@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 2 submarines placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 49 / 66
Russians : 0 / 0
Japanese : 35 / 38
Americans : 80 / 111
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 66
Russians : 0 / 0
Japanese : 35 / 38
Americans : 80 / 111
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans repair 27 damage on 15 factory_majors and 12 factory_minors; Remaining resources: 39 PUs;
Germans buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 fighter moved from France to Yugoslavia
1 fighter moved from Germany to Romania
1 bomber moved from Germany to Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans repair 27 damage on 15 factory_majors and 12 factory_minors; Remaining resources: 39 PUs;
Germans buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 fighter moved from France to Yugoslavia
1 fighter moved from Germany to Romania
1 bomber moved from Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans win, taking Poland from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Yugoslavia from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Romania
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Romania from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Yugoslavia to Germany
1 fighter moved from Romania to Germany
1 bomber moved from Poland to Germany
5 armour and 8 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 artillery and 3 infantry moved from Bryansk to Rostov
5 infantry moved from Germany to Slovakia Hungary
2 infantry moved from France to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,5,6,4,5,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,6,2
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 3 fighters
EDIT: Adding units owned by Germans to Volgograd: 3 fighters
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Kwangtung to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
3 carriers and 12 destroyers moved from 20 Sea Zone to 36 Sea Zone
7 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Amur to Jehol
2 fighters moved from Japan to Jehol
OOL for sz37 I got 6 hits
Sink both Carriers and lose 2 DDs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 3 fighters
EDIT: Adding units owned by Germans to Volgograd: 3 fighters
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Kwangtung to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
3 carriers and 12 destroyers moved from 20 Sea Zone to 36 Sea Zone
7 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Amur to Jehol
2 fighters moved from Japan to Jehol
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 3 carriers and 12 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 carriers and 12 destroyers in 36 Sea Zone, round 1 : 6/12 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 3 carriers and 12 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 7 armour and 2 mech_infantrys
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 7 armour and 2 mech_infantrys in Anhwe, round 1 : 1/9 hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 1 : 3/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 6 armour in Anhwe, round 2 : 3/6 hits
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits
2 artilleries owned by the Chinese and 1 armour owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Jehol
Japanese attack with 3 fighters
British defend with 1 infantry
Japanese roll dice for 3 fighters in Jehol, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the British lost in Jehol
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 7 fighters and 5 tactical_bombers
ANZAC defend with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Japanese roll dice for 7 fighters and 5 tactical_bombers in 37 Sea Zone, round 1 : 6/12 hits
ANZAC roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 1 : 2/9 hits
2 carriers owned by the ANZAC , 2 destroyers owned by the ANZAC and 2 fighters owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/5 hits
2 tactical_bombers owned by the ANZAC , 1 transport owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Non Combat Move - Japanese
3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
1 fighter moved from 36 Sea Zone to Hainan
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from Novgorod to Ukraine
3 bombers moved from Greece to Volgograd
2 bombers moved from Novgorod to Germany
1 bomber moved from Norway to Germany
2 infantry moved from Baltic States to Poland
2 fighters moved from 114 Sea Zone to Poland
2 fighters moved from 113 Sea Zone to Germany
1 armour moved from Archangel to Nenetsia
Americans take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
Americans take Urals from Japanese
1 armour moved from Archangel to Vologda
Americans take Vologda from Germans
1 armour moved from Vologda to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Archangel to Urals
1 infantry moved from Belarus to Eastern Poland
Americans take Eastern Poland from Germans
1 infantry moved from Smolensk to Bryansk
Americans take Bryansk from Germans
2 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 fighter moved from Greece to Western Germany
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
SBR Intercept in Volgograd (or Berlin)?
Volgograd. I would say roll a bunch of 1’s for the Germans but I don’t think it is going to matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from Novgorod to Ukraine
3 bombers moved from Greece to Volgograd
2 bombers moved from Novgorod to Germany
1 bomber moved from Norway to Germany
2 infantry moved from Baltic States to Poland
2 fighters moved from 114 Sea Zone to Poland
2 fighters moved from 113 Sea Zone to Germany
1 armour moved from Archangel to Nenetsia
Americans take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
Americans take Urals from Japanese
1 armour moved from Archangel to Vologda
Americans take Vologda from Germans
1 armour moved from Vologda to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Archangel to Urals
1 infantry moved from Belarus to Eastern Poland
Americans take Eastern Poland from Germans
1 infantry moved from Smolensk to Bryansk
Americans take Bryansk from Germans
2 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 fighter moved from Greece to Western Germany
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
Combat - Americans
Air Battle in Volgograd
Americans attacks with 3 units heading to Volgograd
Germans launches 3 interceptors out of Volgograd
Defenders Fire, : 2/3 hits
Attackers Fire, : 0/3 hits
2 bombers owned by the Americans lost in Volgograd
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
AA guns fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,7,6 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Poland
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Poland, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Poland, round 1 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Poland
retreated to Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 19 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 armour
Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Germans roll dice for 1 armour in Western Germany, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Western Germany
Americans win, taking Western Germany from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
3 armour moved from Vyborg to Novgorod
3 infantry moved from Finland to Vyborg
1 infantry moved from Norway to Finland
1 carrier, 1 destroyer and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Poland to Novgorod
1 fighter moved from Poland to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
2 fighters moved from Germany to 113 Sea Zone
3 bombers moved from Germany to Novgorod
3 infantry moved from Archangel to Novgorod
1 aaGun, 12 infantry and 5 mech_infantrys moved from Greece to Bulgaria
1 bomber moved from Ukraine to Greece
3 carriers, 21 destroyers and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
6 transports moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
2 fighters, 3 infantry and 3 mech_infantrys placed in Western United States
1 bomber and 2 infantry placed in Greece
3 infantry placed in Novgorod
3 infantry placed in Finland
3 infantry placed in Norway
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
2 fighters placed in Central United States
1 destroyer placed in 10 Sea Zone
3 infantry and 3 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 83 PUs; end with 84 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Production/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 36 / 38
Americans : 83 / 109
Chinese : 12 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 15 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.250
Median : 4.000
Variance : 2.047
Standard Deviation : 1.431
Total rolls : 44
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Suiyuyan to Hopei
1 artillery and 3 infantry moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Hopei
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,1,2,4,4,5,5,5,2,2,6,3,4,4,6,1,1,3,6,4,2,5,5
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 33 / 38
Americans : 83 / 109
Chinese : 12 / 17
British : 34 / 39
UK_Pacific : 20 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.597
Median : 4.000
Variance : 1.039
Standard Deviation : 1.020
Total rolls : 77
Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
4 artilleries moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Trans-Jordan to Persia
5 infantry moved from Iraq to Persia
10 mech_infantrys moved from Eastern Persia to Persia
Combat - British
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
Place Units - British
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 fighter and 2 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,3,4,6,3,4,2,2,1,2,1,1,6,5,4,5,3,6,5,6,5,2,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 32 / 38
Americans : 83 / 109
Chinese : 13 / 17
British : 34 / 39
UK_Pacific : 20 / 23
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 13 times
4 was rolled 24 times
5 was rolled 30 times
6 was rolled 23 times
Average roll : 3.697
Median : 4.000
Variance : 1.221
Standard Deviation : 1.105
Total rolls : 132
Null / Other
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50
Japanese Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
British Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,2,1,4,4,4,6
Italians collect 0 PUs (7 lost to blockades); end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Yunnan to Shan State
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to Shan State
2 submarines moved from 54 Sea Zone to 21 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Production/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 32 / 38
Americans : 83 / 109
Chinese : 13 / 17
British : 34 / 39
UK_Pacific : 20 / 23
Italians : 7 / 1
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 32 / 38
Americans : 83 / 109
Chinese : 13 / 17
British : 34 / 39
UK_Pacific : 20 / 23
Italians : 7 / 1
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans repair 20 damage on 20 factory_majors; Remaining resources: 44 PUs;
Germans buy 2 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Caucasus to Urals
2 fighters moved from Volgograd to Urals
1 mech_infantry moved from Volgograd to Novosibirsk
2 armour moved from Volgograd to Novosibirsk
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Americans
2 infantry moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 tactical_bombers; Remaining resources: 5 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 tactical_bombers; Remaining resources: 5 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 carriers, 10 destroyers, 4 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
4 fighters moved from 19 Sea Zone to Japan
1 aaGun, 2 artilleries and 5 infantry moved from Kiangsi to Kiangsu
5 armour moved from Anhwe to Kiangsu
1 fighter moved from Hainan to Manchuria
Place Units - Japanese
3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,3,1,6,4,5,1,5,2,2,5,6,6,6,2,4,4,1,3,1,3,5,4,6,3,5,1,4,2,4,4,5,4
Japanese collect 21 PUs (11 lost to blockades); end with 26 PUs total