donut v mike g40 #2 RUSSIA 1.tsvg all good
Axis (Odonis) vs PGMatt (allies +10) - G40L 13 - No tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Germany to Eastern Poland
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
3 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Ukraine to Russia
7 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland -
Sorry, forgot your OOL for SZ110… 1st round complete with 1 hit for you and 1 hit for me.
Let me know.
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Sorry, forgot your OOL for SZ110… 1st round complete with 1 hit for you and 1 hit for me.
Let me know.
I’ll play max D and sink a sub. Depending if you lose a DD here or not, if my sub gets a defensive hit and you have no DD left, then try to save my sub
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Ok, so oops!
I’ve lost the game mid-move… I can edit according to the battles I had already played but when it comes to the SZ110 battle, we each have one hit, and its the beginning of the 2nd move. You ok if I edit the game and start the battle with you losing your Sub and me losing a DD as your note states?
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surely, i’m very easy going. whatever works to keep it moving along.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Germany to Eastern Poland
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
3 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Ukraine to Russia
7 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 6 mech_infantrys
Germans win, taking Eastern Poland from Russians with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 6 mech_infantrys
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 2 fighters and 2 transports
Americans defend with 1 destroyer and 2 submarines
Germans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Finland to Karelia
1 tactical_bomber moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
3 aaGuns, 5 artilleries and 7 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Slovakia HungaryPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Poland
4 armour, 2 artilleries and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,1,6,6,5,2,2
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Timguska to Kazakhstan
1 bomber moved from Russia to Kazakhstan
2 artilleries and 3 infantry moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
2 artilleries and 5 infantry moved from Bryansk to Ukraine
2 armour moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Tambov
Russians take Tambov from Italians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
22 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Poland
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 3 mech_infantrys and 1 tactical_bomber
Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 1 : 4/8 hits
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Poland, round 1 : 0/4 hits
1 tactical_bomber owned by the Germans and 3 mech_infantrys owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 1 : 3/7 hits
Germans roll dice for 3 infantry in Ukraine, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 2 armour and 22 infantry
Germans defend with 3 aaGuns, 5 artilleries and 7 infantry
Russians roll dice for 2 armour and 22 infantry in Western Ukraine, round 1 : 4/24 hits
Germans roll dice for 3 aaGuns, 5 artilleries and 7 infantry in Western Ukraine, round 1 : 3/12 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 19 infantry in Western Ukraine, round 2 : 3/21 hits
Germans roll dice for 5 artilleries and 6 infantry in Western Ukraine, round 2 : 6/11 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 13 infantry in Western Ukraine, round 3 : 4/15 hits
Germans roll dice for 5 artilleries and 3 infantry in Western Ukraine, round 3 : 3/8 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 10 infantry in Western Ukraine, round 4 : 2/12 hits
Germans roll dice for 4 artilleries in Western Ukraine, round 4 : 3/4 hits
3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 7 infantry in Western Ukraine, round 5 : 1/9 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 5 : 0/2 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 7 infantry in Western Ukraine, round 6 : 2/9 hits
Germans roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour and 7 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 aaGuns, 5 artilleries and 7 infantry
Casualties for Russians: 15 infantryNon Combat Move - Russians
1 bomber moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Poland to Novgorod
2 aaGuns moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
1 transport placed in 115 Sea Zone
2 mech_infantrys placed in Novgorod
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Kazakhstan : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Poland : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 9 infantry
Tambov : 1 infantry
Ukraine : 2 artilleries, 1 factory_minor and 4 infantry
Western Ukraine : 2 aaGuns, 2 armour and 7 infantry
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Samara : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 52 / 65
Russians : 28 / 36
Japanese : 26 / 19
Americans : 66 / 93
Chinese : 14 / 20
British : 9 / 0
UK_Pacific : 19 / 26
Italians : 38 / 62
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That was a crushing defeat / victory for you in the Ukraine. I think you killed twice the guys I expected :cry:
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too little too late I’m afraid!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Japan to Anhwe
1 bomber moved from Japan to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
4 armour moved from Manchuria to Anhwe -
First round in Anwhe battle: 3 hits for my combined forces.
What’s ur OOL?
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First round in Anwhe battle: 3 hits for my combined forces.
What’s ur OOL?
I’ll go US, then china ground, then UK ground, then china air.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Japan to Anhwe
1 bomber moved from Japan to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
4 armour moved from Manchuria to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 4 armour, 1 bomber, 3 fighters and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Chinese defend with 1 artillery, 1 fighter and 4 infantry; Americans defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 3 armour, 1 bomber and 3 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
3 fighters moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,1,4,4,5,4,5,1
Japanese collect 18 PUs (9 lost to blockades); end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 4 submarines and 5 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 transports moved from 37 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
1 armour moved from Burma to West India
1 battleship moved from 37 Sea Zone to 79 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from 105 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to West India
4 fighters moved from 20 Sea Zone to Anhwe -
I’ll need scramble for 110 please
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 4 submarines and 5 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 transports moved from 37 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
1 armour moved from Burma to West India
1 battleship moved from 37 Sea Zone to 79 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from 105 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to West India
4 fighters moved from 20 Sea Zone to AnhweCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 110 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 2/6 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 1 : 0/1 hits
2 transports owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in Soviet Far East
Battle in West India
Americans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Americans roll dice for 1 battleship in West India, round 1 : 1/1 hits
Italians roll dice for 1 armour in West India, round 1 : 0/1 hits
1 armour owned by the Italians lost in West India
Americans win, taking Soviet Far East from Japanese, taking West India from Italians with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Morocco
Battle in Anhwe
Americans attack with 4 fighters
Japanese defend with 1 armour
Americans roll dice for 4 fighters in Anhwe, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Anhwe, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Anhwe
Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 2/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Kiangsi: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 carriers moved from 105 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Anhwe to 20 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from West India to IndiaPlace Units - Americans
1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone
2 artilleries and 5 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Kiangsi : 1 artillery and 1 infantry
India : 1 tactical_bomber
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
26 Sea Zone : 2 submarines
20 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters and 1 transport
10 Sea Zone : 2 submarines
19 Sea Zone : 1 flag, 3 submarines
3 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 6 submarines
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
West India : 1 armour, 2 artilleries and 2 infantry
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
89 Sea Zone : 2 transports
97 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer, 2 submarines and 5 transports
79 Sea Zone : 1 battleship and 2 transports
Brazil : 1 flag
91 Sea Zone : 3 carriers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 6 transports
110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 52 / 65
Russians : 29 / 36
Japanese : 26 / 18
Americans : 67 / 95
Chinese : 13 / 20
British : 9 / 0
UK_Pacific : 21 / 26
Italians : 35 / 62
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
for whatever reason I can’t transport off my Phil guys…can you try to edit out an INF and an RT please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Chinese undo move 1.
2 artilleries and 4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Suiyuyan : 1 infantry
Kansu : 1 infantry
Hopei : 2 artilleries and 5 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 29 / 36
Japanese : 21 / 18
Americans : 67 / 95
Chinese : 18 / 24
British : 9 / 0
UK_Pacific : 21 / 26
Italians : 35 / 62
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
2 cruisers, 2 destroyers and 1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
1 tactical_bomber moved from Burma to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from India to 71 Sea ZoneCombat - British
Battle in 71 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 71 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 80 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 80 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 80 Sea Zone, round 1 : 5/7 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 80 Sea Zone
British win, taking 80 Sea Zone from Italians with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in IraqNon Combat Move - British
2 aaGuns, 3 artilleries and 6 infantry moved from India to West India
1 tactical_bomber moved from 80 Sea Zone to West India
1 bomber moved from 71 Sea Zone to French MadagascarTurn Complete - British
Territory Summary for British :
Formosa : 1 infantry
India : 2 aaGuns, 1 airfield and 1 harbour
Malaya : 1 harbour
West India : 2 aaGuns, 3 artilleries, 6 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
French Madagascar : 1 bomber
80 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Iraq : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 29 / 36
Japanese : 21 / 18
Americans : 67 / 95
Chinese : 18 / 24
British : 11 / 0
UK_Pacific : 21 / 0
Italians : 33 / 62
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0