• Customizer

    @Flashman:

    Like the tanks, but the artillery and planes look very small and fiddly.

    I can maybe use artillery from Attack!, but I know of no source for alternative aircraft pieces of a suitable scale & appearance.

    Apart from some of the other new games coming out…

    About what scale should the planes be?


  • larger than my pinky nail.


  • For cruisers and DD’s (at least in first edition) the cruisers were, with the exception of France and Russia (who matter the least) had a curvier back while the DD’s were flat. (Insert joke about what you look for in a mate here)


  • @vonLettowVorbeck1914:

    For cruisers and DD’s (at least in first edition) the cruisers were, with the exception of France and Russia (who matter the least) had a curvier back while the DD’s were flat. (Insert joke about what you look for in a mate here)

    What exactly are you talking about?


  • what ugly sculpts…the massive “cylinder” instead of separate canon wheels, the plastic curtain between the fighter wings and the size of the tank (extremely wide)…I,ll rethink my strategy and buy 5 copies only…

  • Customizer

    Umm, now I look at my Corgi M4 these tanks are rather wide. But I can live with that.

    Biplanes are difficult to model in a single piece, but these are a pretty poor effort.

    Might even think about using Risk artillery.

    Not too bothered about the ships; a ship is a ship to me.


  • @DarthShizNit:

    @vonLettowVorbeck1914:

    For cruisers and DD’s (at least in first edition) the cruisers were, with the exception of France and Russia (who matter the least) had a curvier back while the DD’s were flat. (Insert joke about what you look for in a mate here)

    What exactly are you talking about?

    I was responding to strout not being able to tell the difference between cruisers and DD’s.


  • If I read Larry’s original announcement thread correctly, the allies have one set of sculpts and the central powers another.  The only unique sculpts are the infantry.  I wonder what models they will use for each respective power?


  • @DWoodchuck:

    If I read Larry’s original announcement thread correctly, the allies have one set of sculpts and the central powers another.  The only unique sculpts are the infantry.  I wonder what models they will use for each respective power?

    We all read that too. Unfortunately, from the 3D map rendering in David Jansen’s article on the homepage, it looks like only the infantry sculpts are unique. Since this is only a 3D rendering and not the actual board and pieces there remains a little sliver of hope, but most of us are reconciled to only the infantry sculpts being unique.


  • @wove100:

    Unfortunately, from the 3D map rendering in David Jansen’s article on the homepage, it looks like only the infantry sculpts are unique. Since this is only a 3D rendering and not the actual board and pieces there remains a little sliver of hope, but most of us are reconciled to only the infantry sculpts being unique.

    I sure hope that there’s more sculpt variety too, and I agree that there’s still some hope that this will be the case.  The WotC sales flyer…

    http://www.wizards.com/ContentResources/Wizards/Sales/Solicitations/2012_12_19_AA1914_Solicitation_en_US.pdf

    …says “22 all-new unit sculpts are included”.  The individual infantry sculpts for Germany, the Austro-Hungarian Empire, the Ottoman Empire, France, the British Empire, the Russian Empire, Italy and the United States account for 8 of those sculpts, leaving 14 sculpts for the equipment.

    This post from Larry…

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=10635&start=8

    …lists the following equipment pieces (in addition to the infantry units): artillery, tanks, fighters, submarines, battleships, cruisers, transports.  That adds up to 7 equipment categories.  Since 2 x 7 = 14, and since (as noted above) 22 - 8 = 14, we could reasonably expect that the Central Powers and the Allied Powers each have a distinctive set of 7 equipment sculpts, if we go by the info in the sales flyer.  The 3D picture which Djensen posted seems to suggest otherwise, however.  So it would appear that either the sales flyer is misleading or that the 3D picture is misleading.  I guess we’ll know more when Djensen gets his actual preview copy of the game.

  • Customizer

    @CWO:

    @wove100:

    Unfortunately, from the 3D map rendering in David Jansen’s article on the homepage, it looks like only the infantry sculpts are unique. Since this is only a 3D rendering and not the actual board and pieces there remains a little sliver of hope, but most of us are reconciled to only the infantry sculpts being unique.

    I sure hope that there’s more sculpt variety too, and I agree that there’s still some hope that this will be the case.  The WotC sales flyer…

    http://www.wizards.com/ContentResources/Wizards/Sales/Solicitations/2012_12_19_AA1914_Solicitation_en_US.pdf

    …says “22 all-new unit sculpts are included”.  The individual infantry sculpts for Germany, the Austro-Hungarian Empire, the Ottoman Empire, France, the British Empire, the Russian Empire, Italy and the United States account for 8 of those sculpts, leaving 14 sculpts for the equipment.

    This post from Larry…

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=10635&start=8

    …lists the following equipment pieces (in addition to the infantry units): artillery, tanks, fighters, submarines, battleships, cruisers, transports.  That adds up to 7 equipment categories.  Since 2 x 7 = 14, and since (as noted above) 22 - 8 = 14, we could reasonably expect that the Central Powers and the Allied Powers each have a distinctive set of 7 equipment sculpts, if we go by the info in the sales flyer.  The 3D picture which Djensen posted seems to suggest otherwise, however.  So it would appear that either the sales flyer is misleading or that the 3D picture is misleading.  I guess we’ll know more when Djensen gets his actual preview copy of the game.

    Well, the sliver has grown to a ray…thanks for doing the math CWO Marc! :-D

  • Customizer

    The planes and artillery are so small they could be any model. The tanks are OK for everyone, as the Germans used more of these than their own version. Not bothered about the ships, so this really isn’t too much of an issue to me.

    To a large extent equipment was interchangeable within each alliance; all the Allies used French planes, the US used French tanks and artillery, Russia imported American rifles.

    If HBG decide there’s a market for additional units (I’d be one), then my main wishlist would be for:

    A decent sized fighter plane. Different models for each side would be a bonus.

    Ditto the artillery.

    Bombers. By choice Gothas for the CP, Hanley-Page for the Allies.

    Cavalry. Not convinced these were as obsolete as many assume. Not much use on the western front but could be important elsewhere.

    Destroyers. Mainly thinking about mine laying/sweeping role.

    After that it a matter of chrome;

    Extra infantry types:

    A basic type for each empire, the reverse of the official ones in regard to late/early war kit. That is, if the game comes with early war “pickelhaub” Germans, the additions need to be late war “stahlhelm” infantry. This distinction can be use to differentiate between raw and veteran troops, regulars and elite/stromtroopers, or the steel helmet version can be a tech upgrade.

    Colonial troops:

    Generic Askaris (in black). Will serve in any army.

    UK: ANZACS, Indians, Arabs, South Africans?, Canadians?
    F: Portuguese (UK sculpt in blue), Belgians
    T: Bulgarians
    R: Romanians, Serbs
    G: Mexicans
    A: Slav units?
    I: Albanians?

    Generic neutral units for house rules (Dutch/Greeks in white?)

    Generic Revolutionaries (early Russians in red).

    Reconnaissance planes.

    Heavy artillery (howitzers).

    3 extra types of fighter per side to represent tech upgrades.

    Armoured trains with frickin’ lazer beams on the front.

  • Customizer

    I really would just like to see Renault FT’s. The Mark V was the “first,” but the FT was the first true modern tank; they were used by all the Allies, and were even still around at the beginning of WWII.

  • Customizer

    @ossel:

    I really would just like to see Renault FT’s. The Mark V was the “first,” but the FT was the first true modern tank; they were used by all the Allies, and were even still around at the beginning of WWII.

    FYI, just found out HBG is designing a French early war set that will have Renault FT’s….definitely getting some for my French and American armies.
    http://www.historicalboardgaming.com/HBG-Battle-Pieces-WW2-France-Early-War_p_690.html

  • Customizer

    What colour is “plum” exactly? I’ve eaten plums in lots of colours.

    Won’t the French blue to too light for 1914 units?

  • Customizer

    Based on previous Axis and allies games, the unit equivalents are Corps level units rather than regimental or divisional in scale.
    I prefer more individualized sculpts but WWI was an anachronously fought war.
    Many men died as in the American Civil War due to old tactics being used against modern weapons.
    Cavalry was more important and more widely used than Tanks and should have been included but they were already found to be
    better used as Dragoons rather than the napoleonic Cavalry who fought on horseback.
    The machine guns and nonlinear tactics made that form of warfare obsolete and costly.
    Expect this game to be mostly an infantry slogging match with not much maneuvering if history is to be repeated.
    Even though there were were other newer arms of service, it was the infantry that made most of the gains rather
    than the more mobile services. Stormtroopers broke the deadlock and gained miles of new ground in the west rather than
    the yards prior.
    Might not be as exciting as the WWII version as the use of new technology (those used in WWII) were just being developed.
    Fighter planes began as observation planes with armed observers and then developed into dedicated fighters and bombers.
    Naval combat should be more exciting as this was truly the age of the Capital ships before being eclipsed by Aircraft carriers
    in WWII.
    I wonder if the naval battle board could be made like the children’s Battleship game. The land game is going to be nothing more than
    an attritional dice roll fest so I don’t see any exciting mechanics there. I also wonder how much Politics play into the game as well as
    supply since the scope of the game consisted of which side had more resources to throw into the fight.

  • Customizer

    @Flashman:

    What colour is “plum” exactly? I’ve eaten plums in lots of colours.

    Won’t the French blue to too light for 1914 units?

    I’m assuming that they’ll cast them in multiple colors, as they have with their others. And, once they react to the desire in the community for more WWI sculpts, I imagine it will be all too easy to crank out a set of these for the new game, since they have the mold and everything.

  • Customizer

    @Flashman:

    What colour is “plum” exactly? I’ve eaten plums in lots of colours.

    Purple.
    I got a couple of sets of HBG’s Early War Russians in Plum. They look kind of weird to me (purple T-34s). I think the Plum color was intended for the Spanish Republican Army for those that want to fight the Spanish Civil War. The Republicans got a lot of equipment from Russia.


  • @sgtwiltan:

    The land game is going to be nothing more than
    an attritional dice roll fest so I don’t see any exciting mechanics there.

    If the game would have used the “Great War” blow up box idea for the Western Front the A&A 1914 would have room for maneuver and strategy instead of the boring Western Front we are getting in the game.

    WF.jpg


  • I’ve done a quick comparison between the A&A 1914 game’s artillery pieces and one of its naval units (both so far visible only in low-quality images) and a couple of pieces from other games that they resemble somewhat.  The solid-cylinder wheel assembly of the artillery piece looks a bit like the one in Superpowers.  The naval unit (a transport?) looks a bit like the destroyer piece from Enemy on the Horizon – and I’d even go so far as to say that the EOTH piece looks better-proportioned and more detailed.  I may change my mind when better pics of the 1914 pieces come out, but the equipment sculpt quality so far looks uneven.

    Comparison Shot.jpg

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