorry forgot to post
5 carrier hits, please
Hey Whack, I’m going to have to bail on this game Mate, I’ve just got too much happening at the moment to commit anymore, I was up against it anyway I think, well played. I would of liked to have committed to finishing this game but I have other priorities. Apologies, but good luck in all your future games, I;m sure you will do well,
Don’t forget to post the results! :-D